From c88420e07b5bf5128d72df1b8a99ca3727eae911 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十一月 2025 19:02:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化演武场挑战券达到存储上限时消耗后重新统计挑战券掉落战锤消耗;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 19 -------------------
1 files changed, 0 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index f1d7758..ece7992 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1485,25 +1485,6 @@
# 攻击时防守方神兵护盾的处理
def CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick):
return hurtValue
-# if defObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
-# return hurtValue
-#
-# if not CheckIsPlayerOnwer(atkObj):
-# return hurtValue
-#
-# curProDef = PlayerControl.GetProDef(defObj)
-# if not curProDef:
-# return hurtValue
-#
-# absortValue = min(PlayerControl.GetProDefAbsorb(defObj)*hurtValue/ChConfig.Def_MaxRateValue, curProDef)
-#
-# PlayerControl.SetProDef(defObj, curProDef - absortValue)
-#
-# # 被动技能触发
-# defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
-# PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
-# return hurtValue - absortValue
-
# 设置玩家一次主动型攻击中的第一个防御者
def SetFirstDefender(attacker, defObj, curSkill):
--
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