From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 523 +++++++++++++++++++++++++++++++++++++++++-----------------
1 files changed, 370 insertions(+), 153 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index d429bc5..907551c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -20,11 +20,13 @@
import IpyGameDataPY
import IPY_GameWorld
import ItemControler
+import PlayerSuccess
import ChPyNetSendPack
import PlayerActivity
import NetPackCommon
import PlayerControl
import PlayerOnline
+import PlayerTask
import GameWorld
import ChConfig
@@ -40,6 +42,7 @@
Sync_HeroInfo(curPlayer)
Sync_PlayerHeroInfo(curPlayer)
Sync_LineupRecommendInfo(curPlayer)
+ Sync_HeroFatesInfo(curPlayer)
return
def OnPlayerFirstLogin(curPlayer):
@@ -182,6 +185,7 @@
GameWorld.DebugLog("首次激活武将: heroID=%s" % (heroID), curPlayer.GetPlayerID())
#首次获得图鉴额外逻辑 ...
Sync_HeroInfo(curPlayer, [heroID])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 首次获得
return
@@ -223,55 +227,55 @@
GameWorld.DebugLog("设置武将图鉴激活状态:%s,bookState=%s,updBookState=%s" % (isAct, bookState, updBookState), curPlayer.GetPlayerID())
return
-def GetHeroBookStarLV(curPlayer, heroID):
- ## 武将图鉴星级等级
- bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
- return GameWorld.GetValue(bookState, 4, 3)
-def SetHeroBookStarLV(curPlayer, heroID, starLV):
- ## 设置武将图鉴星级等级,支持三位数 0~999 级
- bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
- updBookState = GameWorld.SetValue(bookState, 4, 3, starLV)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
- GameWorld.DebugLog("设置武将图鉴星级等级:%s,bookState=%s,updBookState=%s" % (starLV, bookState, updBookState), curPlayer.GetPlayerID())
- return
+#def GetHeroBookStarLV(curPlayer, heroID):
+# ## 武将图鉴星级等级
+# bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+# return GameWorld.GetValue(bookState, 4, 3)
+#def SetHeroBookStarLV(curPlayer, heroID, starLV):
+# ## 设置武将图鉴星级等级,支持三位数 0~999 级
+# bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+# updBookState = GameWorld.SetValue(bookState, 4, 3, starLV)
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
+# GameWorld.DebugLog("设置武将图鉴星级等级:%s,bookState=%s,updBookState=%s" % (starLV, bookState, updBookState), curPlayer.GetPlayerID())
+# return
-def GetHeroBookStarLVH(curPlayer, heroID):
- ## 武将图鉴星级历史最高等级
- bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
- return GameWorld.GetValue(bookStateH, 4, 3)
-def SetHeroBookStarLVH(curPlayer, heroID, starLVH):
- ## 设置武将图鉴星级历史最高等级,支持三位数 0~999 级
- bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
- updBookStateH = GameWorld.SetValue(bookStateH, 4, 3, starLVH)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
- GameWorld.DebugLog("设置武将图鉴星级历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (starLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
- Sync_HeroInfo(curPlayer, [heroID])
- return
+#def GetHeroBookStarLVH(curPlayer, heroID):
+# ## 武将图鉴星级历史最高等级
+# bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
+# return GameWorld.GetValue(bookStateH, 4, 3)
+#def SetHeroBookStarLVH(curPlayer, heroID, starLVH):
+# ## 设置武将图鉴星级历史最高等级,支持三位数 0~999 级
+# bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
+# updBookStateH = GameWorld.SetValue(bookStateH, 4, 3, starLVH)
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
+# GameWorld.DebugLog("设置武将图鉴星级历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (starLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
+# Sync_HeroInfo(curPlayer, [heroID])
+# return
-def GetHeroBookBreakLV(curPlayer, heroID):
- ## 武将图鉴突破等级
- bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
- return GameWorld.GetValue(bookState, 7, 3)
-def SetHeroBookBreakLV(curPlayer, heroID, breakLV):
- ## 设置武将图鉴突破等级,支持三位数 0~999 级
- bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
- updBookState = GameWorld.SetValue(bookState, 7, 3, breakLV)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
