From c82bf80c543ddc6bada1e3085acb8ab9ee7b13db Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十一月 2025 14:26:33 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(A340下发已完成的成就)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 25 +++++++++++++------------
1 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 00883bb..fb773af 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1257,15 +1257,13 @@
def __doSetFightPoint(curPlayer, fightPoint):
## 设置消耗倍值
GameWorld.DebugLog("设置战锤消耗倍值: %s" % fightPoint)
- if fightPoint == 1:
- pass
- elif fightPoint == 2:
- # 条件验证
- pass
- elif fightPoint == 3:
- # 条件验证
- pass
- else:
+ needTreeLVList = IpyGameDataPY.GetFuncEvalCfg("AutoGuaji", 1)
+ if fightPoint < 1 or fightPoint > len(needTreeLVList):
+ return
+ needTreeLV = needTreeLVList[fightPoint - 1]
+ treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
+ if treeLV < needTreeLV:
+ GameWorld.DebugLog("祝福树等级不足: treeLV=%s < %s" % (treeLV, needTreeLV))
return
curPlayer.SetFightPoint(fightPoint)
return
@@ -1553,6 +1551,7 @@
batObj = batObjMgr.getBatObj(objID)
turnFight.ResetOneActionUseSkillCnt()
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_FightStart)
+ TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_InBattlefield)
turnFight.enterLogic = True
return True
@@ -1917,8 +1916,12 @@
turnFight.costTime = time.time() - turnFight.startTime
winFaction = turnFight.winFaction
turnFight.isWin = (winFaction == ChConfig.Def_FactionA)
+ mapID = turnFight.mapID
+ funcLineID = turnFight.funcLineID
GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
-
+ if mapID != ChConfig.Def_FBMapID_Main:
+ GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
+
# 统计明细
batObjMgr = BattleObj.GetBatObjMgr()
statInfo = {}
@@ -1953,8 +1956,6 @@
overMsg = {"winFaction":winFaction, "statInfo":statInfo}
curPlayer = turnFight.curPlayer
- mapID = turnFight.mapID
- funcLineID = turnFight.funcLineID
FBLogic.OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg)
--
Gitblit v1.8.0