From c3935a93e6be5457f7d1e90bbe91845abf3943f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 17:37:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除0407通知;修复5011触发被动报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 19 +++++++++----------
1 files changed, 9 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index d9506f8..73e7616 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -65,18 +65,19 @@
self.fightPower = 0 # 阵容总战力
return
- def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False, syncLineup=True):
+ def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False, isReload=False):
'''变更阵容时更新
@param heroItemDict: 武将背包索引信息 {itemIndex:posNum, ...}
@param shapeType: 阵型
@param refreshForce: 是否强制刷属性
'''
- self.lineupChange = True
+ if not isReload: # 非重读阵容的视为变更
+ self.lineupChange = True
self.shapeType = shapeType
self.heroItemDict = heroItemDict
GameWorld.DebugLog("更新阵容: lineupID=%s,%s" % (self.lineupID, heroItemDict), self.playerID)
self.RefreshLineupAttr(refreshForce)
- if syncLineup and self.olPlayer.curPlayer:
+ if not isReload and self.olPlayer.curPlayer:
PlayerHero.Sync_Lineup(self.olPlayer.curPlayer, self.lineupID)
return
@@ -391,7 +392,7 @@
# 获取其他绑定该阵容的功能,如红颜、灵兽等
shapeType = lineShapeTypeDict.get(lineupID, 0)
- lineup.UpdLineup(heroItemDict, shapeType, syncLineup=False)
+ lineup.UpdLineup(heroItemDict, shapeType, isReload=True)
PlayerHero.Sync_Lineup(curPlayer)
return
@@ -514,9 +515,9 @@
# 突破潜能
breakAttrDict = {}
- awakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroBreak", heroID)
- if awakeIpyDataList:
- for breakIpyData in awakeIpyDataList:
+ breakIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroBreak", heroID)
+ if breakIpyDataList:
+ for breakIpyData in breakIpyDataList:
if breakIpyData.GetBreakLV() > breakLV:
break
attrIDList = breakIpyData.GetAttrIDList()
@@ -771,8 +772,6 @@
GameWorld.DebugLog("主阵容变化,重新开始战斗", playerID)
if mainTurnFight.mapID == ChConfig.Def_FBMapID_Main:
TurnAttack.__doMainLevelWave(curPlayer, True)
- elif mainTurnFight.mapID == ChConfig.Def_FBMapID_MainBoss:
- TurnAttack.__doMainBossStart(curPlayer)
# 否则只重新设置战斗属性
else:
@@ -788,7 +787,7 @@
continue
lineupHero = lineup.GetLineupHero(posNum)
if lineupHero.heroBatAttrDict:
- batObj.UpdInitBatAttr(lineupHero.heroBatAttrDict)
+ batObj.UpdInitBatAttr(lineupHero.heroBatAttrDict, lineupHero.heroSkillIDList)
else:
GameWorld.DebugLog("主阵容没有在战斗中,不需要处理", playerID)
--
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