- GameWorld.DebugLog("设置武将图鉴突破等级:%s,bookState=%s,updBookState=%s" % (breakLV, bookState, updBookState), curPlayer.GetPlayerID())
- return
+#def GetHeroBookBreakLV(curPlayer, heroID):
+# ## 武将图鉴突破等级
+# bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+# return GameWorld.GetValue(bookState, 7, 3)
+#def SetHeroBookBreakLV(curPlayer, heroID, breakLV):
+# ## 设置武将图鉴突破等级,支持三位数 0~999 级
+# bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
+# updBookState = GameWorld.SetValue(bookState, 7, 3, breakLV)
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
+# GameWorld.DebugLog("设置武将图鉴突破等级:%s,bookState=%s,updBookState=%s" % (breakLV, bookState, updBookState), curPlayer.GetPlayerID())
+# return
-def GetHeroBookBreakLVH(curPlayer, heroID):
- ## 武将图鉴突破历史最高等级
- bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
- return GameWorld.GetValue(bookStateH, 7, 3)
-def SetHeroBookBreakLVH(curPlayer, heroID, breakLVH):
- ## 设置武将图鉴突破历史最高等级,支持三位数 0~999 级
- bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
- updBookStateH = GameWorld.SetValue(bookStateH, 7, 3, breakLVH)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
- GameWorld.DebugLog("设置武将图鉴突破历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (breakLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
- Sync_HeroInfo(curPlayer, [heroID])
- return
+#def GetHeroBookBreakLVH(curPlayer, heroID):
+# ## 武将图鉴突破历史最高等级
+# bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
+# return GameWorld.GetValue(bookStateH, 7, 3)
+#def SetHeroBookBreakLVH(curPlayer, heroID, breakLVH):
+# ## 设置武将图鉴突破历史最高等级,支持三位数 0~999 级
+# bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
+# updBookStateH = GameWorld.SetValue(bookStateH, 7, 3, breakLVH)
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
+# GameWorld.DebugLog("设置武将图鉴突破历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (breakLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
+# Sync_HeroInfo(curPlayer, [heroID])
+# return
def GetHeroItem(curPlayer, itemIndex):
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
@@ -299,6 +303,14 @@
return posNum
return 0
+def InMainLineup(heroItem):
+ ## 是否在主阵容中
+ for lpIndex in range(heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
+ lineupValue = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
+ if GetLineupValue(lineupValue)[0] == ShareDefine.Lineup_Main:
+ return True
+ return False
+
#// B2 30 武将升级 #tagCSHeroLVUP
#
#struct tagCSHeroLVUP
@@ -320,12 +332,8 @@
quality = heroIpyData.GetQuality()
breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
- LVMax = GetHeroLVMax(heroItem)
- GameWorld.DebugLog("请求武将升级: itemIndex=%s,heroID=%s,heroLV=%s,quality=%s,breakLV=%s,LVMax=%s"
- % (itemIndex, heroID, heroLV, quality, breakLV, LVMax), playerID)
- if heroLV >= LVMax:
- GameWorld.DebugLog("该武将已满级!LVMax=%s" % (LVMax), playerID)
- return
+ GameWorld.DebugLog("请求武将升级: itemIndex=%s,heroID=%s,heroLV=%s,quality=%s,breakLV=%s"
+ % (itemIndex, heroID, heroLV, quality, breakLV), playerID)
qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, heroLV)
if not qualityLVIpyData:
return
@@ -350,9 +358,11 @@
GameWorld.DebugLog("武将升级: itemIndex=%s,heroID=%s,updHeroLV=%s" % (itemIndex, heroID, updHeroLV), playerID)
heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 升级
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroLVUP, 1)
return
def GetHeroLVMax(heroItem):
@@ -362,12 +372,10 @@
if not heroIpyData:
return 0
quality = heroIpyData.GetQuality()
- breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
- qualityBreakIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
- if not qualityBreakIpyData:
+ lvIpyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityLV", {"Quality":quality}, True)
+ if not lvIpyDataList:
return 0
- LVMax = qualityBreakIpyData.GetLVMax()
- return LVMax
+ return len(lvIpyDataList)
#// B2 31 武将升星 #tagCSHeroStarUP
#
@@ -432,6 +440,8 @@
% (itemIndex, heroID, star, useStar, addStar, updStar), playerID)
