From c63ffd10aecb12b2e09dae603cf9a0f824f6482c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 15:46:15 +0800
Subject: [PATCH] 16 卡牌服务端(合成目标物品与材料物品不在同一背包时支持合成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py | 34 +++++++++++++++++++++++++++++++++-
1 files changed, 33 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
index 4178873..34f9b4d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
@@ -15,5 +15,37 @@
#"""Version = 2025-09-25 18:00"""
#-------------------------------------------------------------------------------
+import GameWorld
+import ChConfig
+
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
- return curEffect.GetEffectValue(0)
\ No newline at end of file
+ addRate = curEffect.GetEffectValue(0)
+ onlyFirstUse = curEffect.GetEffectValue(1) # 是否仅首次释放技能有效
+ skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
+ if onlyFirstUse:
+ if not skillID:
+ #GameWorld.DebugLog("没有增加概率的技能ID! %s" % skillkwargs)
+ return
+ useCnt = attacker.GetSkillUseCnt(skillID)
+ if useCnt > 0:
+ GameWorld.DebugLog("技能非首次使用不增加额外概率! skillID=%s,useCnt=%s" % (skillID, useCnt))
+ return
+
+ failAddRateEx = curEffect.GetEffectValue(2) # 失败次数额外增加概率
+ if failAddRateEx:
+ failCnt = attacker.GetSkillHappenFailCnt(skillID)
+ mustHappenFailCnt = curEffect.GetEffectValue(3) # x次失败后必定释放,大于0有效
+ if mustHappenFailCnt and failCnt >= mustHappenFailCnt:
+ addRate = ChConfig.Def_MaxRateValue # 强制增加满概率
+ GameWorld.DebugLog("技能概率失败次数必定成功: mustHappenFailCnt=%s,failCnt=%s,addRate=%s" % (mustHappenFailCnt, failCnt, addRate))
+ elif failCnt > 0:
+ addRate = failAddRateEx * failCnt
+ GameWorld.DebugLog("技能概率失败次数增加概率: failAddRateEx=%s,failCnt=%s,addRate=%s" % (failAddRateEx, failCnt, addRate))
+
+ if effBuff:
+ buffLayer = effBuff.GetLayer()
+ if buffLayer > 1:
+ addRate *= buffLayer
+ GameWorld.DebugLog("多层buff增加技能概率! skillID=%s,buffLayer=%s,addRate=%s" % (effBuff.GetSkillID(), buffLayer, addRate))
+
+ return addRate
--
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