From c69a35c87860659271cbb58d0b0f13a9c65cdb35 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 04 一月 2026 14:44:17 +0800
Subject: [PATCH] 389 流向记录(增加主线装备分解流向支持:根据当前祝福等级取倒数x个品质记录;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 68 +++++++++++++++++++--------------
1 files changed, 39 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index a8e07ca..a1b55ec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -138,6 +138,11 @@
deadCnt += 1
return deadCnt
+ def getHeroObj(self, heroID):
+ if heroID not in self.heroObjIDDict:
+ return
+ return BattleObj.GetBatObjMgr().getBatObj(self.heroObjIDDict[heroID])
+
class BatFaction():
## 战斗阵营
@@ -635,7 +640,7 @@
lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "ShapeType":lineup.shapeType, "Hero":heroDict}
return lineupInfo
-def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0):
+def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True):
## 获取NPC阵容信息
# @param lineupID: 阵容ID
# @param npcLV: 成长NPC等级
@@ -657,7 +662,7 @@
npcID = getattr(ipyData, "GetPosNPCID%s" % posNum)()
if not npcID:
continue
- battleDict = GetNPCBattleDict(ipyData, npcID, strongerLV, difficulty)
+ battleDict = GetNPCBattleDict(ipyData, npcID, strongerLV, difficulty, isLog)
if not battleDict:
continue
heroDict[str(posNum)] = battleDict
@@ -770,7 +775,7 @@
lineupInfo = {"NPCLineupID":lineupID, "Hero":heroDict, "BossID":0, "BossPosView":0}
return lineupInfo
-def GetNPCBattleDict(lineupIpyData, npcID, strongerLV=0, difficulty=0):
+def GetNPCBattleDict(lineupIpyData, npcID, strongerLV=0, difficulty=0, isLog=True):
## 获取NPC战斗相关字典,支持成长NPC
# @param strongerLV: 成长等级
# @param difficulty: 难度系数
@@ -781,19 +786,20 @@
npcLV = npcData.GetLV()
star, breakLV, awakeLV = 0, 0, 0
- lvIpyData = None
+ reModelID = lineupIpyData.GetReModelID()
+ lvReIpyData = None
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
npcStronger = IpyGameDataPY.GetIpyGameDataNotLog("NPCStronger", npcID)
if npcStronger and strongerLV:
- lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", strongerLV)
- if lvIpyData:
+ lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, strongerLV)
+ if lvReIpyData:
npcLV = strongerLV
- if not lvIpyData:
- lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", npcLV)
- if lvIpyData:
- star = lvIpyData.GetReHeroStar()
- breakLV = lvIpyData.GetReHeroBreakLV()
- awakeLV = lvIpyData.GetReHeroAwakeLV()
+ if not lvReIpyData:
+ lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, npcLV)
+ if lvReIpyData:
+ star = lvReIpyData.GetReHeroStar()
+ breakLV = lvReIpyData.GetReHeroBreakLV()
+ awakeLV = lvReIpyData.GetReHeroAwakeLV()
if heroIpyData:
skinIDList = heroIpyData.GetSkinIDList()
skinID = skinIDList[0] if skinIDList else 0
@@ -814,10 +820,10 @@
random.shuffle(randSkillIDExList)
randSkillIDExList = randSkillIDExList[:skillExCnt]
skillIDList += randSkillIDExList
- GameWorld.DebugLogEx("阵容boss技能: %s, 随机附加技能: %s", skillIDList, randSkillIDExList)
+ isLog and GameWorld.DebugLogEx("阵容boss技能: %s, 随机附加技能: %s", skillIDList, randSkillIDExList)
# 成长怪属性
- batAttrDict = GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty)
+ batAttrDict = GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty, isLog)
if not batAttrDict:
batAttrDict = {ChConfig.AttrID_Atk:npcData.GetAtk(), ChConfig.AttrID_Def:npcData.GetDef(), ChConfig.AttrID_MaxHP:npcData.GetMaxHP(),
