From c3db4b87369e57c2addf78fa476c9c382a7d2c10 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十二月 2025 14:52:42 +0800
Subject: [PATCH] 16 卡牌服务端(修复汇报中心报错;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py | 21 +++++++++++++++++++--
1 files changed, 19 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
index 44cf30a..4fee62e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_Attr.py
@@ -26,6 +26,14 @@
if calcType == 10:
buffStateList = curEffect.GetEffectValue(2)
maxValue = curEffect.GetEffectValue(3) # 累计最高增加值
+ checkBatType = curEffect.GetEffectValue(4) # 验证攻击类型 0-不验证;1-连击;2-追击;3-反击
+ if checkBatType:
+ if not connSkill:
+ return
+ if connSkill.GetBatType() != checkBatType:
+ #GameWorld.DebugLog("额外属性效果非该战斗类型不触发: checkBatType=%s,skillBatType=%s" % (checkBatType, connSkill.GetBatType()))
+ return
+
layerTotal = 0
buffMgr = defender.GetBuffManager()
for buffState in buffStateList:
@@ -34,8 +42,17 @@
attrValue *= layerTotal
if maxValue and attrValue > maxValue:
attrValue = maxValue
- GameWorld.DebugLog("按对方buff层级增加属性: attrID=%s,attrValue=%s,buffStateList=%s,layerTotal=%s,maxValue=%s"
- % (attrID, attrValue, buffStateList, layerTotal, maxValue))
+ GameWorld.DebugLogEx("按对方buff层级增加属性: attrID=%s,attrValue=%s,buffStateList=%s,layerTotal=%s,maxValue=%s,checkBatType=%s",
+ attrID, attrValue, buffStateList, layerTotal, maxValue, checkBatType)
+ # 11-根据自己已损失血量百分比
+ elif calcType == 11:
+ curHP = attacker.GetHP()
+ maxHP = attacker.GetMaxHP()
+ lostPer = int((maxHP - curHP) / float(maxHP) * 100) # 只算取整
+ attrValue = lostPer * attrValue
+ GameWorld.DebugLog("按自身已损失生命百分比增加属性: attrID=%s,attrValue=%s,curHP=%s/%s,lostPer=%s"
+ % (attrID, attrValue, curHP, maxHP, lostPer))
+
else:
checkInStateList = curEffect.GetEffectValue(2)
if checkInStateList:
--
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