From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |  116 ++++++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 76 insertions(+), 40 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 20d85f8..7daa0d6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,6 +29,8 @@
 import GameWorld
 import PlayerLLMJ
 import PlayerPrestigeSys
+import CrossServerPackLogic
+import PlayerSuccess
 import IpyGameDataPY
 import PlayerOnline
 import NPCCommon
@@ -47,7 +49,6 @@
 import random
 import time
 import json
-import shutil
 import os
 
 g_gmTestFightReq = []
@@ -176,7 +177,7 @@
     def __init__(self, guid, mapID=0, funcLineID=0, reqPlayerID=0, reqServerID=0):
         self.guid = guid # 某场战斗的唯一guid,可用于存储记录如战报等
         self._reqPlayerID = reqPlayerID # 可能为0,系统后台自动处理的战斗时为0,某个玩家发起则为发起玩家ID,同个玩家ID可能同时存在多场战斗,如主线+其他
-        self._reqServerID = reqServerID
+        self._reqServerID = reqServerID # 可能是玩家的服务器ID,或者请求的ServerID
         self.curPlayer = None
         self.mapID = mapID
         self.funcLineID = funcLineID
@@ -457,6 +458,7 @@
         if self._isNeedReport:
             packBuff = clientPack.GetBuffer()
             buffLen = len(packBuff)
+            #GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
             GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
             self.batBuffer += CommFunc.WriteWORD("", buffLen)
             self.batBuffer += packBuff
@@ -601,13 +603,15 @@
         hero = lineup.GetLineupHero(posNum)
         heroID = hero.heroID
         itemIndex = hero.itemIndex
-        userData = ""
         heroLV = 1
+        star = 0
         if itemIndex >= 0 and itemIndex < curPack.GetCount():
             heroItem = curPack.GetAt(itemIndex)
             if heroItem and not heroItem.IsEmpty():
-                userData = heroItem.GetUserData()
                 heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+                star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+                #breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+                #awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
                 
         skillIDlist = []
         skillIDlist += hero.heroSkillIDList
@@ -615,7 +619,9 @@
                                  "HeroID":heroID,
                                  "SkinID":hero.skinID,
                                  "LV":heroLV,
-                                 "Data":userData,
+                                 "Star":star,
+                                 #"BreakLV":breakLV,
+                                 #"AwakeLV":awakeLV,
                                  "FightPower":hero.fightPower,
                                  "AttrDict":{str(k):v for k, v in hero.heroBatAttrDict.items() if v > 0},
                                  "SkillIDList":skillIDlist,
@@ -753,6 +759,7 @@
         return
     heroID = npcData.GetRelatedHeroID()
     npcLV = npcData.GetLV()
+    star, breakLV, awakeLV = 0, 0, 0
     
     lvIpyData = None
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
@@ -763,11 +770,14 @@
             npcLV = strongerLV
     if not lvIpyData:
         lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", npcLV)
-        
+    if lvIpyData:
+        star = lvIpyData.GetReHeroStar()
+        breakLV = lvIpyData.GetReHeroBreakLV()
+        awakeLV = lvIpyData.GetReHeroAwakeLV()
     if heroIpyData and lvIpyData:
         skinIDList = heroIpyData.GetSkinIDList()
         skinID = skinIDList[0] if skinIDList else 0
-        skillIDList = GetNPCHeroSkillIDList(heroID, heroIpyData, lvIpyData.GetReHeroBreakLV(), lvIpyData.GetReHeroAwakeLV())
+        skillIDList = GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV)
     else:
         heroID = 0
         skinID = 0
@@ -807,6 +817,9 @@
                   "HeroID":heroID,
                   "SkinID":skinID,
                   "LV":npcLV,
+                  "Star":star,
+                  #"BreakLV":breakLV,
+                  #"AwakeLV":awakeLV,
                   "AttrDict":{str(k):v for k, v in batAttrDict.items() if v > 0},
                   "SkillIDList":skillIDList,
                   }
@@ -894,6 +907,7 @@
         heroID = heroInfo.get("HeroID", 0)
         skinID = heroInfo.get("SkinID", 0)
         lv = heroInfo.get("LV", 1)
+        star = heroInfo.get("Star", 0)
         specialty, atkDistType, country, sex, job = 0, 1, 0, 1, 0
         heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
         if heroIpyData:
@@ -930,6 +944,7 @@
         batObj.SetLineupPos(posNum, num)
         batObj.SetFightPower(fightPower)
         batObj.SetLV(lv)
+        batObj.SetStar(star)
         batObj.SetAtkDistType(atkDistType)
         batObj.SetSpecialty(specialty)
         batObj.SetCountry(country)
@@ -944,7 +959,7 @@
             
         batLineup.posObjIDDict[posNum] = objID
         batLineup.heroObjIDDict[heroID] = objID
-        GameWorld.DebugLog("AddBatObj %s,skill=%s" % (GetObjName(batObj), skillManager.GetSkillIDList()))
+        GameWorld.DebugLog("AddBatObj %s,lv=%s,star=%s,skill=%s" % (GetObjName(batObj), lv, star, skillManager.GetSkillIDList()))
         ResetObjSkill(batObj)
         
         if npcID:
@@ -1062,6 +1077,7 @@
         return
     
     reqPlayerID = playerID
+    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
     guid = GameWorld.GetGUID()
     
     atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID)
@@ -1087,7 +1103,7 @@
         
         lineupDictA = {1:atkLineupInfo}
         lineupDictB = {1:defLineupInfo}
-        AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqData=[tagType, tagID, valueList])
+        AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, reqData=[tagType, tagID, valueList])
         
