From c3935a93e6be5457f7d1e90bbe91845abf3943f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 17:37:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除0407通知;修复5011触发被动报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 30 ++----------------------------
1 files changed, 2 insertions(+), 28 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index cfbfba9..55a741d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -27,9 +27,7 @@
import IPY_GameWorld
import PlayerControl
import ItemControler
-import PlayerMagicWeapon
import PlayerFamilyRedPacket
-import PlayerGatherSoul
import IpyGameDataPY
import PyGameData
import EventReport
@@ -37,12 +35,7 @@
import datetime
import time
import math
-import ChEquip
-import PlayerRune
-import Operate_EquipStone
-import Operate_EquipWash
import PlayerFeastRedPacket
-import PlayerDogz
import DataRecordPack
@@ -125,7 +118,6 @@
self.attrDict = {} # 完成成就获得的属性 {attrid:attrvalue}
self.hasAward = True #是否有奖励
self.redPacketID = 0 # 红包ID
- self.magicWeaponExp = {} # 法宝升级经验{id:exp}
return
@@ -166,11 +158,7 @@
succData.exp = successIpyData.GetExp()
succData.attrDict = successIpyData.GetAwardAttr()
succData.redPacketID = successIpyData.GetRedPacketID()
- magicWeaponID = successIpyData.GetMagicWeaponID()
- magicWeaponExp = successIpyData.GetMagicWeaponExp()
- if magicWeaponID and magicWeaponExp:
- succData.magicWeaponExp[magicWeaponID] = magicWeaponExp
- succData.hasAward = bool(succData.awardItemDict or succData.moneyDict or succData.exp or succData.attrDict or succData.redPacketID or succData.magicWeaponExp \
+ succData.hasAward = bool(succData.awardItemDict or succData.moneyDict or succData.exp or succData.attrDict or succData.redPacketID \
or succData.awardItemDict2)
successDataObjDict[succData.succID]=succData
if tuple(succData.condition) not in conditionDict:
@@ -699,9 +687,7 @@
if isNeedSys:
PlayerControl.WorldNotify(0, 'AncientBattlefield_1', [playerName, succID])
-
- for mwID in succDataObj.magicWeaponExp.keys():
- EventReport.WriteEvent_MWSuccess(curPlayer, mwID, succID, ChConfig.CME_Log_Start)
+
GameWorld.DebugLog(" 完成成就succID=%s, type=%s,time=%s"
% (succID, successType, curTime))
@@ -949,11 +935,6 @@
#发红包
if succData.redPacketID:
PlayerFamilyRedPacket.CreatRedPacketByID(curPlayer, succData.redPacketID, PlayerFamilyRedPacket.State_NoGot, succID)
- #法宝经验
- if succData.magicWeaponExp:
- for mwID, addExp in succData.magicWeaponExp.items():
- PlayerMagicWeapon.AddMagicWeaponUpExp(curPlayer, mwID, addExp)
- EventReport.WriteEvent_MWSuccess(curPlayer, mwID, succID, ChConfig.CME_Log_End, 1)
GameWorld.DebugLog(" OK! awardItemDict=%s moneyDict=%s" % (itemDict, succData.moneyDict))
ItemControler.NotifyGiveAwardInfo(curPlayer, giveItemList, "SuccessAward", exp=succData.exp, moneyInfo=succData.moneyDict)
return itemDict
@@ -999,13 +980,6 @@
def AddEnterFBSuccess(curPlayer, mapID, addCount):
#进入副本成就相关
-
- if mapID == ChConfig.Def_FBMapID_BZZD:
- #仙界秘境
- DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_BZZD, addCount)
- elif mapID == ChConfig.Def_FBMapID_IceLode:
- #冰晶矿脉
- DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, addCount)
return
def GetSuccessScoreAward(curPlayer, awardIndex):
--
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