From c82bf80c543ddc6bada1e3085acb8ab9ee7b13db Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 28 十一月 2025 14:26:33 +0800 Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(A340下发已完成的成就) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 101 ++++++++++++++++++++++++-------------------------- 1 files changed, 48 insertions(+), 53 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 63faebc..39a115b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -913,22 +913,22 @@ AfterLogic_AddBuff = "AddBuff" AfterLogic_SyncBuff = "SyncBuff" -#伤害类型 +#伤害飘血类型 ( -HurtType_Fail, # 失败 - 如概率没有触发 0 -HurtType_Normal, # 伤害 1 -HurtTYpe_Cure, # 治疗 2 -HurtType_3, -HurtType_Immune, # 免疫 4 -HurtType_Parry, # 格挡 5 -HurtType_IgnoreDef, # 无视防御/真实伤害 6 -HurtType_SuperHit, # 暴击 7 -HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 -HurtType_Miss, # 闪避 9 -HurtType_PoisonCureHurt, # 伤害毒奶 10 -HurtType_PoisonCureSuck, # 吸血毒奶 11 -HurtType_HarmSelf, # 自残 12 -HurtType_CaorenProtect, # 本次伤害有受曹仁防护标记 13 +HurtAtkType_Fail, # 失败 - 如概率没有触发 0 +HurtAtkType_Hurt, # 伤害 1 +HurtAtkType_Cure, # 治疗 2 +HurtAtkType_Revive, # 复活 3 +HurtAtkType_Immune, # 免疫 4 +HurtAtkType_Parry, # 格挡 5 +HurtAtkType_IgnoreDef, # 无视防御/真实伤害 6 +HurtAtkType_SuperHit, # 暴击 7 +HurtAtkType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 +HurtAtkType_Miss, # 闪避 9 +HurtAtkType_PoisonCureHurt, # 伤害毒奶 10 +HurtAtkType_PoisonCureSuck, # 吸血毒奶 11 +HurtAtkType_HarmSelf, # 自残 12 +HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13 ) = range(14) #伤害类型 @@ -1354,7 +1354,8 @@ SkillTagAffect_AtkHighest, # 攻击力最高 5 SkillTagAffect_Burn, # 灼烧/玄火目标优先 6 SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7 -) = range(8) +SkillTagAffect_DamShield, # 承伤盾目标优先 8 +) = range(9) #技能施法目标 Def_UseSkillAim_Type = 3 @@ -3285,8 +3286,6 @@ Def_PDict_MonthCTGCount = "MonthCTGCount_%s" # 本月充值次数,参数(CTG对应的商品记录ID) Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID) Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品 -Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励 -Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录 Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID) Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID) Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活 @@ -3518,6 +3517,15 @@ Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID) Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活 +#游历 +Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力 +Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳 +Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数 +Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型 +Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ... +Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态 +Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励 + #周狂欢 Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用 @@ -3556,13 +3564,6 @@ Def_PDict_FeastWishTemplateID = "FeastWishTemplateID" # 玩家身上的模板ID Def_PDict_FeastWishBottleValue = "FeastWishBottleValue_%s" # 祝福瓶当前祝福值,参数(瓶子编号) Def_PDict_FeastWishBottleGetState = "FeastWishBottleGetState_%s" # 祝福瓶已领取记录,参数(瓶子编号),按记录索引二进制位存储是否已领取 - -#节日游历活动 -Def_PDict_FeastTravelID = "FeastTravelID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 -Def_PDict_FeastTravelPoint = "FeastTravelPoint" # 当前总游历点数 -Def_PDict_FeastTravelValue = "FeastTravelValue_%s" # 游历任务总进度值,参数(任务ID) -Def_PDict_FeastTravelCount = "FeastTravelCount_%s" # 游历任务已完成次数,参数(任务ID) -Def_PDict_FeastTravelAwardCount = "FeastTravelAwardCount_%s" # 游历已领奖次数,参数(奖励索引) #多日连充活动 