ItemCommon.DelItem(curPlayer, useItem, useItem.GetCount(), False, "HeroStarUP")
DoHeroUpdStar(curPlayer, heroItem, updStar)
+
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 升星
return
def GetHeroStarMax(heroItem):
@@ -464,7 +474,7 @@
def DoHeroUpdStar(curPlayer, heroItem, updStar, isSync=True):
## 执行武将星级更新
- heroID = heroItem.GetItemTypeID()
+ #heroID = heroItem.GetItemTypeID()
curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
addStar = updStar - curStar
item = heroItem.GetItem()
@@ -472,15 +482,15 @@
if addStar > 0:
__DoHeroStarTalentUp(item, addStar)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroStarUP, addStar)
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroStarUP, addStar)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, addStar)
+
if isSync:
heroItem.Sync_Item()
-
- itemIndex = heroItem.GetItemPlaceIndex()
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
-
- starLVH = GetHeroBookStarLVH(curPlayer, heroID)
- if updStar > starLVH:
- SetHeroBookStarLVH(curPlayer, heroID, updStar)
+
+ #starLVH = GetHeroBookStarLVH(curPlayer, heroID)
+ #if updStar > starLVH:
+ # SetHeroBookStarLVH(curPlayer, heroID, updStar)
return
def __DoHeroStarTalentUp(singleItem, addLV):
@@ -623,43 +633,41 @@
ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
if not ipyData:
return
- LVMax = ipyData.GetLVMax()
- if heroLV < LVMax:
- GameWorld.DebugLog("未满级,无法突破: heroLV=%s < %s" % (heroLV, LVMax), playerID)
+ UPLVNeed = ipyData.GetUPLVNeed()
+ if heroLV < UPLVNeed:
+ GameWorld.DebugLog("武将等级不足,无法突破: heroLV=%s < %s" % (heroLV, UPLVNeed), playerID)
return
nextBreakLV = breakLV + 1
if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, nextBreakLV):
GameWorld.DebugLog("突破等级已满级: quality=%s,breakLV=%s" % (quality, breakLV), playerID)
return
- costItemInfo = ipyData.GetUPCostItem()
- if not costItemInfo:
- return
- costItemID, costItemCount = costItemInfo
- if not costItemID or not costItemCount:
+ costItemList = ipyData.GetUPCostItemList()
+ if not costItemList:
return
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, itemPack, costItemCount)
- if not hasEnough:
- GameWorld.DebugLog("材料不足,武将无法突破! costItemID=%s, costItemCount=%s" % (costItemID, costItemCount))
+ lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(costItemList, itemPack)
+ if lackItemDict:
+ GameWorld.DebugLog("材料不足,武将无法突破! quality=%s,breakLV=%s,lackItemDict=%s" % (quality, breakLV, lackItemDict), playerID)
return
- ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "HeroBreak")
+ ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "HeroBreak")
+
GameWorld.DebugLog("武将突破: itemIndex=%s,heroID=%s,nextBreakLV=%s" % (itemIndex, heroID, nextBreakLV), playerID)
SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 突破
return
def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
## 设置武将突破等级
- heroID = heroItem.GetItemTypeID()
+ #heroID = heroItem.GetItemTypeID()
item = heroItem.GetItem()
item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, breakLV)
if isSync:
heroItem.Sync_Item()
- breakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
- if breakLV > breakLVH:
- SetHeroBookBreakLVH(curPlayer, heroID, breakLV)
+ #breakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
+ #if breakLV > breakLVH:
+ # SetHeroBookBreakLVH(curPlayer, heroID, breakLV)
return
#// B2 33 武将觉醒 #tagCSHeroAwake
@@ -712,7 +720,7 @@
GameWorld.DebugLog("武将觉醒: itemIndex=%s,heroID=%s,nextAwakeLV=%s" % (itemIndex, heroID, nextAwakeLV), playerID)
SetHeroAwakeLV(heroItem, nextAwakeLV)
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 觉醒
return
def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
@@ -850,7 +858,7 @@
if isSync:
heroItem.Sync_Item()
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 选择天赋
return
#// B2 35 武将洗炼 #tagCSHeroWash
@@ -984,7 +992,7 @@
heroItem.Sync_Item()
GameWorld.DebugLog("武将洗炼替换! itemIndex=%s,heroID=%s,washIDList=%s" % (itemIndex, heroID, washIDList))
