From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 158 ++++++++++++++++++++++++++++++----------------------
1 files changed, 92 insertions(+), 66 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 427185f..6b54ecd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -40,6 +40,8 @@
Def_InitOpenServerTime = 'InitOpenServerTime'
Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
+
+Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
# ------------------------- WorldKey -------------------------
#---奇迹, 职业枚举定义---
@@ -62,8 +64,9 @@
#支持超20亿数值的数值点单位数值, 1亿
Def_PerPointValue = 100000000
-#真实玩家ID、仙盟ID是从 1000000 开始
-RealPlayerIDStart = 1000000
+#真实玩家起始ID
+RealPlayerIDStart = 3000000
+#真实公会起始ID
RealFamilyIDStart = 1000000
#机器人ID - 供功能用,线上版本支持的机器人
@@ -236,12 +239,8 @@
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss分流玩家信息
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState' # boss分流线路对应boss状态
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # boss刷新时间用的在线人数, 参数为NPCID
-Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # 仙盟击杀骑宠boss数统计
-Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # 骑宠争夺活动有效参考人数
Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
-
-Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss
Def_Notify_WorldKey_CoupleInfo = "CoupleInfo" # 伴侣信息
@@ -256,7 +255,6 @@
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
-OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
@@ -275,7 +273,6 @@
OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
-OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
OperationActionName_Turntable = "ActTurntable" # 转盘活动
@@ -291,12 +288,12 @@
FeastOperationActionNameList = [OperationActionName_FeastWeekParty,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
OperationActionName_FeastLogin,
- OperationActionName_FeastWish, OperationActionName_FeastTravel,
+ OperationActionName_FeastWish,
OperationActionName_RechargePrize,
]
#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate,
- OperationActionName_BossReborn,OperationActionName_SpringSale,
+ OperationActionName_SpringSale,
OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
OperationActionName_RealmPoint, OperationActionName_FlashSale,
OperationActionName_WishingWell, OperationActionName_TotalRecharge,
@@ -315,14 +312,14 @@
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
- OperationActionName_BossReborn, OperationActionName_TotalRecharge,
+ OperationActionName_TotalRecharge,
OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
OperationActionName_WeekParty, OperationActionName_Turntable,
OperationActionName_CollectWords,
OperationActionName_FeastLogin,
- OperationActionName_FeastWish, OperationActionName_FeastTravel,
+ OperationActionName_FeastWish,
OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
OperationActionName_GodGift,
]
@@ -434,7 +431,9 @@
Def_BT_MainLevel, # 主线关卡过关榜 0
Def_BT_Arena, # 演武场积分周榜 1
Def_BT_Tianzi, # 天子考验伤害榜 2
-) = range(0, 3)
+Def_BT_OSA_MainLevel, # 开服关卡榜 3
+Def_BT_OSA_HeroCall, # 开服招募榜 4
+) = range(0, 5)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -447,7 +446,8 @@
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
-BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
+BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜",
+ Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜"}
#仙盟榜单类型
FamilyBillboardList = []
@@ -695,7 +695,9 @@
CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
CDBPlayerRefresh_ArenaTicket, # 挑战券 286
-) = range(146, 287)
+CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
+CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
+) = range(146, 289)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
@@ -737,12 +739,15 @@
TYPE_Price_HeroScore = 51 # 招募积分
TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
TYPE_Price_ArenaTicket = 53 # 演武场挑战券
+TYPE_Price_TehuiPoint = 54 # 特惠印绶
+TYPE_Price_OSAPoint = 55 # 开服庆典积分
TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
- 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
+ 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
+ 55:"可用开服庆典积分",
98:"代币时效", 99:"代币"
}
#MoneyNameDict = {
@@ -759,36 +764,38 @@
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
- TYPE_Price_Rune:CDBPlayerRefresh_Rune,
- TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
- TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
- TYPE_Price_BourseMoney:None,
- TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
- TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
- TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
- TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
- TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
- TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
- TYPE_Price_Honor:CDBPlayerRefresh_Honor,
- TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
- TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
- TYPE_Price_Environment:CDBPlayerRefresh_Environment,
- TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
- TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
- TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
- TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
- TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
- TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
- TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
- TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
+ TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
+ TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
+ #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
+ #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
+ #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
+ #TYPE_Price_BourseMoney:None,
+ #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
+ #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
+ #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+ #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+ #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+ #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+ #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
+ #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
+ #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
+ #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
+ #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
+ #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
+ #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
+ #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
+ #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
+ #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
+ #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
+ #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
}
# 支持负值的货币及对应0418刷新类型
@@ -797,35 +804,19 @@
2:CDBPlayerRefresh_MoneyMinusGoldPaper,
}
-# 高效战斗状态
-Def_Battle_Status = (
- Def_Battle_Start, # 激活
- Def_Battle_Stop, # 停止
- Def_Battle_Query # 查询
-) = range(1, 4)
-
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 10 # 官爵,境界
GameFuncID_Family = 11 # 战盟,仙盟
GameFuncID_Shop = 16 # 商城,坊市
GameFuncID_Arena = 27 # 竞技场
+GameFuncID_Horse = 37 # 坐骑
+GameFuncID_Travel = 44 # 游历
+GameFuncID_OSA_MainLevel = 45 # 开服关卡榜
+GameFuncID_OSA_HeroCall = 46 # 开服招募榜
+GameFuncID_OSA_Celebration = 47 # 开服庆典
# 以下为暂时无用的
GameFuncID_Pet = -1 # 宠物,灵宠 6
-GameFuncID_Horse = -1 # 坐骑 8
-GameFuncID_OSSail = -1 # 开服特惠 132
-GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
-
-#家族悬赏任务完成状态记录位标识
-Def_ArrestOverState_BitDic = {
- 5000:0,
- 5001:1,
- 5002:2,
- 5003:3,
- 5004:4,
- 5005:5,
- 5006:6,
- }
#背包类型
(
@@ -929,7 +920,7 @@
Def_UniversalGameRecType_28,
Def_UniversalGameRecType_BossInfo, # boss信息29
Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 30
- Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
+ Def_UniversalGameRecType_31,
Def_UniversalGameRecType_CrossCollect, # 跨服采集记录信息 32
Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33
Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34
@@ -1057,6 +1048,23 @@
CampType_Justice, #正义(与 Def_ID1Win 一致)
CampType_Evil, #邪恶(与 Def_ID2Win 一致)
] = range(3)
+
+# json里的配表 服务器类型(0主服,1子服,2跨服,3战斗服)]
+serverType_Main = 0 # 0主服
+serverType_Child = 1 # 1子服
+serverType_Cross = 2 # 2跨服
+serverType_Battle = 3 # 3战斗服
+
+# dirType //0全广播,1通知主服务器排除合服子服,2通知服务器包含合服子服, 3通知跨服服务器 ,4通知战斗服务器
+dirType_All = 0 # 0全广播
+dirType_Main = 1 # 1通知主服务器排除合服子服
+dirType_Child = 2 # 2通知服务器包含合服子服
+dirType_Cross = 3 # 3通知跨服服务器
+dirType_Battle = 4 # 4通知战斗服务器
+
+# 服务器间的信息定义
+SSMsg_BattleRequest = "SS_BattleRequest"
+SSMsg_BattleResult = "SS_BattleResult"
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
@@ -1238,6 +1246,7 @@
Def_IudetHeroBreakLV = 74 # 英雄突破等级
Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
+Def_IudetHeroCardEffective = 80 # 卡牌加成是否生效的,每个武将仅有一张卡牌生效
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
@@ -1248,8 +1257,6 @@
Def_IudetPet_Star = 210 # 星级
Def_IudetPet_Skill = 201 # 技能列表
-Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
-
# 以下为自定义的设置物品属性key
Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
@@ -1259,7 +1266,7 @@
# 阵容定义
LineupList = (
Lineup_Main, # 主阵容 1
-Lineup_Arena, # 竞技场进攻阵容 2
+Lineup_ArenaAtk, # 竞技场进攻阵容 2
Lineup_ArenaDef, # 竞技场防守阵容 3
) = range(1, 1 + 3)
@@ -1372,7 +1379,6 @@
Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
-Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # 坐骑进阶记录
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
@@ -1384,7 +1390,6 @@
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
-Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # 幻化坐骑升级记录
Def_UserAction_Money_Use = 0 # 货币消费
@@ -1394,7 +1399,28 @@
# 成就类型定义
SuccessTypeList = (
SuccType_MainLevel, # 通过主线关卡xxx 1
-) = range(1, 1 + 1)
+SuccType_OSAMainLevel, # 开服庆典 - 通过主线关卡xxx 2
+SuccType_OSACutTree, # 消耗X个战锤 3
+SuccType_OSARealmLV, # 官职达到X级 4
+SuccType_OSATreeLV, # 仙树达到X级 5
+SuccType_OSAEquipColor, # 穿戴x件x品质及以上装备 6
+SuccType_OSAHorseLVUP, # 坐骑升级x次 7
+SuccType_OSAHeroLVUP, # 武将升级X次 8
+SuccType_OSAHeroStarUP, # 武将升星x次 9
+SuccType_OSAHeroCall, # 武将招募x次 10
+SuccType_OSAHeroBook, # 武将图鉴激活x个 11
+SuccType_OSAArenaBattle, # 演武场战斗x次 12
+SuccType_OSAFBZhanchui, # 白骨盈野击败xx 13
+SuccType_OSAFBTianzi, # 挑战天子的考验x次 14
+SuccType_OSAGoldRush, # 淘金采集x次 15
+SuccType_OSAGoldRushWorkers, # 拥有x名监工 16
+SuccType_OSAKillNPC, # 击败X只怪物 17
+SuccType_OSAEquipDecompose, # 分解装备x次 18
+SuccType_OSAGetMoney, # 累计获得xx货币 19
+) = range(1, 1 + 19)
+
+# 开服庆典成就类型
+OSASuccTypeList = range(SuccType_OSAMainLevel, SuccType_OSAGetMoney + 1)
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
UnDownCheckSuccessTypeList = []
--
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