From c3935a93e6be5457f7d1e90bbe91845abf3943f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 17:37:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除0407通知;修复5011触发被动报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 13 ++++++-------
1 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 3452d8a..9560250 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -32,7 +32,6 @@
import DataRecordPack
#import ChItem
import ShareDefine
-import PlayerGreatMaster
import PlayerHorse
import GameObj
import random
@@ -1891,9 +1890,9 @@
# if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
# return False
#天赋技学习点数判断
- if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
- if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
- return False
+ #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+ # if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
+ # return False
#经验检测
skillLvUpNeedExp = upSkill.GetLVUpCostExp()
@@ -1958,8 +1957,8 @@
#GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
- if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
- PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
+ #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+ # PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
return True
#---------------------------------------------------------------------
##检测学习技能需求条件
@@ -3494,7 +3493,7 @@
#调用攻击惩罚逻辑
BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick)
- TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
+ #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
return
#---------------------------------------------------------------------
--
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