Def_PDict_ManyDayRechargeID = "ManyDayRechargeID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号) @@ -3845,6 +3846,7 @@ Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID) Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID) Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数 +Def_PDict_ChallengeLVID = "ChallengeLVID" # 最后一次挑战的关卡ID,无论胜负 #天子考验 Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID) @@ -3993,7 +3995,9 @@ TriggerWay_BeParry, # 被格挡时 37 TriggerWay_BeMiss, # 被闪避时 38 TriggerWay_BeAtkBack, # 被反击时 39 -) = range(1, 1 + 39) +TriggerWay_InBattlefield, # 在场时 40 +TriggerWay_Revive, # 复活时 41 +) = range(1, 1 + 41) # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst] @@ -4025,6 +4029,7 @@ PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值) PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命) PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的) +PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层 # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid] @@ -4043,6 +4048,8 @@ SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能 SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血) SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数 +SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff +SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 @@ -4807,13 +4814,13 @@ Def_RewardType_GoodGame, #游戏好评奖励35 Def_RewardType_CACTGBillboardDabiao, #跨服充值排行活动达标奖励36 Def_RewardType_FeastLogin, #节日登录奖励37 -Def_RewardType_FeastTravel, #节日游历奖励38 +Def_RewardType_38, Def_RewardType_DailyRecharge, #永久每日累充奖励39 Def_RewardType_RechargeGold30, #1元送30倍充值券每日奖励40 Def_RewardType_ManyDayRecharge, #多日连充41 Def_RewardType_InfiniteMoney, #无限货币42 Def_RewardType_SingleRecharge, #单笔累充 43 -Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44 +Def_RewardType_44, #创角在线特惠充值额外奖励 44 Def_RewardType_SWC, #送万充奖励 45 Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46 Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47 @@ -4895,30 +4902,6 @@ Def_PPAct_FairyDomain, #缥缈仙域 16 Def_PPAct_JSTreasure, #绝世寻宝 17 ) = range(1, 17+1) - -#节日游历活动任务定义 -FeastTravelTaskIDList = ( -Def_FeastTravel_1, -Def_FeastTravel_Treasure, #极品寻宝 2 -Def_FeastTravel_RuneTreasure, #符印寻宝 3 -Def_FeastTravel_4, -Def_FeastTravel_XJMJ, #仙界秘境 5 -Def_FeastTravel_6, -Def_FeastTravel_WorldBoss, #世界BOSS 7 -Def_FeastTravel_FMT, #封魔坛 8 -Def_FeastTravel_FamilyParty, #仙盟宴会 9 -Def_FeastTravel_10, -Def_FeastTravel_Pray, #祈愿 11 -Def_FeastTravel_BossHome, #boss之家 12 -Def_FeastTravel_VIPBoss, #vipBOSS 13 -Def_FeastTravel_RunFamilyTask, #仙盟任务 14 -Def_FeastTravel_FamilyBoss, #仙盟Boss 15 -Def_FeastTravel_FairyDomain, #缥缈仙域 16 -Def_FeastTravel_UseGold, #累计消费X仙玉 17 -Def_FeastTravel_CTGExp, #累计充值X仙玉,直接使用充值转化的经验 18 -Def_FeastTravel_JSTreasure, #绝世寻宝 19 -Def_FeastTravel_Arena, #竞技场 20 -) = range(1, 1 + 20) #周狂欢活动定义(七天巡礼) WeekPartyActIDList = ( @@ -5124,7 +5107,19 @@ TaskType_KillNPC, # 击败X只怪物 7 TaskType_GetMoney, # 累计获得xx货币 8 TaskType_EquipColor, # 穿戴x件x品质及以上装备 9 -) = range(1, 1 + 9) +TaskType_MainLevelChallenge, # 主线挑战xxx 10 +TaskType_ArenaBattle, # 演武场战斗x次 11 +TaskType_HorseLVUP, # 坐骑升级x次 12 +TaskType_FBZhanchui, # 白骨盈野击败xx 13 +TaskType_HeroLVUP, # 武将升级X次 14 +TaskType_HeroStarUP, # 武将升星x次 15 +TaskType_GoldRush, # 淘金采集x次 16 +TaskType_GoldRushWorkers, # 拥有x名监工 17 +TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18 +TaskType_FBTianzi, # 挑战天子的考验x次 19 +TaskType_Rename, # 改名 20 +TaskType_HeroBook, # 武将图鉴激活x个 21 +) = range(1, 1 + 21) # 任务分组 TaskGroupList = ( -- Gitblit v1.8.0