From c88420e07b5bf5128d72df1b8a99ca3727eae911 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 十一月 2025 19:02:20 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化演武场挑战券达到存储上限时消耗后重新统计挑战券掉落战锤消耗;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py
index 0b402be..9199fc9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemState.py
@@ -60,7 +60,7 @@
         mapItem = mapItemManager.GetMapItemByIndex(index)
         mapItem_List.append(mapItem)
     
-    disappearTime = IpyGameDataPY.GetFuncCfg("MapItemDisappearTime")
+    disappearTime = 60000 #IpyGameDataPY.GetFuncCfg("MapItemDisappearTime")
     for curMapItem in mapItem_List:
         #无此物品
         if not curMapItem or curMapItem.IsEmpty():

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