From c3935a93e6be5457f7d1e90bbe91845abf3943f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 17:37:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除0407通知;修复5011触发被动报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 43 +++++++++++++++++++++----------------------
1 files changed, 21 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 19998a5..6c361d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -554,11 +554,16 @@
if not heroIpyData:
return
quality = heroIpyData.GetQuality()
+ heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
- GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,breakLV=%s"
- % (itemIndex, heroID, quality, breakLV), playerID)
+ GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s"
+ % (itemIndex, heroID, quality, heroLV, breakLV), playerID)
ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
if not ipyData:
+ return
+ LVMax = ipyData.GetLVMax()
+ if heroLV < LVMax:
+ GameWorld.DebugLog("未满级,无法突破: heroLV=%s < %s" % (heroLV, LVMax), playerID)
return
nextBreakLV = breakLV + 1
if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, nextBreakLV):
@@ -820,33 +825,27 @@
GameWorld.ErrLog("武将洗炼结果未处理,无法洗炼! washIDCnt=%s" % washIDCnt)
return
- washCostItemInfo = IpyGameDataPY.GetFuncEvalCfg("HeroWash", 1)
- lockCostItemInfo = IpyGameDataPY.GetFuncEvalCfg("HeroWash", 2)
- if not washCostItemInfo or not lockCostItemInfo:
+ washItemID = IpyGameDataPY.GetFuncCfg("HeroWash", 1)
+ lockCostItemList = IpyGameDataPY.GetFuncEvalCfg("HeroWash", 2)
+ if not lockCostItemList:
return
- washItemID, washCostItemCount = washCostItemInfo
- lockItemID, lockCostItemCount = lockCostItemInfo
-
+ singleItem = heroItem.GetItem()
+ idCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
+ for lockIndex in lockTalentIndexs[::-1]:
+ if lockIndex >= idCount:
+ lockTalentIndexs.remove(lockIndex)
+ GameWorld.DebugLog("去除不存在的锁定索引: lockIndex=%s" % lockIndex)
+
+ lockCnt = len(lockTalentIndexs)
+ washCostItemCount = lockCostItemList[lockCnt] if len(lockCostItemList) > lockCnt else lockCostItemList[-1]
+ GameWorld.DebugLog("washItemID=%s,washCostItemCount=%s,lockTalentIndexs=%s" % (washItemID, washCostItemCount, lockTalentIndexs))
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
hasEnough, washItemIndexList = ItemCommon.GetItem_FromPack_ByID(washItemID, itemPack, washCostItemCount)
if not hasEnough:
GameWorld.DebugLog("洗炼材料不足,武将无法洗炼! washItemID=%s,washCostItemCount=%s" % (washItemID, washCostItemCount))
return
- lockItemIndexList = []
- lockCostItemCountTotal = 0
- if lockTalentIndexs:
- lockCostItemCountTotal = len(lockTalentIndexs) * lockCostItemCount
- hasEnough, lockItemIndexList = ItemCommon.GetItem_FromPack_ByID(lockItemID, itemPack, lockCostItemCountTotal)
- if not hasEnough:
- GameWorld.DebugLog("锁定材料不足,武将无法洗炼! lockItemID=%s,lockCostItemCount=%s,lockCostItemCountTotal=%s"
- % (lockItemID, lockCostItemCount, lockCostItemCountTotal))
- return
-
ItemCommon.ReduceItem(curPlayer, itemPack, washItemIndexList, washCostItemCount, True, "HeroTalentWash")
- ItemCommon.ReduceItem(curPlayer, itemPack, lockItemIndexList, lockCostItemCountTotal, True, "HeroTalentWash")
- singleItem = heroItem.GetItem()
- idCount = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID)
washIDList = []
for index in range(idCount):
if index in lockTalentIndexs:
@@ -1208,7 +1207,7 @@
#struct tagCSHeroDismiss
#{
# tagHead Head;
-# BYTE Count;
+# WORD Count;
# WORD ItemIndexList[Count]; // 武将物品所在武将背包位置索引列表
#};
def OnHeroDismiss(index, clientData, tick):
--
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