From ca212ad097edfe324b5b6035e64cfbcf5146b044 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 10:50:22 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(突破单独配置所需武将等级,不需要满级才能突破;突破消耗物品改为支持多种物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  109 +++++-------------------------------------------------
 1 files changed, 10 insertions(+), 99 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 4f9b678..03bdf94 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -225,9 +225,6 @@
                         ("DWORD", "BreakLVAddPer", 0),
                         ("DWORD", "StarAddPer", 0),
                         ("list", "BookActAwardMoney", 0),
-                        ("DWORD", "BookInitAddPer", 0),
-                        ("DWORD", "BookStarAddPer", 0),
-                        ("DWORD", "BookBreakLVAddPer", 0),
                         ("list", "DismissReturnItems", 0),
                         ("list", "RecommendAwardMoney", 0),
                         ),
@@ -236,7 +233,8 @@
                         ("DWORD", "Quality", 1),
                         ("DWORD", "BreakLV", 1),
                         ("WORD", "LVMax", 0),
-                        ("list", "UPCostItem", 0),
+                        ("WORD", "UPLVNeed", 0),
+                        ("list", "UPCostItemList", 0),
                         ),
 
                 "HeroQualityAwake":(
@@ -1082,12 +1080,6 @@
                         ("BYTE", "SkillResist", 0),
                         ),
 
-                "BOSSFirstKill":(
-                        ("DWORD", "NPCID", 1),
-                        ("WORD", "PerPlayerMoneyAward", 0),
-                        ("list", "PersonFirstKillAward", 0),
-                        ),
-
                 "NPCShow":(
                         ("DWORD", "NPCID", 1),
                         ("DWORD", "MapID", 1),
@@ -1456,23 +1448,6 @@
                         ("BYTE", "ChooseItemCount", 0),
                         ("dict", "LibItemInfo", 0),
                         ("list", "NotifyItemNumList", 0),
-                        ),
-
-                "ActBossReborn":(
-                        ("DWORD", "CfgID", 1),
-                        ("char", "StartDate", 0),
-                        ("char", "EndDate", 0),
-                        ("BYTE", "ResetType", 0),
-                        ("WORD", "LVLimit", 0),
-                        ("BYTE", "TemplateID", 0),
-                        ),
-
-                "BossReborn":(
-                        ("BYTE", "TemplateID", 1),
-                        ("BYTE", "ID", 1),
-                        ("DWORD", "TotalTimes", 0),
-                        ("WORD", "SingleTimes", 0),
-                        ("dict", "Reward", 0),
                         ),
 
                 "ActRealmPoint":(
@@ -2476,16 +2451,13 @@
     def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
     def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
     def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
-    def GetInitAddPer(self): return self.attrTuple[3] #  上阵初始加成万分率 DWORD
-    def GetLVAddPer(self): return self.attrTuple[4] #  上阵每等级加成 DWORD
-    def GetBreakLVAddPer(self): return self.attrTuple[5] #  上阵每突破等级加成 DWORD
-    def GetStarAddPer(self): return self.attrTuple[6] #  上阵每星级加成 DWORD
+    def GetInitAddPer(self): return self.attrTuple[3] #  卡牌初始加成万分率 DWORD
+    def GetLVAddPer(self): return self.attrTuple[4] #  卡牌每等级加成 DWORD
+    def GetBreakLVAddPer(self): return self.attrTuple[5] #  卡牌每突破等级加成 DWORD
+    def GetStarAddPer(self): return self.attrTuple[6] #  卡牌每星级加成 DWORD
     def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
-    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
-    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
-    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
-    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
-    def GetRecommendAwardMoney(self): return self.attrTuple[12] #  阵容推荐激活奖励货币 类型|值 list
+    def GetDismissReturnItems(self): return self.attrTuple[8] #  遣散每星返还道具 [[物品ID,个数], ...] list
+    def GetRecommendAwardMoney(self): return self.attrTuple[9] #  阵容推荐激活奖励货币 类型|值 list
 
