From c3bbd3b0263fc6c2127cd9f072f497f46f98758b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 21:43:20 +0800
Subject: [PATCH] 389 流向记录(简化战斗流向记录,只统计出场的武将ID;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py |    7 -------
 1 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index ab9923a..8cd26bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -20,13 +20,10 @@
 import ItemCommon
 import PlayerControl
 import IpyGameDataPY
-import IPY_GameWorld
 import ItemControler
-import PlayerRune
 import NPCCommon
 import ChConfig
 import ChEquip
-import ChItem
 
 import random
 import math
@@ -266,10 +263,6 @@
                 return False
             
             # 符印判断是否已经解锁
-            if itemData.GetType() == ChConfig.Def_ItemType_Rune:
-                if not PlayerRune.GetIsOpenByRuneID(curPlayer, itemID):
-                    GameWorld.DebugLog("此符印未解锁无法开出! chestsItemID=%s,itemID=%s" % (chestsItemID, itemID))
-                    continue
             
         curRate = rate if i == 0 else (rate - randItemList[i - 1][0])
         preRate = 0 if not resetRandItemList else resetRandItemList[-1][0]

--
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