ChConfig.AttrID_FinalDamPer:npcData.GetFinalDamPer(), ChConfig.AttrID_FinalDamPerDef:npcData.GetFinalDamPerDef(),
@@ -844,7 +850,7 @@
"SkillIDList":skillIDList,
}
- GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,%s", npcID, strongerLV, difficulty, battleDict)
+ isLog and GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,reModelID=%s,%s", npcID, strongerLV, difficulty, reModelID, battleDict)
return battleDict
def GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV):
@@ -873,29 +879,29 @@
return skillIDList
-def GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty):
+def GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty, isLog=True):
## 获取NPC成长属性
# @param strongerLV: 成长等级
# @param difficulty: 难度系数
batAttrDict = {}
- if not lvIpyData or not npcStronger or not difficulty:
+ if not lvReIpyData or not npcStronger or not difficulty:
return batAttrDict
- lv = lvIpyData.GetLV()
+ lv = lvReIpyData.GetLV()
for attrID in ChConfig.CalcBattleAttrIDList:
attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
if not attrIpyData:
continue
attrName = attrIpyData.GetParameter()
- if not hasattr(lvIpyData, "GetRe%s" % attrName):
+ if not hasattr(lvReIpyData, "GetRe%s" % attrName):
continue
- reValue = getattr(lvIpyData, "GetRe%s" % attrName)() # 基础参考值
+ reValue = getattr(lvReIpyData, "GetRe%s" % attrName)() # 基础参考值
ratio = getattr(npcStronger, "Get%sRatio" % attrName)() if hasattr(npcStronger, "Get%sRatio" % attrName) else 1 # 属性系数
attrValue = int(reValue * ratio * difficulty)
batAttrDict[attrID] = attrValue
#GameWorld.DebugLogEx(" attrID=%s,attrValue=%s,reValue=%s,ratio=%s,difficulty=%s", attrID, attrValue, reValue, ratio, difficulty)
- GameWorld.DebugLogEx("NPC成长属性: npcID=%s,lv=%s,difficulty=%s,%s", npcID, lv, difficulty, batAttrDict)
+ isLog and GameWorld.DebugLogEx("NPC成长属性: npcID=%s,lv=%s,difficulty=%s,%s", npcID, lv, difficulty, batAttrDict)
return batAttrDict
def SummonLineupObjs(batLineup, faction, num, lineupInfo, reqPlayerID=0):
@@ -1868,6 +1874,8 @@
buffMgr = batObj.GetBuffManager()
for index in range(buffMgr.GetBuffCount())[::-1]:
buff = buffMgr.GetBuffByIndex(index)
+ if not buff: # 有出现过报错,先做下防范,理论上不太可能
+ continue
buffID = buff.GetBuffID()
skillID = buff.GetSkillID()
skillData = buff.GetSkillData()
@@ -2033,7 +2041,7 @@
killerObjID = killer.GetID() if killer else 0
skillID = useSkill.GetSkillID() if useSkill else 0
GameWorld.DebugLogEx(" %s 回合战斗主体被击杀: curID=%s,killerObjID=%s,skillID=%s", GetObjName(gameObj), objID, killerObjID, skillID)
- gameObj.SetDead()
+ gameObj.SetDead(killer)
TurnBuff.DoBuffByDead(turnFight, gameObj)
clientPack = ChPyNetSendPack.tagMCTurnFightObjDead()
@@ -2186,13 +2194,15 @@
if not os.path.exists(ReportDir):
os.makedirs(ReportDir)
else:
- items = os.listdir(ReportDir)
- for item in items:
- fullPath = os.path.join(ReportDir, item)
- try:
- os.remove(fullPath)
- except:
- pass
+ isSaveOne = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 2) # 个人战报是否只保留1份
+ if isSaveOne:
+ items = os.listdir(ReportDir)
+ for item in items:
+ fullPath = os.path.join(ReportDir, item)
+ try:
+ os.remove(fullPath)
+ except:
+ pass
saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
GameWorld.DebugLogEx("战报路径=%s", saveFilePath)
--
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