From caba629e01f8f603b8e05f588688c40e82eb6c88 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 21 十一月 2025 16:44:33 +0800
Subject: [PATCH] 358 【内政】红颜系统-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 11 +++++++++--
1 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 3829f22..c640cc3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -26,6 +26,7 @@
import ItemControler
import IPY_GameWorld
import NetPackCommon
+import PlayerBeauty
import PlayerArena
import PlayerLLMJ
import ItemCommon
@@ -121,12 +122,18 @@
# 其他战利品掉落
bootyDropNeedDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 1, {})
bootyDropCntDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 2, {})
- for itemID, dropUpper in DailyBootyUpperList:
+ for itemID, baseUpper in DailyBootyUpperList:
if spaceCount <= 0:
GameWorld.DebugLog("掉落背包已满!", playerID)
break
- if dropUpper <= 0:
+ if baseUpper <= 0:
continue
+ dropUpper = baseUpper
+ addPer = 0
+ addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
+ if addPer:
+ dropUpper = int(baseUpper * (100 + addPer) / 100.0)
+ GameWorld.DebugLog("红颜提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s" % (itemID, baseUpper, addPer, dropUpper))
todyDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
if todyDropCnt >= dropUpper:
GameWorld.DebugLog("战利品已达今日掉落上限! itemID=%s,todyDropCnt=%s >= %s" % (itemID, todyDropCnt, dropUpper), playerID)
--
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