From c38249a63a1406262475f2af6cbb01139e891936 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十月 2025 09:48:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(祝融技能;增加效果6005 6017 6018 7006 7007;优化技能CD、buff回合计算逻辑;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |    4 +---
 1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index ee4a1ed..57227ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -141,7 +141,6 @@
                         ("DWORD", "BuffRepeat", 0),
                         ("BYTE", "DispersedLimit", 0),
                         ("DWORD", "FightPower", 0),
-                        ("char", "SkillMotionName", 0),
                         ),
 
                 "Hero":(
@@ -2551,8 +2550,7 @@
     def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
     def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
     def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
-    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
-    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
+    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
 
 # 武将表
 class IPY_Hero():

--
Gitblit v1.8.0