 # 武将品质突破表
 class IPY_HeroQualityBreak():
@@ -2497,7 +2469,8 @@
     def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
     def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
     def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
-    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
+    def GetUPLVNeed(self): return self.attrTuple[3] #  突破到下级需要等级 WORD
+    def GetUPCostItemList(self): return self.attrTuple[4] #  突破到下级消耗道具 list
 
 # 武将品质觉醒表
 class IPY_HeroQualityAwake():
@@ -3752,17 +3725,6 @@
     def GetCanAssist(self): return self.attrTuple[8] # 是否可协助 BYTE
     def GetSkillResist(self): return self.attrTuple[9] # 是否技能抵抗 BYTE
 
-# Boss首杀
-class IPY_BOSSFirstKill():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
-    def GetPerPlayerMoneyAward(self): return self.attrTuple[1] #  首杀全服玩家奖励灵石额度/人 WORD
-    def GetPersonFirstKillAward(self): return self.attrTuple[2] #  个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-
 # NPC秀表
 class IPY_NPCShow():
     
@@ -4312,33 +4274,6 @@
     def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE
     def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...}  0不限次数 dict
     def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list
-
-# BOSS复活活动时间表
-class IPY_ActBossReborn():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
-    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
-    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
-    def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
-    def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
-    def GetTemplateID(self): return self.attrTuple[5] # 模板编号 BYTE
-
-# BOSS复活表
-class IPY_BossReborn():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
-    def GetID(self): return self.attrTuple[1] # 活动条目ID BYTE
-    def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
-    def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
-    def GetReward(self): return self.attrTuple[4] # 奖励物品ID1 dict
 
 # 多倍修行点活动时间表
 class IPY_ActRealmPoint():
@@ -5675,7 +5610,6 @@
         self.__LoadFileData("DailyTask", onlyCheck)
         self.__LoadFileData("DailyLivenessReward", onlyCheck)
         self.__LoadFileData("BOSSInfo", onlyCheck)
-        self.__LoadFileData("BOSSFirstKill", onlyCheck)
         self.__LoadFileData("NPCShow", onlyCheck)
         self.__LoadFileData("MapRefreshNPC", onlyCheck)
         self.__LoadFileData("RuneCompound", onlyCheck)
@@ -5712,8 +5646,6 @@
         self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
         self.__LoadFileData("ActGodGift", onlyCheck)
         self.__LoadFileData("ActGodGiftAward", onlyCheck)
-        self.__LoadFileData("ActBossReborn", onlyCheck)
-        self.__LoadFileData("BossReborn", onlyCheck)
         self.__LoadFileData("ActRealmPoint", onlyCheck)
         self.__LoadFileData("TrialExchange", onlyCheck)
         self.__LoadFileData("AllPeopleParty", onlyCheck)
@@ -6699,13 +6631,6 @@
         self.CheckLoadData("BOSSInfo")
         return self.ipyBOSSInfoCache[index]
 
-    def GetBOSSFirstKillCount(self):
-        self.CheckLoadData("BOSSFirstKill")
-        return self.ipyBOSSFirstKillLen
-    def GetBOSSFirstKillByIndex(self, index):
-        self.CheckLoadData("BOSSFirstKill")
-        return self.ipyBOSSFirstKillCache[index]
-
     def GetNPCShowCount(self):
         self.CheckLoadData("NPCShow")
         return self.ipyNPCShowLen
@@ -6957,20 +6882,6 @@
     def GetActGodGiftAwardByIndex(self, index):
         self.CheckLoadData("ActGodGiftAward")
         return self.ipyActGodGiftAwardCache[index]
-
-    def GetActBossRebornCount(self):
-        self.CheckLoadData("ActBossReborn")
-        return self.ipyActBossRebornLen
-    def GetActBossRebornByIndex(self, index):
-        self.CheckLoadData("ActBossReborn")
-        return self.ipyActBossRebornCache[index]
-
-    def GetBossRebornCount(self):
-        self.CheckLoadData("BossReborn")
-        return self.ipyBossRebornLen
-    def GetBossRebornByIndex(self, index):
-        self.CheckLoadData("BossReborn")
-        return self.ipyBossRebornCache[index]
 
     def GetActRealmPointCount(self):
         self.CheckLoadData("ActRealmPoint")

--
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