From c3935a93e6be5457f7d1e90bbe91845abf3943f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 17:37:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除0407通知;修复5011触发被动报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 284 ++++++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 254 insertions(+), 30 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 8165538..6c361d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -29,9 +29,15 @@
import random
+def PlayerOnDay(curPlayer):
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
+ Sync_PlayerHeroInfo(curPlayer)
+ return
def OnPlayerLogin(curPlayer):
Sync_HeroInfo(curPlayer)
+ Sync_PlayerHeroInfo(curPlayer)
return
def OnPlayerFirstLogin(curPlayer):
@@ -548,11 +554,16 @@
if not heroIpyData:
return
quality = heroIpyData.GetQuality()
+ heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
- GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,breakLV=%s"
- % (itemIndex, heroID, quality, breakLV), playerID)
+ GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s"
+ % (itemIndex, heroID, quality, heroLV, breakLV), playerID)
ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
if not ipyData:
+ return
+ LVMax = ipyData.GetLVMax()
+ if heroLV < LVMax:
+ GameWorld.DebugLog("未满级,无法突破: heroLV=%s < %s" % (heroLV, LVMax), playerID)
return
nextBreakLV = breakLV + 1
if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, nextBreakLV):
@@ -814,33 +825,27 @@
GameWorld.ErrLog("武将洗炼结果未处理,无法洗炼! washIDCnt=%s" % washIDCnt)
return
- washCostItemInfo = IpyGameDataPY.GetFuncEvalCfg("HeroWash", 1)
- lockCostItemInfo = IpyGameDataPY.GetFuncEvalCfg("HeroWash", 2)
- if not washCostItemInfo or not lockCostItemInfo:
+ washItemID = IpyGameDataPY.GetFuncCfg("HeroWash", 1)
+ lockCostItemList = IpyGameDataPY.GetFuncEvalCfg("HeroWash", 2)
+ if not lockCostItemList:
return
- washItemID, washCostItemCount = washCostItemInfo
- lockItemID, lockCostItemCount = lockCostItemInfo
-
+ singleItem = heroItem.GetItem()
+ idCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
+ for lockIndex in lockTalentIndexs[::-1]:
+ if lockIndex >= idCount:
+ lockTalentIndexs.remove(lockIndex)
+ GameWorld.DebugLog("去除不存在的锁定索引: lockIndex=%s" % lockIndex)
+
+ lockCnt = len(lockTalentIndexs)
+ washCostItemCount = lockCostItemList[lockCnt] if len(lockCostItemList) > lockCnt else lockCostItemList[-1]
+ GameWorld.DebugLog("washItemID=%s,washCostItemCount=%s,lockTalentIndexs=%s" % (washItemID, washCostItemCount, lockTalentIndexs))
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
hasEnough, washItemIndexList = ItemCommon.GetItem_FromPack_ByID(washItemID, itemPack, washCostItemCount)
if not hasEnough:
GameWorld.DebugLog("洗炼材料不足,武将无法洗炼! washItemID=%s,washCostItemCount=%s" % (washItemID, washCostItemCount))
return
- lockItemIndexList = []
- lockCostItemCountTotal = 0
- if lockTalentIndexs:
- lockCostItemCountTotal = len(lockTalentIndexs) * lockCostItemCount
- hasEnough, lockItemIndexList = ItemCommon.GetItem_FromPack_ByID(lockItemID, itemPack, lockCostItemCountTotal)
- if not hasEnough:
- GameWorld.DebugLog("锁定材料不足,武将无法洗炼! lockItemID=%s,lockCostItemCount=%s,lockCostItemCountTotal=%s"
- % (lockItemID, lockCostItemCount, lockCostItemCountTotal))
- return
-
ItemCommon.ReduceItem(curPlayer, itemPack, washItemIndexList, washCostItemCount, True, "HeroTalentWash")
- ItemCommon.ReduceItem(curPlayer, itemPack, lockItemIndexList, lockCostItemCountTotal, True, "HeroTalentWash")
- singleItem = heroItem.GetItem()
- idCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
washIDList = []
for index in range(idCount):
if index in lockTalentIndexs:
@@ -1079,6 +1084,191 @@
heroItem.SetIsLocked(1 if isLock else 0)
return
+#// B2 39 武将重生 #tagCSHeroRebirth
+#
+#struct tagCSHeroRebirth
+#{
+# tagHead Head;
+# WORD ItemIndex; //武将物品所在武将背包位置索引
+#};
+def OnHeroRebirth(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ itemIndex = clientData.ItemIndex
+ heroItem = GetHeroItem(curPlayer, itemIndex)
+ if not heroItem:
+ return
+ heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+ breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+ awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ if heroLV <= 1 and not breakLV and not awakeLV:
+ GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
+ return
+
+ if awakeLV:
+ rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
+ rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
+ if rebirthCntMax and rebirthCnt >= rebirthCntMax:
+ GameWorld.DebugLog("今日觉醒过的武将重生次数已达上限! rebirthCnt=%s >= %s" % (rebirthCnt, rebirthCntMax))
+ return
+
+ heroID = heroItem.GetItemTypeID()
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+ quality = heroIpyData.GetQuality()
+ ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV)
+ if not ipyData:
+ return
+ costMoney = ipyData.GetRebirthCostMoney()
+ moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
+ if moneyType and costMoney and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
+ return
+
+ # 验证通过,可以重生
+ GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s"
+ % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV))
+
+ returnItemDict = {}
+ __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
+ __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
+ __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict)
+
+ if moneyType and costMoney and not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, "HeroRebirth"):
+ return
+
+ # 执行重生
+ item = heroItem.GetItem()
+ item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
+ item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
+ item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
+ heroItem.Sync_Item()
+
+ if returnItemDict:
+ returnItemList = [[k, v] for k, v in returnItemDict.items()]
+ ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
+
+ if awakeLV:
+ rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
+ Sync_PlayerHeroInfo(curPlayer)
+
+ return
+
+def __calcHeroLVReturnitem(quality, heroLV, returnItemDict):
+ ## 计算武将等级返还
+ returnDict = {}
+ for retLV in range(1, heroLV):
+ qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, retLV)
+ if not qualityLVIpyData:
+ continue
+ costItemInfo = qualityLVIpyData.GetUPCostItem()
+ if not costItemInfo:
+ continue
+ costItemID, costItemCount = costItemInfo
+ returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
+ returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
+ GameWorld.DebugLog(" 等级返还: quality=%s,heroLV=%s,%s,总%s" % (quality, heroLV, returnDict, returnItemDict))
+ return
+
+def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict):
+ # 计算武将突破返还
+ returnDict = {}
+ for retBreakLV in range(0, breakLV):
+ qualityBreakIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, retBreakLV)
+ if not qualityBreakIpyData:
+ continue
+ costItemInfo = qualityBreakIpyData.GetUPCostItem()
+ if not costItemInfo:
+ continue
+ costItemID, costItemCount = costItemInfo
+ returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
+ returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
+ GameWorld.DebugLog(" 突破返还: quality=%s,breakLV=%s,%s,总%s" % (quality, breakLV, returnDict, returnItemDict))
+ return
+
+def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict):
+ # 计算武将觉醒返还
+ returnDict = {}
+ for retAwakeLV in range(0, awakeLV):
+ qualityAwakeIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, retAwakeLV)
+ if not qualityAwakeIpyData:
+ continue
+ costItemInfo = qualityAwakeIpyData.GetUPCostItem()
+ if not costItemInfo:
+ continue
+ costItemID, costItemCount = costItemInfo
+ returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
+ returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
+ GameWorld.DebugLog(" 觉醒返还: quality=%s,awakeLV=%s,%s,总%s" % (quality, awakeLV, returnDict, returnItemDict))
+ return
+
+#// B2 40 武将遣散 #tagCSHeroDismiss
+#
+#struct tagCSHeroDismiss
+#{
+# tagHead Head;
+# WORD Count;
+# WORD ItemIndexList[Count]; // 武将物品所在武将背包位置索引列表
+#};
+def OnHeroDismiss(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ itemIndexList = clientData.ItemIndexList
+ GameWorld.DebugLog("武将遣散: itemIndexList=%s" % itemIndexList)
