From c3935a93e6be5457f7d1e90bbe91845abf3943f4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 17:37:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(去除0407通知;修复5011触发被动报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py | 70 +++++++++++++++++++++++++---------
1 files changed, 51 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
index c1e7a9b..03f9397 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -31,49 +31,81 @@
buffEffInfo and GameWorld.DebugLog(" 被动Buff效果: %s" % buffEffInfo)
return
-def OnTriggerPassiveEffect(turnFight, batObj, triggerType, connSkill=None):
+def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0):
''' 触发被动效果,可能触发技能、buff,需根据优先级触发
'''
passiveEffMgr = batObj.GetPassiveEffManager()
- effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerType, connSkill=connSkill)
+ if not connSkillTypeID and connSkill:
+ connSkillTypeID = connSkill.GetSkillTypeID()
+ effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkillTypeID)
if not effInfoList:
return
# [["skill/buff", skillID/buffID, effIDList], ...]
- GameWorld.DebugLog("触发被动: triggerType=%s,objID=%s,%s" % (triggerType, batObj.GetID(), effInfoList))
+ tagID = tagObj.GetID() if tagObj else 0
+ GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
for effInfo in effInfoList:
sign = effInfo[0]
if sign == "skill":
skillID, effIDList = effInfo[1:]
- __doTriggerPassiveEffectBySkill(turnFight, batObj, skillID, effIDList, connSkill)
+ __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill)
elif sign == "buff":
buffID, effIDList = effInfo[1:]
- __doTriggerPassiveEffectByBuff(turnFight, batObj, buffID, effIDList, connSkill)
+ __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill)
return
-def __doTriggerPassiveEffectBySkill(turnFight, batObj, skillID, effIDList, connSkill=None):
- return
-
-def __doTriggerPassiveEffectByBuff(turnFight, batObj, buffID, effIDList, connSkill=None):
- buffMgr = batObj.GetBuffManager()
- curBuff = buffMgr.GetBuff(buffID)
- if not curBuff:
+def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
+ skillMgr = batObj.GetSkillManager()
+ effSkill = skillMgr.FindSkillByID(skillID)
+ if not effSkill:
return
- skillData = curBuff.GetSkillData()
for effID in effIDList:
- curEffect = skillData.GetEffectByID(effID)
+ curEffect = effSkill.GetEffectByID(effID, triggerWay)
if not curEffect:
continue
- pyName = "PassiveEff_%s" % effID
- callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
- if not callFunc:
- continue
- callFunc(turnFight, batObj, curBuff, curEffect, connSkill)
+ DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
return
+def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
+ effID = curEffect.GetEffectID()
+ if not effID:
+ return
+ pyName = "PassiveEff_%s" % effID
+ callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
+ if not callFunc:
+ return
+ callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
+ return
+
+def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None):
+ buffMgr = batObj.GetBuffManager()
+ effBuff = buffMgr.GetBuff(buffID)
+ if not effBuff:
+ return
+ skillData = effBuff.GetSkillData()
+
+ for effID in effIDList:
+ curEffect = skillData.GetEffectByID(effID, triggerWay)
+ if not curEffect:
+ continue
+ DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+
+ return
+
+def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
+ effID = curEffect.GetEffectID()
+ if not effID:
+ return
+ pyName = "PassiveEff_%s" % effID
+ callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
+ if not callFunc:
+ return
+ callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
+ return
+
def GetTriggerPassiveValue(batObj, triggerType, tagObj=None, useSkill=None):
''' 获取触发被动的值,一般用于某种条件下才会产生的值,如xx情况下属性变化 或 xx情况下是否发生什么
@return: 触发的值,0-没有触发或本身触发的值为0;大于0-触发的具体值
--
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