From ca11e79c7981d66e3d8bdbe12b3f2b44b3ae7063 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 一月 2026 16:18:36 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端(武将方案切换时如果为空方案则复制当前武将方案;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 21 +++++++++++++++------
1 files changed, 15 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 844e7e7..fbeee25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1418,21 +1418,30 @@
shapeType = 0#clientData.ShapeType
heroPosList = clientData.HeroPosList
- heroPosDict = {}
- indexList = []
+ itemIndexPosDict = {}
for posInfo in heroPosList:
posNum = posInfo.PosNum
itemIndex = posInfo.ItemIndex
+ itemIndexPosDict[itemIndex] = posNum
+
+ DoSaveHeroPreset(curPlayer, presetID, itemIndexPosDict, shapeType)
+ return
+
+def DoSaveHeroPreset(curPlayer, presetID, itemIndexPosDict, shapeType=0):
+
+ if not PlayerPreset.GetFuncPresetIDState(curPlayer, presetID, ShareDefine.FuncPreset_Hero):
+ GameWorld.DebugLog("该武将阵容预设不可用! presetID=%s" % presetID)
+ return
+
+ heroPosDict = {}
+ indexList = []
+ for itemIndex, posNum in itemIndexPosDict.items():
if itemIndex in indexList:
# 单武将只能一个位置,一个位置只能对应唯一武将单位
continue
indexList.append(itemIndex)
heroPosDict[posNum] = itemIndex
- if not PlayerPreset.GetFuncPresetIDState(curPlayer, presetID, ShareDefine.FuncPreset_Hero):
- GameWorld.DebugLog("该武将阵容预设不可用! presetID=%s" % presetID)
- return
-
GameWorld.DebugLog("保存武将预设阵容: presetID=%s, %s" % (presetID, heroPosDict), curPlayer.GetPlayerID())
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
# 直接重置旧阵型
--
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