From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py | 58 +++++++++++++++++++++++++++++++++++++---------------------
1 files changed, 37 insertions(+), 21 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index 424652b..3b19ad1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -20,11 +20,13 @@
import ShareDefine
import NetPackCommon
import PlayerControl
+import PlayerSuccess
import ChPyNetSendPack
import IPY_GameWorld
import IpyGameDataPY
import GameFuncComm
import PlayerOnline
+import PlayerTask
import GameWorld
import ObjPool
@@ -94,10 +96,10 @@
costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
lackCnt = costItemCount - bindCnt - unBindCnt
if lackCnt > 0:
- GameWorld.DebugLog("消耗道具不足,无法升级坐骑! costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s"
+ costItemCount -= lackCnt
+ GameWorld.DebugLog("消耗道具不足,有多少消耗多少! costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s"
% (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
- return
-
+
# 扣除消耗
ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, ChConfig.ItemDel_Horse)
@@ -119,6 +121,9 @@
# 有升级额外处理
if updHorseLV > horseLV:
RefreshHorseAttr(curPlayer)
+
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HorseLVUP, costItemCount)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHorseLVUP, costItemCount)
return
#// B2 02 坐骑进阶 #tagCSHorseClassUP
@@ -185,6 +190,9 @@
classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
+ if not classLV and not horseLV:
+ #GameWorld.DebugLog("坐骑未开启")
+ return
ipyDataMgr = IpyGameDataPY.IPY_Data()
for index in range(ipyDataMgr.GetHorseClassCount()):
@@ -257,7 +265,7 @@
#{
# tagHead Head;
# BYTE OPType; // 操作 1-激活;2-佩戴;3-升星
-# BYTE SkinID; // 外观ID,佩戴时发0即为卸下
+# WORD SkinID; // 外观ID,佩戴时发0即为卸下
#};
def OnHorseSkinOP(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -305,21 +313,25 @@
ipyData = IpyGameDataPY.GetIpyGameData("HorseSkin", horseSkinID)
if not ipyData:
return
- if ipyData.GetUnlockWay() != 2:
- GameWorld.DebugLog("非道具激活的不用添加: horseSkinID=%s" % (horseSkinID), playerID)
- return
if not isFree:
- itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
- if not itemID or not itemCount:
- return
- needItemList = [[itemID, itemCount]]
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
- if lackItemDict:
- GameWorld.DebugLog("激活所需物品不足! horseSkinID=%s,lackItemDict=%s" % (horseSkinID, lackItemDict), playerID)
- return
- ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "AddHorseSkin")
+ unlockWay = ipyData.GetUnlockWay()
+ if unlockWay == 1:
+ classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+ if classLV < ipyData.GetUnlockValue():
+ GameWorld.DebugLog("坐骑阶级不足无法解锁! classLV=%s < %s" % (classLV, ipyData.GetUnlockValue()), playerID)
+ return
+ elif unlockWay == 2:
+ itemID = ipyData.GetUnlockValue()
+ itemCount = ipyData.GetUnlockNeedCnt()
+ if not itemID or not itemCount:
+ return
+ needItemList = [[itemID, itemCount]]
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
+ if lackItemDict:
+ GameWorld.DebugLog("激活所需物品不足! horseSkinID=%s,lackItemDict=%s" % (horseSkinID, lackItemDict), playerID)
+ return
+ ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "AddHorseSkin")
ipyExpireSeconds = ipyData.GetExpireMinutes() * 60
@@ -385,6 +397,8 @@
for index in range(ipyDataMgr.GetHorseSkinCount()):
ipyData = ipyDataMgr.GetHorseSkinByIndex(index)
horseSkinID = ipyData.GetSkinID()
+ if horseSkinID <= 0:
+ continue
if ipyData.GetUnlockWay() != 1:
continue
if ipyData.GetUnlockValue() > 0:
@@ -404,9 +418,11 @@
if ipyData:
unlockWay = ipyData.GetUnlockWay()
if unlockWay == 1:
- classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
- if classLV >= ipyData.GetUnlockValue():
+ if not ipyData.GetUnlockValue():
return True
+ #classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+ #if classLV >= ipyData.GetUnlockValue():
+ # return True
return False
@@ -434,7 +450,7 @@
if ipyData.GetUnlockWay() != 2:
return
itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
+ itemCount = ipyData.GetUpNeedCnt()
if not itemID or not itemCount:
return
needItemList = [[itemID, itemCount]]
--
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