From c3bbd3b0263fc6c2127cd9f072f497f46f98758b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 21:43:20 +0800
Subject: [PATCH] 389 流向记录(简化战斗流向记录,只统计出场的武将ID;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py | 11 ++++-------
1 files changed, 4 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
index bbd865c..595418a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -21,6 +21,7 @@
import ShareDefine
import PlayerControl
import IpyGameDataPY
+import PlayerSuccess
import PlayerActivity
import PlayerBillboard
import PlayerViewCache
@@ -71,13 +72,9 @@
return
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ArenaBattle)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAArenaBattle, 1)
return True, funcLineID
-
-def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
- ## 获取玩家使用的攻防阵容ID
- # @return: 攻击方阵容ID, 防守方阵容ID
- return ShareDefine.Lineup_ArenaAtk, ShareDefine.Lineup_ArenaDef
def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
## 回合战斗结算奖励
@@ -189,7 +186,7 @@
PlayerArena.SetRecLV(recData, tagViewCache.GetLV() if tagViewCache else 1)
# 名字、变更积分 +-、战力
# 战力统一记录防守阵容
- fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.Lineup_ArenaDef) if tagViewCache else 0
+ fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.BatPreset_ArenaDef) if tagViewCache else 0
tagPlayerName = tagViewCache.GetPlayerName() if tagViewCache else ""
recData.SetUserData({"Name":tagPlayerName, "AddScore":atkAddScore, "FightPower":fightPower})
# 攻击方仅在积分变更或者初始积分时更新榜单
@@ -227,7 +224,7 @@
PlayerArena.SetRecRealmLV(recData, curPlayer.GetOfficialRank())
PlayerArena.SetRecLV(recData, curPlayer.GetLV())
# 名字、变更积分 +-、战力
- fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaAtk)
+ fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer)
recData.SetUserData({"Name":curPlayer.GetPlayerName(), "AddScore":-defDecScore, "FightPower":fightPower})
if defDecScore: # 防守方仅变更时更新
PlayerBillboard.UpdateBillboardByID(tagPlayerID, ShareDefine.Def_BT_Arena, updScore)
--
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