From c38249a63a1406262475f2af6cbb01139e891936 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 十月 2025 09:48:08 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(祝融技能;增加效果6005 6017 6018 7006 7007;优化技能CD、buff回合计算逻辑;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py | 68 +++++++++++++++++++--------------
1 files changed, 39 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index 9891021..91f9b07 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -31,13 +31,11 @@
buffEffInfo and GameWorld.DebugLog(" 被动Buff效果: %s" % buffEffInfo)
return
-def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0):
+def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
''' 触发被动效果,可能触发技能、buff,需根据优先级触发
'''
passiveEffMgr = batObj.GetPassiveEffManager()
- if not connSkillTypeID and connSkill:
- connSkillTypeID = connSkill.GetSkillTypeID()
- effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkillTypeID)
+ effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
if not effInfoList:
return
# [["skill/buff", skillID/buffID, effIDList], ...]
@@ -47,17 +45,19 @@
sign = effInfo[0]
if sign == "skill":
skillID, effIDList = effInfo[1:]
- __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill)
+ __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill, connBuff, **kwargs)
elif sign == "buff":
buffID, effIDList = effInfo[1:]
- __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill)
+ __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill, connBuff, **kwargs)
return
-def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None, connBuff=None, **kwargs):
skillMgr = batObj.GetSkillManager()
effSkill = skillMgr.FindSkillByID(skillID)
+ if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
+ effSkill = connSkill
if not effSkill:
return
@@ -65,11 +65,11 @@
curEffect = effSkill.GetEffectByID(effID, triggerWay)
if not curEffect:
continue
- DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+ DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
return
-def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff=None, **kwargs):
effID = curEffect.GetEffectID()
if not effID:
return
@@ -77,12 +77,14 @@
callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
if not callFunc:
return
- callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+ callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
return
-def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None):
+def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
buffMgr = batObj.GetBuffManager()
effBuff = buffMgr.GetBuff(buffID)
+ if not effBuff and connBuff and connBuff.GetBuffID() == buffID:
+ effBuff = connBuff
if not effBuff:
return
skillData = effBuff.GetSkillData()
@@ -91,11 +93,11 @@
curEffect = skillData.GetEffectByID(effID, triggerWay)
if not curEffect:
continue
- DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+ DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
return
-def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
effID = curEffect.GetEffectID()
if not effID:
return
@@ -103,19 +105,20 @@
callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
if not callFunc:
return
- callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+ callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs)
return
-def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None):
+def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None, connSkillTypeID=0, triggerWay=ChConfig.TriggerWay_CalcEffValue, **kwargs):
''' 获取触发被动的值,一般用于某种条件下才会产生的值,如xx情况下属性变化 或 xx情况下是否发生什么
@param calcEffID: 需要统计的效果ID,可以是属性ID或者其他自定义效果ID
@return: 触发的值,0-没有触发或本身触发的值为0;非0-触发的具体值
'''
- triggerWay = ChConfig.TriggerWay_CalcEffValue
passiveEffMgr = atkObj.GetPassiveEffManager()
- connSkillTypeID = connSkill.GetSkillTypeID() if connSkill else 0
- effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkillTypeID)
+ if triggerWay == ChConfig.TriggerWay_CalcEffValue:
+ effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill, connSkillTypeID)
+ else:
+ effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID)
if not effInfoList:
return 0
@@ -124,12 +127,14 @@
buffMgr = atkObj.GetBuffManager()
# [["skill/buff", skillID/buffID, effIDList], ...]
tagID = defObj.GetID() if defObj else 0
- GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList))
for effInfo in effInfoList:
sign = effInfo[0]
if sign == "skill":
skillID, effIDList = effInfo[1:]
effSkill = skillMgr.FindSkillByID(skillID)
+ if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
+ effSkill = connSkill
+ effBuff = None
elif sign == "buff":
buffID, effIDList = effInfo[1:]
effBuff = buffMgr.GetBuff(buffID)
@@ -158,22 +163,27 @@
callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
if not callFunc:
continue
- value = callFunc(atkObj, defObj, effect, effSkill)
+ value = callFunc(atkObj, defObj, effect, effSkill, effBuff, **kwargs)
if value is None:
continue
- #if triggerType in TriggerValueMaxList:
- # curValue = max(curValue, value) # 取最大值
- #elif triggerType in TriggerValueMinList:
- # if not curValue:
- # curValue = value
- # elif value > 0:
- # curValue = min(curValue, value) # 取最小值
- #else:
- curValue += value
+ if effID in ChConfig.PassiveEffHappenValueList:
+ if value:
+ GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
+ return value
+ elif effID in ChConfig.PassiveEffValueMaxList:
+ curValue = max(curValue, value) # 取最大值
+ elif effID in ChConfig.PassiveEffValueMinList:
+ if not curValue:
+ curValue = value
+ elif value > 0:
+ curValue = min(curValue, value) # 取最小值
+ else:
+ curValue += value
#if skillTypeID not in Def_PassiveSkillValueNoCD:
# if curSkill.GetCoolDownTime():
# SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
+ GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
return curValue
--
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