From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py |    9 +++++++--
 1 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
index e1c405f..96b370e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
@@ -16,6 +16,7 @@
 #-------------------------------------------------------------------------------
 
 import GameWorld
+import PlayerFamily
 import PlayerControl
 import IPY_GameWorld
 import ChPyNetSendPack
@@ -148,6 +149,7 @@
         randFace = random.choice(defaultFaceIDList) if defaultFaceIDList else 0
         curPlayer.SetFace(randFace)
         GameWorld.DebugLog("玩家佩戴的头像被删除,随机重置默认头像! randFace=%s" % randFace, playerID)
+        PlayerFamily.RefreshFamilyMember(curPlayer)
         
     if isRefreshAttr:
         RefreshFaceAttr(curPlayer)
@@ -198,6 +200,7 @@
         return    
     GameWorld.DebugLog("头像幻化! faceID=%s" % (faceID), playerID)
     curPlayer.SetFace(faceID)
+    PlayerFamily.RefreshFamilyMember(curPlayer)
     return
 
 def OnFaceStarUP(curPlayer, faceID):
@@ -216,7 +219,7 @@
     if ipyData.GetUnlockWay() != 2:
         return
     itemID = ipyData.GetUnlockValue()
-    itemCount = ipyData.GetUnlockNeedCnt()
+    itemCount = ipyData.GetUpNeedCnt()
     if not itemID or not itemCount:
         return
     needItemList = [[itemID, itemCount]]
@@ -351,6 +354,7 @@
         randFacePic = random.choice(defaultFacePicIDList) if defaultFacePicIDList else 0
         curPlayer.SetFacePic(randFacePic)
         GameWorld.DebugLog("玩家佩戴的头像框过期,随机重置默认头像框! randFacePic=%s" % randFacePic, playerID)
+        PlayerFamily.RefreshFamilyMember(curPlayer)
         
     if isRefreshAttr:
         RefreshFacePicAttr(curPlayer)
@@ -396,6 +400,7 @@
         return    
     GameWorld.DebugLog("头像框幻化! facePicID=%s" % (facePicID), playerID)
     curPlayer.SetFacePic(facePicID)
+    PlayerFamily.RefreshFamilyMember(curPlayer)
     return
 
 def OnFacePicStarUP(curPlayer, facePicID):
@@ -414,7 +419,7 @@
     if ipyData.GetUnlockWay() != 2:
         return
     itemID = ipyData.GetUnlockValue()
-    itemCount = ipyData.GetUnlockNeedCnt()
+    itemCount = ipyData.GetUpNeedCnt()
     if not itemID or not itemCount:
         return
     needItemList = [[itemID, itemCount]]

--
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