From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py | 39 +++++++++++++++++++++++++++++++++++----
1 files changed, 35 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
index 14bc9b8..0cd5c60 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
@@ -16,8 +16,10 @@
#-------------------------------------------------------------------------------
import DBDataMgr
+import PlayerMail
import ShareDefine
import GameFuncComm
+import IPY_GameWorld
import IpyGameDataPY
import PlayerTreasure
import PlayerBillboard
@@ -25,9 +27,11 @@
import PlayerControl
import NetPackCommon
import ItemControler
+import ItemCommon
import GameWorld
import ChConfig
import ObjPool
+import math
# 开服冲榜类型对应功能ID
OSAFuncIDDict = {
@@ -107,16 +111,43 @@
## ------------------------------------------- 开服庆典 ---------------------------------------------
def OnPlayerLogin(curPlayer):
+ if GetOSACelebrationState(curPlayer) == 3:
+ __autoChangeCelebrationPoint(curPlayer)
+ return
SyncOSACelebrationInfo(curPlayer)
+ return
+
+def PlayerOnDay(curPlayer):
+ if GetOSACelebrationState(curPlayer) == 3:
+ __autoChangeCelebrationPoint(curPlayer)
+ return
+ return
+
+def __autoChangeCelebrationPoint(curPlayer):
+ ## 活动结束后自动转换庆典积分
+ unUsePoint = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_OSAPoint)
+ if unUsePoint <= 0:
+ return
+ moneyItemID = ItemCommon.GetMoneyItemID(IPY_GameWorld.TYPE_Price_Gold_Money)
+ if not moneyItemID:
+ return
+ playerID = curPlayer.GetPlayerID()
+ oneNeedPoint = IpyGameDataPY.GetFuncCfg("OSACelebration", 3) # 多少积分=1元宝
+ changeMoney = int(math.ceil(unUsePoint / float(oneNeedPoint)))
+ itemList = [[moneyItemID, changeMoney]]
+ GameWorld.DebugLog("自动转化未使用的庆典积分: unUsePoint=%s,oneNeedPoint=%s,changeMoney=%s,itemList=%s"
+ % (unUsePoint, oneNeedPoint, changeMoney, itemList), playerID)
+ PlayerMail.SendMailByKey("OSACelebrationPoint", playerID, itemList)
return
def GetOSACelebrationState(curPlayer):
## 玩家是否在开服庆典活动中
# @return: 0-未开启;1-活动中;2-结束显示期;3-结束关闭期
- funcID = ShareDefine.GameFuncID_OSA_Celebration
- if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
- #GameWorld.DebugLog("开服庆典功能未开启! funcID=%s" % (funcID))
- return 0
+ #开服庆典,后端不限制功能是否开启
+ #funcID = ShareDefine.GameFuncID_OSA_Celebration
+ #if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
+ # #GameWorld.DebugLog("开服庆典功能未开启! funcID=%s" % (funcID))
+ # return 0
endDay = IpyGameDataPY.GetFuncCfg("OSACelebration", 1)
serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
if serverDay <= endDay:
--
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