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 替换洗炼天赋
return
#// B2 36 武将换肤 #tagCSHeroWearSkin
@@ -1017,7 +1025,7 @@
return
heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤
return
def ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive=True):
@@ -1033,7 +1041,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroSkin % heroID, updState)
Sync_HeroInfo(curPlayer, [heroID])
- RefreshLordAttr(curPlayer)
+ #RefreshLordAttr(curPlayer)
return
#// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
@@ -1051,12 +1059,26 @@
bookType = clientData.BookType
if bookType == 1:
- __doHeroBookStarLVUP(curPlayer, heroID)
+ pass #__doHeroBookStarLVUP(curPlayer, heroID)
elif bookType == 2:
- __doHeroBookBreakLVUP(curPlayer, heroID)
+ pass #__doHeroBookBreakLVUP(curPlayer, heroID)
else:
__doHeroBookAct(curPlayer, heroID)
return
+
+def GetHeroBookActCnt(curPlayer):
+ ## 获取武将图鉴已激活数量
+ bookCnt = 0
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetHeroCount()):
+ ipyData = ipyDataMgr.GetHeroByIndex(index)
+ heroID = ipyData.GetHeroID()
+ if not ipyData.GetPlayerCanUse():
+ continue
+ if not GetHeroBookInitState(curPlayer, heroID):
+ continue
+ bookCnt += 1
+ return bookCnt
def __doHeroBookAct(curPlayer, heroID):
## 图鉴激活
@@ -1085,44 +1107,48 @@
Sync_HeroInfo(curPlayer, [heroID])
- RefreshLordAttr(curPlayer)
+ #RefreshLordAttr(curPlayer) 图鉴属性去除了
+
+ bookCnt = GetHeroBookActCnt(curPlayer)
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_HeroBook)
+ PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroBook, bookCnt)
return
-def __doHeroBookStarLVUP(curPlayer, heroID):
- ## 图鉴星级升级
- playerID = curPlayer.GetPlayerID()
- if not GetHeroBookInitState(curPlayer, heroID):
- GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
- return
- bookStar = GetHeroBookStarLV(curPlayer, heroID)
- bookStarH = GetHeroBookStarLVH(curPlayer, heroID)
- if bookStar >= bookStarH:
- GameWorld.DebugLog("该武将图鉴星级已达当前英雄最高星级! heroID=%s,bookStar=%s >= %s" % (heroID, bookStar, bookStarH), playerID)
- return
- GameWorld.DebugLog("武将图鉴星级升级! heroID=%s,bookStar=%s,bookStarH=%s" % (heroID, bookStar, bookStarH), playerID)
- SetHeroBookStarLV(curPlayer, heroID, bookStar + 1)
- Sync_HeroInfo(curPlayer, [heroID])
-
- RefreshLordAttr(curPlayer)
- return
+#def __doHeroBookStarLVUP(curPlayer, heroID):
+# ## 图鉴星级升级,废弃
+# playerID = curPlayer.GetPlayerID()
+# if not GetHeroBookInitState(curPlayer, heroID):
+# GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
+# return
+# bookStar = GetHeroBookStarLV(curPlayer, heroID)
+# bookStarH = GetHeroBookStarLVH(curPlayer, heroID)
+# if bookStar >= bookStarH:
+# GameWorld.DebugLog("该武将图鉴星级已达当前英雄最高星级! heroID=%s,bookStar=%s >= %s" % (heroID, bookStar, bookStarH), playerID)
+# return
+# GameWorld.DebugLog("武将图鉴星级升级! heroID=%s,bookStar=%s,bookStarH=%s" % (heroID, bookStar, bookStarH), playerID)
+# SetHeroBookStarLV(curPlayer, heroID, bookStar + 1)
+# Sync_HeroInfo(curPlayer, [heroID])
+#
+# RefreshLordAttr(curPlayer)
+# return
-def __doHeroBookBreakLVUP(curPlayer, heroID):
- ## 图鉴突破升级
- playerID = curPlayer.GetPlayerID()
- if not GetHeroBookInitState(curPlayer, heroID):
- GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
- return
- bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
- bookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
- if bookBreakLV >= bookBreakLVH:
- GameWorld.DebugLog("该武将图鉴突破等级已达当前英雄最高突破等级! heroID=%s,bookBreakLV=%s >= %s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
- return
- GameWorld.DebugLog("武将图鉴突破升级! heroID=%s,bookBreakLV=%s,bookBreakLVH=%s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
- SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV + 1)
- Sync_HeroInfo(curPlayer, [heroID])
-
- RefreshLordAttr(curPlayer)
- return
+#def __doHeroBookBreakLVUP(curPlayer, heroID):
+# ## 图鉴突破升级,废弃
+# playerID = curPlayer.GetPlayerID()
+# if not GetHeroBookInitState(curPlayer, heroID):
+# GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
+# return
+# bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
+# bookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
+# if bookBreakLV >= bookBreakLVH:
+# GameWorld.DebugLog("该武将图鉴突破等级已达当前英雄最高突破等级! heroID=%s,bookBreakLV=%s >= %s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
+# return
+# GameWorld.DebugLog("武将图鉴突破升级! heroID=%s,bookBreakLV=%s,bookBreakLVH=%s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
+# SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV + 1)
+# Sync_HeroInfo(curPlayer, [heroID])
+#
+# RefreshLordAttr(curPlayer)
+# return
#// B2 38 武将锁定 #tagCSHeroLock
#
@@ -1210,7 +1236,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
Sync_PlayerHeroInfo(curPlayer)
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 重生
return
def __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio):
@@ -1280,6 +1306,7 @@
ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
dismissItemList = []
returnItemDict = {}
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
for itemIndex in itemIndexList:
if itemIndex < 0 or itemIndex >= curPack.GetCount():
@@ -1300,6 +1327,10 @@
GameWorld.DebugLog("上阵中的武将无法遣散! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
continue
heroID = heroItem.GetItemTypeID()
+ _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
+ if itemIndex == effItemIndex:
+ GameWorld.DebugLog("生效中的卡牌无法遣散! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
+ continue
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
if not heroIpyData:
continue
@@ -1420,8 +1451,13 @@
for syncItem in syncItemDict.values():
syncItem.Sync_Item()
- lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ lineup = olPlayer.GetLineup(lineupID, False)
lineup.UpdLineup(heroItemDict, shapeType)
+
+ # 主阵容调整,重载生效的卡牌
+ if lineupID == ShareDefine.Lineup_Main:
+ PlayerOnline.reloadEffHeroCard(curPlayer, olPlayer)
return
def ComLineupValue(lineupID, shapeType, posNum): return lineupID * 10000 + shapeType * 100 + posNum
@@ -1462,7 +1498,7 @@
if not awardMoneyInfo or len(awardMoneyInfo) != 2:
return
moneyType, moneyValue = awardMoneyInfo
- if GetHeroActivite(curPlayer, heroID) != 1:
+ if not GetHeroActivite(curPlayer, heroID):
GameWorld.DebugLog("武将未获得过,不可激活阵容推荐! heroID=%s" % (heroID))
return
awardState |= pow(2, index)
@@ -1471,6 +1507,164 @@
PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "LineupRecommend", notifyAward=True)
Sync_LineupRecommendInfo(curPlayer, [recommendID])
return
+
+def GetHeroFatesState(curPlayer, fatesID): # 宿缘ID状态: 0-未激活;1-已激活
+ info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+ return info % 10
+def SetHeroFatesState(curPlayer, fatesID, state):
+ info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+ info = info / 10 * 10 + min(state, 9)
+ info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
+ return info
+
+def GetHeroFatesLV(curPlayer, fatesID): # 宿缘ID等级
+ info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+ return info / 10
+def SetHeroFatesLV(curPlayer, fatesID, lv):
+ info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
+ info = lv * 10 + info % 10
+ info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
+ return info
+
+#// B2 41 武将宿缘 #tagCSHeroFates
+#
+#struct tagCSHeroFates
+#{
+# tagHead Head;
+# BYTE FatesID; // 宿缘ID
+# BYTE OPType; // 0-激活领奖;1-升级
+# BYTE IndexCnt;
+# WORD ItemIndexList[IndexCnt]; // 升级时消耗的材料卡在武将背包索引列表,升级时才发
+#};
+def OnHeroFates(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ fatesID = clientData.FatesID
+ opType = clientData.OPType
+ itemIndexList = clientData.ItemIndexList
+
+ if opType == 1:
+ __onHeroFatesLVUP(curPlayer, fatesID, itemIndexList)
+ else:
+ __onHeroFatesActivite(curPlayer, fatesID)
+ return
+
+def __onHeroFatesActivite(curPlayer, fatesID):
+ ## 宿缘激活
+ if GetHeroFatesState(curPlayer, fatesID):
+ GameWorld.DebugLog("宿缘组合已经激活了! fatesID=%s" % fatesID)
