From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 138 +++++++++++++++++++++++++++++++++++-----------
1 files changed, 105 insertions(+), 33 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 95f6e59..a11242a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -38,9 +38,12 @@
GameWorld.DebugAnswer(curPlayer, "武将升星: Hero s 背包位置 升x星")
GameWorld.DebugAnswer(curPlayer, "武将突破: Hero b 背包位置 设置等级")
GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
- GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
- GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
+ #GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
+ GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
+ GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
+ GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
+ GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
@@ -70,11 +73,14 @@
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in range(ipyDataMgr.GetHeroCount()):
ipyData = ipyDataMgr.GetHeroByIndex(index)
+ if not ipyData.GetPlayerCanUse():
+ continue
heroIDList.append(ipyData.GetHeroID())
else:
heroIDList = [value2]
if value2 == 0:
+ recommendReset = msgList[2] if len(msgList) > 2 else 0
syncHeroIDList = []
for heroID in heroIDList:
if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID):
@@ -82,18 +88,36 @@
syncHeroIDList.append(heroID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, 0)
GameWorld.DebugAnswer(curPlayer, "重置图鉴OK!")
- else:
- heroID = value2
- syncHeroIDList = [heroID]
- bookStarLV = msgList[2] if len(msgList) > 2 else 0
- bookBreakLV = msgList[3] if len(msgList) > 3 else 0
- if (bookStarLV or bookStarLV) and not PlayerHero.GetHeroBookInitState(curPlayer, heroID):
- PlayerHero.SetHeroBookInitState(curPlayer, heroID, 1)
- PlayerHero.SetHeroBookStarLV(curPlayer, heroID, bookStarLV)
- PlayerHero.SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV)
- GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
-
+ if recommendReset:
+ syncIDList = []
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetLineupRecommendCount()):
+ ipyData = ipyDataMgr.GetLineupRecommendByIndex(index)
+ recommendID = ipyData.GetRecommendID()
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroRecommend % recommendID, 0)
+ syncIDList.append(recommendID)
+ PlayerHero.Sync_LineupRecommendInfo(curPlayer, syncIDList)
+ GameWorld.DebugAnswer(curPlayer, "重置推荐OK!")
+
+ #else:
+ # heroID = value2
+ # syncHeroIDList = [heroID]
+ # bookStarLV = msgList[2] if len(msgList) > 2 else 0
+ # bookBreakLV = msgList[3] if len(msgList) > 3 else 0
+ # if (bookStarLV or bookStarLV) and not PlayerHero.GetHeroBookInitState(curPlayer, heroID):
+ # PlayerHero.SetHeroBookInitState(curPlayer, heroID, 1)
+ # PlayerHero.SetHeroBookStarLV(curPlayer, heroID, bookStarLV)
+ # PlayerHero.SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV)
+ # GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
+
PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
+ return
+
+ # 重生
+ if value == "r":
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
+ PlayerHero.Sync_PlayerHeroInfo(curPlayer)
return
# 皮肤
@@ -104,29 +128,71 @@
PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
return
+ # 宿缘
+ if value == "sy":
+ syncIDList = []
+ if not value2:
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetHeroFatesCount()):
+ ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+ fatesID = ipyData.GetFatesID()
+ if not PlayerHero.GetHeroFatesState(curPlayer, fatesID):
+ continue
+ PlayerHero.SetHeroFatesState(curPlayer, fatesID, 0)
+ PlayerHero.SetHeroFatesLV(curPlayer, fatesID, 0)
+ syncIDList.append(fatesID)
+ GameWorld.DebugAnswer(curPlayer, "重置宿缘")
+ else:
+ fatesID = value2
+ fatesLV = msgList[2] if len(msgList) > 2 else 0
+ fatesState = msgList[3] if len(msgList) > 3 else None
+ ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+ if not ipyData:
