From ca212ad097edfe324b5b6035e64cfbcf5146b044 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 10:50:22 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(突破单独配置所需武将等级,不需要满级才能突破;突破消耗物品改为支持多种物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 68 ++++++++++++++++++++++------------
1 files changed, 44 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 20d85f8..82998ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,6 +29,8 @@
import GameWorld
import PlayerLLMJ
import PlayerPrestigeSys
+import CrossServerPackLogic
+import PlayerSuccess
import IpyGameDataPY
import PlayerOnline
import NPCCommon
@@ -47,7 +49,6 @@
import random
import time
import json
-import shutil
import os
g_gmTestFightReq = []
@@ -457,6 +458,7 @@
if self._isNeedReport:
packBuff = clientPack.GetBuffer()
buffLen = len(packBuff)
+ #GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
self.batBuffer += CommFunc.WriteWORD("", buffLen)
self.batBuffer += packBuff
@@ -1137,21 +1139,31 @@
# pvp 或 pve 必须要满足其中一种
return
- # 先默认本地图处理,后续优化多战斗地图支持
-
reqServerID = GameWorld.GetGameWorld().GetServerID()
- reqInfo = [reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
- OnMsg_BattleRequest(reqInfo)
+ reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
+ multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
+ # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
+ isMultiMap = False
+ if multiMapSet == 1:
+ isMultiMap = True
+ elif multiMapSet == 2:
+ if not GameWorld.GetGameWorld().GetDebugLevel():
+ isMultiMap = True
+
+ if isMultiMap:
+ CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
+ else:
+ SSMsg_BattleRequest(reqInfo, reqServerID)
return
-def OnMsg_BattleRequest(reqInfo):
+def SSMsg_BattleRequest(reqInfo, fromServerID):
## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
- reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
+ guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
if npcLineupIDList:
- turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
+ turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, fromServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
else:
- turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqServerID)
+ turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, fromServerID)
winFaction = None
statMsg = {}
@@ -1164,16 +1176,15 @@
retInfo = [guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData]
# 本地图自己处理的
- if reqServerID == GameWorld.GetGameWorld().GetServerID():
- OnMsg_BattleResult(retInfo)
+ if fromServerID == GameWorld.GetGameWorld().GetServerID():
+ SSMsg_BattleResult(retInfo, fromServerID)
# 其他服务器地图请求的,发送战斗结果回去
else:
- pass
-
+ CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
return
-def OnMsg_BattleResult(retInfo):
+def SSMsg_BattleResult(retInfo, fromServerID):
## 收到战斗结果信息
guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
@@ -1315,6 +1326,7 @@
PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSACutTree, useZhanchui)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
# 历练秘境额外经验
@@ -1327,6 +1339,7 @@
if killNPCCnt > 0:
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAKillNPC, killNPCCnt)
# 结算逻辑最后重置数据
mainFightMgr.resetMainFightExDataRec()
@@ -1992,7 +2005,7 @@
funcLineID = turnFight.funcLineID
GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
if mapID != ChConfig.Def_FBMapID_Main:
- GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
+ GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s,turnNum=%s/%s" % (turnFight.costTime, mapID, funcLineID, turnFight.turnNum, turnFight.turnMax))
# 统计明细
batObjMgr = BattleObj.GetBatObjMgr()
@@ -2075,21 +2088,28 @@
ReportRoot = "C:\TurnFightReport"
dateStr = GameWorld.ChangeTimeNumToStr(int(time.time()), "%Y%m%d")
- ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID)
-
- GameWorld.DebugLog("ReportDir=%s" % ReportDir)
+ ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID, "%s" % turnFight.mapID)
if not os.path.exists(ReportDir):
os.makedirs(ReportDir)
else:
- shutil.rmtree(ReportDir)
- os.makedirs(ReportDir)
-
+ items = os.listdir(ReportDir)
+ for item in items:
+ fullPath = os.path.join(ReportDir, item)
+ try:
+ os.remove(fullPath)
+ except:
+ pass
+
saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
- GameWorld.DebugLog("saveFilePath=%s" % saveFilePath)
+ GameWorld.DebugLog("__saveBatBuffer=%s" % saveFilePath)
try:
- fp = open(saveFilePath, "w")
- fp.write(turnFight.batBuffer)
+ clientPack = ChPyNetSendPack.tagSCTurnFightReport()
+ clientPack.GUID = guid
+ clientPack.Report = turnFight.batBuffer
+ clientPack.Len = len(clientPack.Report)
+ fp = open(saveFilePath, "wb")
+ fp.write(clientPack.GetBuffer())
fp.close()
except:
return
--
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