From c3bbd3b0263fc6c2127cd9f072f497f46f98758b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 21:43:20 +0800
Subject: [PATCH] 389 流向记录(简化战斗流向记录,只统计出场的武将ID;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 33152ad..ae679c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -16,7 +16,6 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
-import PlayerRune
 import IPY_GameWorld
 import IpyGameDataPY
 import FormulaControl
@@ -840,11 +839,6 @@
             return
         if heroIpyData.GetRecruitBySelf() and not PlayerHero.GetHeroActivite(curPlayer, itemID):
             GameWorld.DebugLog("武将未激活不产出! itemID=%s" % itemID, playerID)
-            return
-        
-    elif itemData.GetType() == ChConfig.Def_ItemType_Rune:
-        if not PlayerRune.GetIsOpenByRuneID(curPlayer, itemID):
-            GameWorld.DebugLog("未解锁的符印不产出! itemID=%s" % itemID, playerID)
             return
         
     return True

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