From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 209a64b..da70bce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -100,7 +100,7 @@
## 根据多种条件更新进度,如装备多品质的
# @param conditionCountDict: 条件对应件数,条件需用元组为key {(c, ...):cnt, ..}
if successType in ShareDefine.OSASuccTypeList:
- if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+ if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
return
ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
if not ipyDataList:
@@ -160,7 +160,7 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
if successType in ShareDefine.OSASuccTypeList:
- if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+ if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
return
ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
if not ipyDataList:
@@ -276,7 +276,7 @@
if successType not in ShareDefine.SuccessTypeList:
return
if successType in ShareDefine.OSASuccTypeList:
- if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
+ if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
return
ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
if not ipyDataList:
--
Gitblit v1.8.0