     # NPC
     else:
@@ -1115,11 +1131,11 @@
         
         lineupDictA = {1:atkLineupInfo}
         lineupDictB = None
-        AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty)
+        AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty)
         
     return True
 
-def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
+def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
     '''添加进战斗请求队列,这里做战斗分发处理,由当前服务器根据当前服务器情况分配到本机子的其他战斗地图,或直接本地图处理
     @param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
     @param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...},pvp时用
@@ -1137,21 +1153,31 @@
         # pvp 或 pve 必须要满足其中一种
         return
     
-    # 先默认本地图处理,后续优化多战斗地图支持
-    
-    reqServerID = GameWorld.GetGameWorld().GetServerID()
-    reqInfo = [reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
-    OnMsg_BattleRequest(reqInfo)
+    fromServerID = GameWorld.GetGameWorld().GetServerID()
+    reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData]
+    multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
+    # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
+    isMultiMap = False
+    if multiMapSet == 1:
+        isMultiMap = True
+    elif multiMapSet == 2:
+        if not GameWorld.GetGameWorld().GetDebugLevel():
+            isMultiMap = True
+            
+    if isMultiMap:
+        CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
+    else:
+        SSMsg_BattleRequest(reqInfo, fromServerID)
     return
 
-def OnMsg_BattleRequest(reqInfo):
+def SSMsg_BattleRequest(reqInfo, fromServerID):
     ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
-    reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
+    guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
     
     if npcLineupIDList:
-        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
+        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
     else:
-        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqServerID)
+        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID)
         
     winFaction = None
     statMsg = {}
@@ -1164,16 +1190,15 @@
     retInfo = [guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData]
     
     # 本地图自己处理的
-    if reqServerID == GameWorld.GetGameWorld().GetServerID():
-        OnMsg_BattleResult(retInfo)
+    if fromServerID == GameWorld.GetGameWorld().GetServerID():
+        SSMsg_BattleResult(retInfo, fromServerID)
         
     # 其他服务器地图请求的,发送战斗结果回去
     else:
-        pass
-    
+        CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
     return
 
-def OnMsg_BattleResult(retInfo):
+def SSMsg_BattleResult(retInfo, fromServerID):
     ## 收到战斗结果信息
     
     guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
@@ -1200,14 +1225,14 @@
         
     return
 
-def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
+def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
     '''执行PVE战斗,支持多小队
     '''
     
     turnMax = GetTurnMax(mapID)
     
     tfMgr = GetTurnFightMgr()
-    turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
+    turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
     guid = turnFight.guid
     
     turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
@@ -1232,7 +1257,7 @@
     tfMgr.delTurnFight(guid)
     return turnFight if saveOK else None
 
-def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, reqServerID=0):
+def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0):
     '''执行PVP战斗,只处理战斗,不关心功能及curPlayer相关
     @param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
     @param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...}
@@ -1242,7 +1267,7 @@
     turnMax = GetTurnMax(mapID)
     
     tfMgr = GetTurnFightMgr()
-    turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
+    turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
     guid = turnFight.guid
     
     turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
@@ -1315,6 +1340,7 @@
         PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
         PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
         PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSACutTree, useZhanchui)
         PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
         
     # 历练秘境额外经验
@@ -1327,6 +1353,7 @@
     if killNPCCnt > 0:
         PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
         PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAKillNPC, killNPCCnt)
         
     # 结算逻辑最后重置数据
     mainFightMgr.resetMainFightExDataRec()
@@ -1992,7 +2019,7 @@
     funcLineID = turnFight.funcLineID
     GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
     if mapID != ChConfig.Def_FBMapID_Main:
-        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
+        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s,turnNum=%s/%s" % (turnFight.costTime, mapID, funcLineID, turnFight.turnNum, turnFight.turnMax))
         
     # 统计明细
     batObjMgr = BattleObj.GetBatObjMgr()
@@ -2022,9 +2049,11 @@
                 cureHP = batObj.cureStat
                 batLineup.totalHurt += atkHurt
                 batFaction.totalHurt += atkHurt
+                dead = 0 if batObj.IsAlive() else 1
                 GameWorld.DebugLog("    Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s" 
                                    % (posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP))
-                lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP}
+                lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP, 
+                                               "LV":batObj.GetLV(), "Star":batObj.GetStar(), "Skin":batObj.GetSkinID(), "Dead":dead}
                 
     statMsg = {"winFaction":winFaction, "statInfo":statInfo}
     
@@ -2075,21 +2104,28 @@
     ReportRoot = "C:\TurnFightReport"
     
     dateStr = GameWorld.ChangeTimeNumToStr(int(time.time()), "%Y%m%d") 
-    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID)
-    
-    GameWorld.DebugLog("ReportDir=%s" % ReportDir)
+    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID, "%s" % turnFight.mapID)
     if not os.path.exists(ReportDir):
         os.makedirs(ReportDir)
     else:
-        shutil.rmtree(ReportDir)
-        os.makedirs(ReportDir)
-        
+        items = os.listdir(ReportDir)
+        for item in items:
+            fullPath = os.path.join(ReportDir, item)
+            try:
+                os.remove(fullPath)
+            except:
+                pass
+            
     saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
-    GameWorld.DebugLog("saveFilePath=%s" % saveFilePath)
+    GameWorld.DebugLog("战报路径=%s" % saveFilePath)
     
     try:
-        fp = open(saveFilePath, "w")
-        fp.write(turnFight.batBuffer)
+        clientPack = ChPyNetSendPack.tagSCTurnFightReport()
+        clientPack.GUID = guid
+        clientPack.Report = turnFight.batBuffer
+        clientPack.Len = len(clientPack.Report)
+        fp = open(saveFilePath, "wb")
+        fp.write(clientPack.GetBuffer())
         fp.close()
     except:
         return

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