From caba629e01f8f603b8e05f588688c40e82eb6c88 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 十一月 2025 16:44:33 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py |   11 +++++++++--
 1 files changed, 9 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 3829f22..c640cc3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -26,6 +26,7 @@
 import ItemControler
 import IPY_GameWorld
 import NetPackCommon
+import PlayerBeauty
 import PlayerArena
 import PlayerLLMJ
 import ItemCommon
@@ -121,12 +122,18 @@
     # 其他战利品掉落
     bootyDropNeedDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 1, {})
     bootyDropCntDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 2, {})
-    for itemID, dropUpper in DailyBootyUpperList:
+    for itemID, baseUpper in DailyBootyUpperList:
         if spaceCount <= 0:
             GameWorld.DebugLog("掉落背包已满!", playerID)
             break
-        if dropUpper <= 0:
+        if baseUpper <= 0:
             continue
+        dropUpper = baseUpper
+        addPer = 0
+        addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
+        if addPer:
+            dropUpper = int(baseUpper * (100 + addPer) / 100.0)
+            GameWorld.DebugLog("红颜提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s" % (itemID, baseUpper, addPer, dropUpper))
         todyDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
         if todyDropCnt >= dropUpper:
             GameWorld.DebugLog("战利品已达今日掉落上限! itemID=%s,todyDropCnt=%s >= %s" % (itemID, todyDropCnt, dropUpper), playerID)

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