From cb452abc7bcda94073cfe0d136e831252374853d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 19:30:57 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC成长表增加等级字段;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py |  117 +++++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 94 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
index 2933ce4..e73d917 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
@@ -15,53 +15,124 @@
 #"""Version = 2024-10-29 17:30"""
 #-------------------------------------------------------------------------------
 
-import GameWorld
-import PlayerControl
-import PlayerFamily
 import ChConfig
+import GameWorld
+import CrossPlayer
+import PlayerControl
+import PlayerFamilyZhenbaoge
+import PlayerFamily
+import DBDataMgr
+import random
 import time
 
-## GM命令执行入口
-#  @param curPlayer 当前玩家
-#  @param msgList 参数列表 [addSkillID]
-#  @return None
-#  @remarks 函数详细说明.
+def GetGMServerIDList(curPlayer):
+    ## 获取命令额外发送到其他服务器,如跨服
+    crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+    if crossServerID:
+        GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
+        return [crossServerID]
+    GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
+    return []
+
 def OnExec(curPlayer, msgList):
     
+    isMainServer = GameWorld.IsMainServer()
     if not msgList:
-        GameWorld.DebugAnswer(curPlayer, "重置仙盟珍宝阁: Zhenbaoge 0")
+        if not isMainServer:
+            return
+        GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
+        GameWorld.DebugAnswer(curPlayer, "重置公会珍宝阁: Zhenbaoge 0")
         GameWorld.DebugAnswer(curPlayer, "重置今日状态值: Zhenbaoge d")
-        GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间: Zhenbaoge ft x分钟前")
+        GameWorld.DebugAnswer(curPlayer, "设置退公会时间: Zhenbaoge ft x分钟前")
         GameWorld.DebugAnswer(curPlayer, "新增假砍价数据: Zhenbaoge 次数 [随机A值 至B值]")
         GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
         return
     
-    if not curPlayer.GetFamilyID():
-        GameWorld.DebugAnswer(curPlayer, "没有仙盟")
+    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+    if not crossPlayer:
         return
     
-    isSendGameServer = False
-    
+    familyID = crossPlayer.GetFamilyID()
+    if not familyID:
+        GameWorld.DebugAnswer(crossPlayer, "没有仙盟")
+        return
     value1 = msgList[0]
-    if value1 == 0:
-        isSendGameServer = True
-        
-    elif value1 == "d":
+    
+    # 默认本服执行的
+    if value1 == "d":
+        if not isMainServer:
+            return
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
-        PlayerFamily.Sync_ZhenbaogeInfo(curPlayer)
+        PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
         GameWorld.DebugAnswer(curPlayer, "重置珍宝阁玩家今日状态OK")
         return
     
     elif value1 == "ft":
+        if not isMainServer:
+            return
         minutes = msgList[1] if len(msgList) > 1 else 0
         leaveFamilyTimeEx = int(time.time()) - minutes * 60
         PlayerControl.SetLeaveFamilyTimeEx(curPlayer, leaveFamilyTimeEx)
         GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间:%s" % GameWorld.ChangeTimeNumToStr(leaveFamilyTimeEx))
         return
     
-    else:
-        isSendGameServer = True
+    if isMainServer:
+        crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+        if crossServerID:
+            # 本服公会已互通不再执行本服命令
+            return
         
-    return isSendGameServer
-
+    # 本服、跨服通用
+    familyMgr = DBDataMgr.GetFamilyMgr()
+    curFamily = familyMgr.FindFamily(familyID)
+    if not curFamily:
+        GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
+        return
+    
+    if GameWorld.IsCrossServer():
+        zoneID = familyMgr.GetFamilyZoneID(familyID)
+        GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
+        
+    if value1 == 0:
+        PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
+        GameWorld.DebugAnswer(crossPlayer, "重置仙盟珍宝阁OK")
+        return
+    
+    #添加假砍价
+    gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
+    if not gActionData:
+        GameWorld.DebugAnswer(crossPlayer, "请先重置珍宝阁")
+        return
+    
+    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
+    actionCount = familyAction.Count()
+    
+    fackCount = value1
+    randValue1 = msgList[1] if len(msgList) > 1 else 0
+    randValue2 = msgList[2] if len(msgList) > 2 else 0
+    syncActionDataList = [gActionData]
+    startFackID = 1000 + actionCount
+    FakeName = GameWorld.GbkToCode("假名字")
+    for fackID in range(startFackID, startFackID + fackCount):
+        
+        playerID = fackID
+        playerName = "%s%s" % (FakeName, fackID)
+        
+        if randValue1 and randValue2 and randValue1 <= randValue2:     
+            cutPrice = random.randint(randValue1, randValue2)
+        else:
+            cutPrice = PlayerFamilyZhenbaoge.CalcCutPrice(curFamily, gActionData, playerID)
+            
+        if not cutPrice:
+            continue
+        
+        actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
+        syncActionDataList.append(actionData)
+        nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
+        GameWorld.DebugAnswer(crossPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
+        
+    PlayerFamily.SendFamilyAction(syncActionDataList)
+    nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
+    GameWorld.DebugAnswer(crossPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
+    return

--
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