From c38249a63a1406262475f2af6cbb01139e891936 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十月 2025 09:48:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(祝融技能;增加效果6005 6017 6018 7006 7007;优化技能CD、buff回合计算逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 42 +++++++++++++++++++++++++++++++-----------
1 files changed, 31 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index f96f0fa..aa8ad4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -27,21 +27,32 @@
GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
def GetAddBuffValue(turnFight, attacker, defender, curSkill):
+ if not curSkill.GetAtkType():
+ return []
callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
if not callFunc:
return []
- return callFunc(turnFight, attacker, defender, curSkill)
+ ret = callFunc(turnFight, attacker, defender, curSkill)
+ if ret == None:
+ return []
+ return ret
-def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
+def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False, refreshTimeLayer=True):
'''拷贝buff数据,不含目标buffID、归属,并刷新时间
+ @param refreshTimeLayer: 刷新剩余时间、层级
'''
skillData = curBuff.GetSkillData()
- curBuff.SetCalcTime(turnFight.getTimeline())
- curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
- curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+ curBuff.SetAddTiming(curBatObj.GetTiming())
+ if refreshTimeLayer:
+ curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
+ curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+ else:
+ curBuff.SetRemainTime(tagBuff.GetRemainTime())
+ curBuff.SetLayer(tagBuff.GetLayer())
curBuff.SetValue1(tagBuff.GetValue1())
curBuff.SetValue2(tagBuff.GetValue2())
curBuff.SetValue3(tagBuff.GetValue3())
+ curBuff.SetIsCopy(1)
GameWorld.DebugLog(" 拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s"
% (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(),
[curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
@@ -169,7 +180,7 @@
GameWorld.DebugLog(" 默认覆盖")
# 重置回合、CD、值等
- buff.SetCalcTime(turnFight.getTimeline())
+ buff.SetAddTiming(batObj.GetTiming())
buff.SetRemainTime(buffSkill.GetLastTime())
buff.SetLayer(updLayerCnt)
buff.SetBuffValueList(buffValueList)
@@ -194,11 +205,12 @@
relatedSkillID = bySkill.GetSkillID() if bySkill else 0
ownerID = buffOwner.GetID()
buffID = buff.GetBuffID()
+ timing = batObj.GetTiming()
- GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s"
- % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
+ GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s"
+ % (buffID, skillID, ownerID, relatedSkillID, timing), curID)
+ buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
buff.SetOwnerID(ownerID)
- buff.SetCalcTime(turnFight.getTimeline())
buff.SetRemainTime(buffSkill.GetLastTime())
buff.SetLayer(setLayerCnt)
buff.SetBuffValueList(buffValueList)
@@ -318,11 +330,13 @@
ObjPool.GetPoolMgr().release(curBuff)
return
-def DoBuffProcess(turnFight, batObj, curBuff):
+def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
skillData = curBuff.GetSkillData()
+ if not skillData.GetAtkType():
+ return
callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
if callFunc:
- callFunc(turnFight, batObj, curBuff)
+ callFunc(turnFight, batObj, curBuff, **kwargs)
return
def RefreshBuffAttr(batObj):
@@ -345,6 +359,12 @@
buff = buffMgr.GetBuffByIndex(index)
layer = max(1, buff.GetLayer())
skillData = buff.GetSkillData()
+ atkType = skillData.GetAtkType()
+ if atkType:
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "CalcBuffAttrEx"))
+ if callFunc:
+ callFunc(batObj, buff, skillData, layer, buffAttrDict)
+
for eIndex in range(skillData.GetEffectCount()):
effect = skillData.GetEffect(eIndex)
effID = effect.GetEffectID()
--
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