+ GameWorld.DebugAnswer(curPlayer, "宿缘ID不存在: %s" % fatesID)
+ return
+ if fatesLV:
+ fatesQuality = ipyData.GetFatesQuality()
+ if not IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesLV):
+ GameWorld.DebugAnswer(curPlayer, "宿缘品质(%s)等级(%s)不存在" % (fatesQuality, fatesLV))
+ return
+ syncIDList.append(fatesID)
+ if fatesState != None:
+ PlayerHero.SetHeroFatesState(curPlayer, fatesID, fatesState)
+ else:
+ fatesState = PlayerHero.GetHeroFatesState(curPlayer, fatesID)
+ PlayerHero.SetHeroFatesLV(curPlayer, fatesID, fatesLV)
+ GameWorld.DebugAnswer(curPlayer, "设置宿缘ID=%s,LV=%s,State=%s" % (fatesID, fatesLV, fatesState))
+ PlayerHero.Sync_HeroFatesInfo(curPlayer, syncIDList)
+ PlayerHero.RefreshLordAttr(curPlayer)
+ return
+
itemIndex = value2
heroItem = PlayerHero.GetHeroItem(curPlayer, itemIndex)
if not heroItem:
GameWorld.DebugAnswer(curPlayer, "不存在武将: itemIndex=%s" % itemIndex)
return
+ heroID = heroItem.GetItemTypeID()
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+ quality = heroIpyData.GetQuality()
+
if value == 0:
PlayerHero.InitHeroItem(heroItem.GetItem())
heroItem.Sync_Item()
GameWorld.DebugAnswer(curPlayer, "重置武将: itemIndex=%s" % (itemIndex))
- return
-
+
# 等级
- if value == "l":
+ elif value == "l":
heroLV = msgList[2] if len(msgList) > 2 else 1
LVMax = PlayerHero.GetHeroLVMax(heroItem)
heroLV = min(LVMax, heroLV)
heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, heroLV)
GameWorld.DebugAnswer(curPlayer, "设置武将等级: %s,itemIndex=%s" % (heroLV, itemIndex))
- return
-
+
# 星级
- if value == "s":
+ elif value == "s":
addStar = msgList[2] if len(msgList) > 2 else 1
curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
starMax = PlayerHero.GetHeroStarMax(heroItem)
@@ -136,29 +202,35 @@
updStar = min(curStar + addStar, starMax)
PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar)
GameWorld.DebugAnswer(curPlayer, "更新武将星级: %s,itemIndex=%s" % (updStar, itemIndex))
- return
-
+
# 突破
- if value == "b":
+ elif value == "b":
breakLV = msgList[2] if len(msgList) > 2 else 0
- PlayerHero.SetHeroBreakLV(heroItem, breakLV)
+ if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
+ GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
+ return
+ PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
- return
-
+
# 觉醒
- if value == "a":
+ elif value == "a":
awakeLV = msgList[2] if len(msgList) > 2 else 0
+ if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
+ GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
+ return
PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
- return
-
+
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
return
def __oneKeyLineup(curPlayer, msgList):
## 阵容上阵: Hero f 阵容ID [武将ID ...]
lineupID = msgList[1] if len(msgList) > 1 else 0
- heroIDList = list(set(msgList[2:])) # 去重,单阵容武将ID不能重复
-
+ heroIDList = []
+ for heroID in msgList[2:]: # 去重,单阵容武将ID不能重复
+ if heroID not in heroIDList:
+ heroIDList.append(heroID)
if lineupID not in ShareDefine.LineupList:
GameWorld.DebugAnswer(curPlayer, "不存在该阵容: %s" % lineupID)
return
@@ -227,7 +299,7 @@
for syncItem in syncItemDict.values():
syncItem.Sync_Item()
- lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
+ lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
lineup.UpdLineup(heroItemDict, shapeType)
GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
return
@@ -305,7 +377,7 @@
if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
break
breakLV = bLV
- PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
+ PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
# 星级
starMax = PlayerHero.GetHeroStarMax(heroItem)
@@ -333,7 +405,7 @@
singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
heroItem.Sync_Item()
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改阵容
GameWorld.DebugAnswer(curPlayer, "设置阵容武将OK")
return
--
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