From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py
index 99dc267..90d84fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/DBDataMgr.py
@@ -122,9 +122,9 @@
GameWorld.Log("加载数据未完成,不存储备档")
return
curTime = int(time.time())
- if saveToDB:
- if curTime - PyGameData.g_lastRTBTime < BackupInterval * 60:
- GameWorld.Log("备档冷却中!")
+ if not saveToDB:
+ if curTime > PyGameData.g_lastRTBTime and curTime - PyGameData.g_lastRTBTime < BackupInterval * 60:
+ #GameWorld.DebugLog("备档冷却中! 上次备档时间=%s" % (GameWorld.ChangeTimeNumToStr(PyGameData.g_lastRTBTime)))
return
serverID = GameWorld.GetGameWorld().GetServerID()
--
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