From ca11e79c7981d66e3d8bdbe12b3f2b44b3ae7063 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 一月 2026 16:18:36 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端(武将方案切换时如果为空方案则复制当前武将方案;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py | 30 +++++++++++++++++++++++-------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 21 +++++++++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 4 ++++
3 files changed, 42 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 844e7e7..fbeee25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1418,21 +1418,30 @@
shapeType = 0#clientData.ShapeType
heroPosList = clientData.HeroPosList
- heroPosDict = {}
- indexList = []
+ itemIndexPosDict = {}
for posInfo in heroPosList:
posNum = posInfo.PosNum
itemIndex = posInfo.ItemIndex
+ itemIndexPosDict[itemIndex] = posNum
+
+ DoSaveHeroPreset(curPlayer, presetID, itemIndexPosDict, shapeType)
+ return
+
+def DoSaveHeroPreset(curPlayer, presetID, itemIndexPosDict, shapeType=0):
+
+ if not PlayerPreset.GetFuncPresetIDState(curPlayer, presetID, ShareDefine.FuncPreset_Hero):
+ GameWorld.DebugLog("该武将阵容预设不可用! presetID=%s" % presetID)
+ return
+
+ heroPosDict = {}
+ indexList = []
+ for itemIndex, posNum in itemIndexPosDict.items():
if itemIndex in indexList:
# 单武将只能一个位置,一个位置只能对应唯一武将单位
continue
indexList.append(itemIndex)
heroPosDict[posNum] = itemIndex
- if not PlayerPreset.GetFuncPresetIDState(curPlayer, presetID, ShareDefine.FuncPreset_Hero):
- GameWorld.DebugLog("该武将阵容预设不可用! presetID=%s" % presetID)
- return
-
GameWorld.DebugLog("保存武将预设阵容: presetID=%s, %s" % (presetID, heroPosDict), curPlayer.GetPlayerID())
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
# 直接重置旧阵型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 9345b28..cd3b221 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -82,6 +82,10 @@
reloadEffHeroCard(curPlayer, self) # 更新武将阵容强制重刷生效卡牌
return
+ def OnSwitch(self):
+ self.isHeroChange = True
+ return
+
def IsHeroItemIn(self, itemIndex): return itemIndex in self.heroItemDict
def GetHeroEffectiveCard(self, heroID): return self._effectiveCardDict.get(heroID, [-1, -1, False])
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py
index 4029904..d1fab9c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPreset.py
@@ -23,6 +23,7 @@
import IPY_GameWorld
import NetPackCommon
import PlayerOnline
+import PlayerHero
import GameWorld
import ChConfig
@@ -178,7 +179,7 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
batPresetID = clientData.BatPresetID
funcPresetType = clientData.FuncPresetType
- funcPresetID = clientData.PresetID
+ toPresetID = clientData.PresetID
if funcPresetType == ShareDefine.FuncPreset_Battle:
GameWorld.DebugLog("全局战斗预设不在此修改,请使用B263封包修改全局预设方案! funcPresetType=%s" % (funcPresetType))
@@ -188,16 +189,31 @@
GameWorld.DebugLog("全局预设未解锁! batPresetID=%s" % batPresetID)
return
- if not GetFuncPresetIDState(curPlayer, funcPresetID, funcPresetType):
- GameWorld.DebugLog("功能预设未解锁! funcPresetID=%s,funcPresetType=%s" % (funcPresetID, funcPresetType))
+ if not GetFuncPresetIDState(curPlayer, toPresetID, funcPresetType):
+ GameWorld.DebugLog("功能预设未解锁! toPresetID=%s,funcPresetType=%s" % (toPresetID, funcPresetType))
return
- if GetFuncPresetID(curPlayer, batPresetID, funcPresetType) == funcPresetID:
- GameWorld.DebugLog("功能预设不变不处理! batPresetID=%s,funcPresetType=%s,funcPresetID=%s" % (batPresetID, funcPresetType, funcPresetID))
+ nowPresetID = GetFuncPresetID(curPlayer, batPresetID, funcPresetType)
+ if nowPresetID == toPresetID:
+ GameWorld.DebugLog("功能预设不变不处理! batPresetID=%s,funcPresetType=%s,toPresetID=%s" % (batPresetID, funcPresetType, toPresetID))
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PresetFuncID % (batPresetID, funcPresetType), funcPresetID)
- GameWorld.DebugLog("功能预设方案切换: batPresetID=%s,funcPresetType=%s,funcPresetID=%s" % (batPresetID, funcPresetType, funcPresetID))
+ GameWorld.DebugLog("功能预设方案切换: batPresetID=%s,funcPresetType=%s,nowPresetID=%s,toPresetID=%s" % (batPresetID, funcPresetType, nowPresetID, toPresetID))
+
+ # 武将方案检查是否空,空的话强制复制当前
+ if funcPresetType == ShareDefine.FuncPreset_Hero:
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+ heroPreset = olPlayer.GetHeroPreset(toPresetID)
+ if not heroPreset.heroItemDict:
+ nowHeroPreset = olPlayer.GetHeroPreset(nowPresetID)
+ itemIndexPosDict = {}
+ itemIndexPosDict.update(nowHeroPreset.heroItemDict)
+ GameWorld.DebugLog("该武将方案为空直接先复制当前方案! nowPresetID=%s,itemIndexPosDict=%s" % (nowPresetID, itemIndexPosDict))
+ PlayerHero.DoSaveHeroPreset(curPlayer, toPresetID, itemIndexPosDict)
+
+ heroPreset.OnSwitch()
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PresetFuncID % (batPresetID, funcPresetType), toPresetID)
# 刷属性
PlayerOnline.GetOnlinePlayer(curPlayer).RefreshBatPreset(batPresetID)
--
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