From c615417ddd01508caebc533b4fa21ed961d4bf06 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 20 十二月 2025 21:52:57 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(吕玲绮突破2潜能;张飞突破2、4潜能;刘备突破2潜能;黄月英突破2、6、7潜能;增加效果5508;优化效果5005;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 16 ++++++++++++----
1 files changed, 12 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 0d0d6e2..e66e055 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -34,6 +34,7 @@
import ItemCommon
import PlayerHero
import PyGameData
+import PlayerTask
import ChConfig
import random
@@ -160,6 +161,8 @@
selectLibItemDict = {} # 重新选择的心愿物品汇总 {libID:[wishID, ...], ...}
for wishID in reqSelectWishIDList:
+ if not wishID:
+ continue
libItemIpyData = IpyGameDataPY.GetIpyGameDataByCondition("TreasureItemLib", {"ID":wishID}, False)
if not libItemIpyData:
return
@@ -494,11 +497,15 @@
getGridResult.append(gridNum)
GameWorld.DebugLog(" 本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
- if gridNum in luckyGridNumList and addLuck:
- if gridNum == setLuckyGridNum or updLuck >= maxLuck:
- updLuck = 0
+ if gridNum in luckyGridNumList or updLuck >= maxLuck:
+ if addLuck:
+ if gridNum == setLuckyGridNum or updLuck >= maxLuck:
+ updLuck = 0
+ else:
+ updLuck = stageLuck # 直接切换到下一阶段幸运
else:
- updLuck = stageLuck # 直接切换到下一阶段幸运
+ updLuck = 0
+ GameWorld.DebugLog(" 不加幸运时强制重置幸运值: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
GameWorld.DebugLog(" 【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
if wishLibID:
GameWorld.DebugLog(" 【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
@@ -627,6 +634,7 @@
PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
if treasureType in TreasureType_HeroCallList:
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroCall, treasureCount)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
heroCallCnt = GetHeroCallCnt(curPlayer)
if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1:
--
Gitblit v1.8.0