+ return
+ ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+ if not ipyData:
+ return
+ heroIDList = ipyData.GetHeroIDList()
+ for heroID in heroIDList:
+ if not GetHeroActivite(curPlayer, heroID):
+ GameWorld.DebugLog("有武将未获得过,不可激活宿缘! fatesID=%s,heroID=%s,heroIDList=%s" % (fatesID, heroID, heroIDList))
+ return
+ GameWorld.DebugLog("激活宿缘! fatesID=%s,heroIDList=%s" % (fatesID, heroIDList))
+ SetHeroFatesState(curPlayer, fatesID, 1)
+ itemList = ipyData.GetAwardItemList()
+ ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["HeroFates", False, {}])
+ Sync_HeroFatesInfo(curPlayer, [fatesID])
+ return
+
+def __onHeroFatesLVUP(curPlayer, fatesID, useIndexList):
+ if not GetHeroFatesState(curPlayer, fatesID):
+ GameWorld.DebugLog("宿缘组合未激活! fatesID=%s" % fatesID)
+ return
+ ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
+ if not ipyData:
+ return
+ fatesQuality = ipyData.GetFatesQuality()
+ heroIDList = ipyData.GetHeroIDList()
+ fatesNextLV = GetHeroFatesLV(curPlayer, fatesID) + 1
+ GameWorld.DebugLog("宿缘升级: fatesID=%s,fatesQuality=%s,fatesNextLV=%s,heroIDList=%s,useIndexList=%s" % (fatesID, fatesQuality, fatesNextLV, heroIDList, useIndexList))
+ qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesNextLV)
+ if not qualityLVIpyData:
+ return
+ needStarTotal = qualityLVIpyData.GetNeedStarTotal()
+ needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
+
+ costItemList = []
+ heroStarDict = {}
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+ for index in range(curPack.GetCount()):
+ heroItem = curPack.GetAt(index)
+ if not heroItem or heroItem.IsEmpty():
+ continue
+ heroID = heroItem.GetItemTypeID()
+
+ # 材料卡
+ if index in useIndexList:
+ if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
+ costItemList.append(heroItem)
+
+ if heroID not in heroIDList:
+ continue
+ if heroID not in heroStarDict:
+ heroStarDict[heroID] = 0
+ star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+ if star <= heroStarDict[heroID]:
+ continue
+ heroStarDict[heroID] = star
+
+ nowStarTotal = sum(heroStarDict.values())
+ if nowStarTotal < needStarTotal:
+ GameWorld.DebugLog(" 当前总星级不足: nowStarTotal=%s < %s, heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
+ return
+ GameWorld.DebugLog(" 当前总星级: nowStarTotal=%s,needStarTotal=%s,heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
+
+ if len(costItemList) < needHeroCnt:
+ GameWorld.DebugLog(" 可用材料卡不足: %s < %s" % (len(costItemList), needHeroCnt))
+ return
+
+ GameWorld.DebugLog(" 宿缘升级! needHeroCnt=%s" % needHeroCnt)
+ for heroItem in costItemList[:needHeroCnt]:
+ ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroFatesLVUP")
+
+ SetHeroFatesLV(curPlayer, fatesID, fatesNextLV)
+ Sync_HeroFatesInfo(curPlayer, [fatesID])
+ RefreshLordAttr(curPlayer) # 宿缘
+ return
+
+def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
+ ## 检查宿缘材料卡可否使用
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+
+ quality = heroIpyData.GetQuality()
+ if quality != fatesQuality:
+ GameWorld.DebugLog(" 与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
+ return
+
+ #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
+ heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+ breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+ starLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+ awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+ if heroLV > 1 or breakLV or starLV or awakeLV:
+ GameWorld.DebugLog(" 升级突破升星觉醒过的武将无法使用! itemIndex=%s,heroLV=%s,breakLV=%s,starLV=%s,awakeLV=%s" % (itemIndex, heroLV, breakLV, starLV, awakeLV))
+ return
+
+ if heroItem.GetIsLocked():
+ GameWorld.DebugLog(" 锁定的武将无法使用! itemIndex=%s" % (itemIndex))
+ return
+
+ lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
+ if lineupCount:
+ lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
+ GameWorld.DebugLog(" 上阵中的武将无法使用! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
+ return
+
