From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py | 45 +++++++++++++++++++++++++++++----------------
1 files changed, 29 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index c7316af..3b19ad1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -20,11 +20,13 @@
import ShareDefine
import NetPackCommon
import PlayerControl
+import PlayerSuccess
import ChPyNetSendPack
import IPY_GameWorld
import IpyGameDataPY
import GameFuncComm
import PlayerOnline
+import PlayerTask
import GameWorld
import ObjPool
@@ -119,6 +121,9 @@
# 有升级额外处理
if updHorseLV > horseLV:
RefreshHorseAttr(curPlayer)
+
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HorseLVUP, costItemCount)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHorseLVUP, costItemCount)
return
#// B2 02 坐骑进阶 #tagCSHorseClassUP
@@ -308,21 +313,25 @@
ipyData = IpyGameDataPY.GetIpyGameData("HorseSkin", horseSkinID)
if not ipyData:
return
- if ipyData.GetUnlockWay() != 2:
- GameWorld.DebugLog("非道具激活的不用添加: horseSkinID=%s" % (horseSkinID), playerID)
- return
if not isFree:
- itemID = ipyData.GetUnlockValue()
- itemCount = ipyData.GetUnlockNeedCnt()
- if not itemID or not itemCount:
- return
- needItemList = [[itemID, itemCount]]
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
- if lackItemDict:
- GameWorld.DebugLog("激活所需物品不足! horseSkinID=%s,lackItemDict=%s" % (horseSkinID, lackItemDict), playerID)
- return
- ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "AddHorseSkin")
+ unlockWay = ipyData.GetUnlockWay()
+ if unlockWay == 1:
+ classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+ if classLV < ipyData.GetUnlockValue():
+ GameWorld.DebugLog("坐骑阶级不足无法解锁! classLV=%s < %s" % (classLV, ipyData.GetUnlockValue()), playerID)
+ return
+ elif unlockWay == 2:
+ itemID = ipyData.GetUnlockValue()
+ itemCount = ipyData.GetUnlockNeedCnt()
+ if not itemID or not itemCount:
+ return
+ needItemList = [[itemID, itemCount]]
+ itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
+ lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
+ if lackItemDict:
+ GameWorld.DebugLog("激活所需物品不足! horseSkinID=%s,lackItemDict=%s" % (horseSkinID, lackItemDict), playerID)
+ return
+ ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "AddHorseSkin")
ipyExpireSeconds = ipyData.GetExpireMinutes() * 60
@@ -388,6 +397,8 @@
for index in range(ipyDataMgr.GetHorseSkinCount()):
ipyData = ipyDataMgr.GetHorseSkinByIndex(index)
horseSkinID = ipyData.GetSkinID()
+ if horseSkinID <= 0:
+ continue
if ipyData.GetUnlockWay() != 1:
continue
if ipyData.GetUnlockValue() > 0:
@@ -407,9 +418,11 @@
if ipyData:
unlockWay = ipyData.GetUnlockWay()
if unlockWay == 1:
- classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
- if classLV >= ipyData.GetUnlockValue():
+ if not ipyData.GetUnlockValue():
return True
+ #classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+ #if classLV >= ipyData.GetUnlockValue():
+ # return True
return False
--
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