From cb452abc7bcda94073cfe0d136e831252374853d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 07 二月 2026 19:30:57 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC成长表增加等级字段;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py | 117 +++++++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 94 insertions(+), 23 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
index 2933ce4..e73d917 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
@@ -15,53 +15,124 @@
#"""Version = 2024-10-29 17:30"""
#-------------------------------------------------------------------------------
-import GameWorld
-import PlayerControl
-import PlayerFamily
import ChConfig
+import GameWorld
+import CrossPlayer
+import PlayerControl
+import PlayerFamilyZhenbaoge
+import PlayerFamily
+import DBDataMgr
+import random
import time
-## GM命令执行入口
-# @param curPlayer 当前玩家
-# @param msgList 参数列表 [addSkillID]
-# @return None
-# @remarks 函数详细说明.
+def GetGMServerIDList(curPlayer):
+ ## 获取命令额外发送到其他服务器,如跨服
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
+ return [crossServerID]
+ GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
+ return []
+
def OnExec(curPlayer, msgList):
+ isMainServer = GameWorld.IsMainServer()
if not msgList:
- GameWorld.DebugAnswer(curPlayer, "重置仙盟珍宝阁: Zhenbaoge 0")
+ if not isMainServer:
+ return
+ GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
+ GameWorld.DebugAnswer(curPlayer, "重置公会珍宝阁: Zhenbaoge 0")
GameWorld.DebugAnswer(curPlayer, "重置今日状态值: Zhenbaoge d")
- GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间: Zhenbaoge ft x分钟前")
+ GameWorld.DebugAnswer(curPlayer, "设置退公会时间: Zhenbaoge ft x分钟前")
GameWorld.DebugAnswer(curPlayer, "新增假砍价数据: Zhenbaoge 次数 [随机A值 至B值]")
GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
return
- if not curPlayer.GetFamilyID():
- GameWorld.DebugAnswer(curPlayer, "没有仙盟")
+ crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
+ if not crossPlayer:
return
- isSendGameServer = False
-
+ familyID = crossPlayer.GetFamilyID()
+ if not familyID:
+ GameWorld.DebugAnswer(crossPlayer, "没有仙盟")
+ return
value1 = msgList[0]
- if value1 == 0:
- isSendGameServer = True
-
- elif value1 == "d":
+
+ # 默认本服执行的
+ if value1 == "d":
+ if not isMainServer:
+ return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
- PlayerFamily.Sync_ZhenbaogeInfo(curPlayer)
+ PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
GameWorld.DebugAnswer(curPlayer, "重置珍宝阁玩家今日状态OK")
return
elif value1 == "ft":
+ if not isMainServer:
+ return
minutes = msgList[1] if len(msgList) > 1 else 0
leaveFamilyTimeEx = int(time.time()) - minutes * 60
PlayerControl.SetLeaveFamilyTimeEx(curPlayer, leaveFamilyTimeEx)
GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间:%s" % GameWorld.ChangeTimeNumToStr(leaveFamilyTimeEx))
return
- else:
- isSendGameServer = True
+ if isMainServer:
+ crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
+ if crossServerID:
+ # 本服公会已互通不再执行本服命令
+ return
- return isSendGameServer
-
+ # 本服、跨服通用
+ familyMgr = DBDataMgr.GetFamilyMgr()
+ curFamily = familyMgr.FindFamily(familyID)
+ if not curFamily:
+ GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
+ return
+
+ if GameWorld.IsCrossServer():
+ zoneID = familyMgr.GetFamilyZoneID(familyID)
+ GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
+
+ if value1 == 0:
+ PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
+ GameWorld.DebugAnswer(crossPlayer, "重置仙盟珍宝阁OK")
+ return
+
+ #添加假砍价
+ gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
+ if not gActionData:
+ GameWorld.DebugAnswer(crossPlayer, "请先重置珍宝阁")
+ return
+
+ familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
+ actionCount = familyAction.Count()
+
+ fackCount = value1
+ randValue1 = msgList[1] if len(msgList) > 1 else 0
+ randValue2 = msgList[2] if len(msgList) > 2 else 0
+ syncActionDataList = [gActionData]
+ startFackID = 1000 + actionCount
+ FakeName = GameWorld.GbkToCode("假名字")
+ for fackID in range(startFackID, startFackID + fackCount):
+
+ playerID = fackID
+ playerName = "%s%s" % (FakeName, fackID)
+
+ if randValue1 and randValue2 and randValue1 <= randValue2:
+ cutPrice = random.randint(randValue1, randValue2)
+ else:
+ cutPrice = PlayerFamilyZhenbaoge.CalcCutPrice(curFamily, gActionData, playerID)
+
+ if not cutPrice:
+ continue
+
+ actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
+ syncActionDataList.append(actionData)
+ nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
+ GameWorld.DebugAnswer(crossPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
+
+ PlayerFamily.SendFamilyAction(syncActionDataList)
+ nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
+ GameWorld.DebugAnswer(crossPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
+ return
--
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