+ heroID = heroItem.GetItemTypeID()
+ _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
+ if itemIndex == effItemIndex:
+ GameWorld.DebugLog(" 生效中的卡牌无法使用! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
+ return
+
+ return True
def RefreshLordAttr(curPlayer):
## 刷新主公属性
@@ -1481,33 +1675,28 @@
def CalcHeroAddAttr(curPlayer):
## 计算武将对主公增加的属性
- heroBookAttrDict = {}
+ fatesAttrDict = {}
playerID = curPlayer.GetID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
- for index in range(ipyDataMgr.GetHeroCount()):
- ipyData = ipyDataMgr.GetHeroByIndex(index)
- heroID = ipyData.GetHeroID()
- if not ipyData.GetPlayerCanUse():
+ for index in range(ipyDataMgr.GetHeroFatesCount()):
+ ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+ fatesID = ipyData.GetFatesID()
+ if not GetHeroFatesState(curPlayer, fatesID):
continue
- if not GetHeroBookInitState(curPlayer, heroID):
- # 图鉴未激活
+ fatesLV = GetHeroFatesLV(curPlayer, fatesID)
+ if fatesLV <= 0:
continue
- quality = ipyData.GetQuality()
- qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
- if not qualityIpyData:
- continue
- bookInitAddPer = qualityIpyData.GetBookInitAddPer()
- bookStarAddPer = qualityIpyData.GetBookStarAddPer()
- bookBreakLVAddPer = qualityIpyData.GetBookBreakLVAddPer()
- bookStar = GetHeroBookStarLV(curPlayer, heroID)
- bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
- for attrPerID in ChConfig.BaseAttrPerIDList:
- addPer = bookInitAddPer + bookStar * bookStarAddPer + bookBreakLV * bookBreakLVAddPer
- heroBookAttrDict[attrPerID] = heroBookAttrDict.get(attrPerID, 0) + addPer
+ attrIDList = ipyData.GetAttrIDList()
+ lvAttrValueList = ipyData.GetLVAttrValueList()
+ for i in range(min(len(attrIDList), len(lvAttrValueList))):
+ attrID = attrIDList[i]
+ attrValuePerLV = lvAttrValueList[i]
+ attrValue = attrValuePerLV * fatesLV
+ fatesAttrDict[attrID] = fatesAttrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog("武将图鉴属性: %s" % heroBookAttrDict, playerID)
- PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
+ GameWorld.DebugLog("宿缘属性: %s" % fatesAttrDict, playerID)
+ PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroFates, fatesAttrDict)
return
def Sync_HeroInfo(curPlayer, heroIDList=None):
@@ -1538,10 +1727,10 @@
hero.HeroID = heroID
hero.SkinState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkin % heroID)
hero.BookInitState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) % 10
- hero.BookStarLV = GetHeroBookStarLV(curPlayer, heroID)
- hero.BookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
- hero.BookStarLVH = GetHeroBookStarLVH(curPlayer, heroID)
- hero.BookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
+ #hero.BookStarLV = GetHeroBookStarLV(curPlayer, heroID)
+ #hero.BookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
+ #hero.BookStarLVH = GetHeroBookStarLVH(curPlayer, heroID)
+ #hero.BookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
syncInfoList.append(hero)
if not syncInfoList:
@@ -1622,3 +1811,31 @@
clientPack.Count = len(clientPack.RecommendList)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
+
+def Sync_HeroFatesInfo(curPlayer, syncIDList=None):
+
+ fatesList = []
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetHeroFatesCount()):
+ ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
+ fatesID = ipyData.GetFatesID()
+ state = GetHeroFatesState(curPlayer, fatesID)
+ if syncIDList != None:
+ if fatesID not in syncIDList:
+ continue
+ elif not state:
+ continue
+ fates = ChPyNetSendPack.tagSCHeroFates()
+ fates.FatesID = fatesID
+ fates.State = state
+ fates.FatesLV = GetHeroFatesLV(curPlayer, fatesID)
+ fatesList.append(fates)
+
+ if not fatesList:
+ return
+
+ clientPack = ChPyNetSendPack.tagSCHeroFatesInfo()
+ clientPack.FatesList = fatesList
+ clientPack.Count = len(clientPack.FatesList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
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