+
+ dismissItemList = []
+ returnItemDict = {}
+ curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+ for itemIndex in itemIndexList:
+ if itemIndex < 0 or itemIndex >= curPack.GetCount():
+ continue
+ heroItem = curPack.GetAt(itemIndex)
+ if not heroItem or heroItem.IsEmpty():
+ continue
+ awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ if awakeLV:
+ GameWorld.DebugLog("觉醒过的武将需先重生后才可遣散! itemIndex=%s,awakeLV=%s" % (itemIndex, awakeLV))
+ continue
+ if heroItem.GetIsLocked():
+ GameWorld.DebugLog("锁定的武将无法遣散! itemIndex=%s" % (itemIndex))
+ continue
+ lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
+ if lineupCount:
+ lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
+ GameWorld.DebugLog("上阵中的武将无法遣散! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
+ continue
+ heroID = heroItem.GetItemTypeID()
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ continue
+ quality = heroIpyData.GetQuality()
+ heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+ breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+ heroStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+ qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+ if not qualityIpyData:
+ continue
+ GameWorld.DebugLog("遣散: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,heroStar=%s" % (itemIndex, heroID, quality, heroLV, breakLV, heroStar))
+ dismissReturnItems = qualityIpyData.GetDismissReturnItems()
+ for itemID, itemCount in dismissReturnItems:
+ starRetCnt = (heroStar + 1) * itemCount
+ returnItemDict[itemID] = returnItemDict.get(itemID, 0) + starRetCnt
+ GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,%s,总%s" % (quality, heroStar, dismissReturnItems, returnItemDict))
+ __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
+ __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
+ dismissItemList.append([itemIndex, heroItem])
+
+ if not dismissItemList:
+ return
+
+ for itemIndex, heroItem in dismissItemList:
+ ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroDismiss")
+
+ if returnItemDict:
+ returnItemList = [[k, v] for k, v in returnItemDict.items()]
+ ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
+
+ return
+
#// B4 12 战斗阵容保存 #tagCSHeroLineupSave
#
#struct tagCSHeroLineupPos
@@ -1220,15 +1410,6 @@
PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
return
-def RefreshLineupHeroAttr(curPlayer):
- ## 刷新阵容武将属性
-
- # 计算阵容总战力 = 角色总战力为主阵容战力,需同步计算不同阵容战力
- return
-
-def CaclHeroCardAttr():
- return
-
def Sync_HeroInfo(curPlayer, heroIDList=None):
if heroIDList != None:
syncHeroIDList = heroIDList
@@ -1266,3 +1447,46 @@
clientPack.HeroCnt = len(clientPack.HeroInfoList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+
+def Sync_Lineup(curPlayer, lineupID=None):
+ if lineupID:
+ syncIDList = [lineupID]
+ else:
+ syncIDList = ShareDefine.LineupList
+
+ lineupList = []
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ for lineupID in syncIDList:
+ lineup = olPlayer.GetLineup(lineupID)
+ if not lineup:
+ continue
+
+ posNumItemIndexDict = {v:k for k, v in lineup.heroItemDict.items()}
+ heroItemIndexList = [] # 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0
+ for posNum in range(1, 1 + ShareDefine.LineupObjMax):
+ if posNum in posNumItemIndexDict:
+ heroItemIndexList.append(posNumItemIndexDict[posNum] + 1)
+ else:
+ heroItemIndexList.append(0)
+ packLineup = ChPyNetSendPack.tagSCLineup()
+ packLineup.LineupID = lineup.lineupID
+ packLineup.ShapeType = lineup.shapeType
+ packLineup.HeroItemIndexList = heroItemIndexList
+ packLineup.HeroCnt = len(packLineup.HeroItemIndexList)
+ lineupList.append(packLineup)
+
+ if not lineupList:
+ return
+
+ clientPack = ChPyNetSendPack.tagSCLineupInfo()
+ clientPack.LineupList = lineupList
+ clientPack.LineupCnt = len(clientPack.LineupList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+
+def Sync_PlayerHeroInfo(curPlayer):
+ ## 武将公共信息
+ clientPack = ChPyNetSendPack.tagSCPlayerHeroInfo()
+ clientPack.AwakeRebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
Gitblit v1.8.0