From cc207773cbedb51c20300a87c62529ace416b086 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 九月 2025 19:23:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(无敌支持,免疫伤害、dot、控制;小怪技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |   38 +++++++++++++++++++++++++-------------
 1 files changed, 25 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 6203538..2297e4b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -47,7 +47,7 @@
         if not connSkillTypeID and connSkill:
             connSkillTypeID = connSkill.GetSkillTypeID()
             
-        if connSkill:
+        if connSkill and self._batObj.GetID() == connSkill.GetObjID():
             skillID = connSkill.GetSkillID()
             skillManager = self._batObj.GetSkillManager()
             # 非对象身上的技能,读取本技能被动触发的效果,一般是主技能拆分的子技能
@@ -493,7 +493,8 @@
     
 class PySkill():
     
-    def __init__(self, ipyData):
+    def __init__(self, ipyData, objID):
+        self._objID = objID # 该技能谁的
         self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
         self._calcTime = 0
         self._remainTime = 0
@@ -518,6 +519,7 @@
         self.ClearHurtObj()
         return
     
+    def GetObjID(self): return self._objID
     def GetSkillID(self): return self._skillData.GetSkillID()
     def GetSkillTypeID(self): return self._skillData.GetSkillTypeID()
     def GetSkillLV(self): return self._skillData.GetSkillLV()
@@ -622,7 +624,8 @@
 class SkillManager():
     ## 战斗对象技能管理器
     
-    def __init__(self):
+    def __init__(self, batObj):
+        self._batObj = batObj
         self._skillList = [] # 技能列表 [PySkill, ...]
         self._skillDict = {} # {skillID:PySkill, ...}
         return
@@ -661,7 +664,7 @@
             self.__deleteSkill(curSkill)
             
         # 学新技能
-        curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData)
+        curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData, self._batObj.GetID())
         self._skillDict[skillID] = curSkill
         self._skillList.append(curSkill)
         return curSkill
@@ -703,7 +706,7 @@
         self._kvDict = {} # 自定义kv字典
         self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
         self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
-        self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager)
+        self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
         self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
         self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
         self._lastHurtValue = 0
@@ -723,9 +726,10 @@
         self._initAttrDict = initAttrDict
         self._batAttrDict = {}
         self._batAttrDict.update(initAttrDict)
+        self.__onUpdBatAttr()
         self._skillTempAttrDict = {}
-        self._xp = initXP
-        self._hp = initAttrDict.get(ChConfig.AttrID_MaxHP, 1)
+        self.SetXP(initXP, False)
+        self.SetHPFull(False)
         TurnBuff.RefreshBuffAttr(self)
         TurnPassive.RefreshPassive(self)
         return
@@ -749,6 +753,7 @@
     def ResetBattleEffect(self):
         self._batAttrDict = {}
         self._batAttrDict.update(self._initAttrDict)
+        self.__onUpdBatAttr()
         return self._batAttrDict
     
     def GetTFGUID(self): return self.tfGUID # 所属的某场战斗
@@ -814,14 +819,11 @@
             if self._buffMgr.IsInBuffState(state):
                 return True
         return False
-    def IsInState(self, state):
-        ## 是否处于指定状态下
-        return self._buffMgr.IsInBuffState(state)
     
     def IsInControlled(self):
         ## 是否被控制中
         for state in ChConfig.InControlledStateList:
-            if self.IsInState(state):
+            if self._buffMgr.IsInBuffState(state):
                 return True
         return False
     
@@ -853,14 +855,16 @@
     def SetDead(self):
         self._isAlive = False
         self._hp = 0
-    def GetMaxHP(self): return self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0)
+    def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
     def SetMaxHP(self, maxHP, isNotify=False):
+        maxHP = int(maxHP)
         self._batAttrDict[ChConfig.AttrID_MaxHP] = maxHP
         if isNotify:
             NotifyObjInfoRefresh(self, ChConfig.AttrID_MaxHP, maxHP)
         return
     def GetHP(self): return self._hp
     def SetHP(self, hp, isNotify=False):
+        hp = int(hp)
         self._hp = hp
         if isNotify:
             NotifyObjInfoRefresh(self, ChConfig.AttrID_HP, hp)
@@ -868,6 +872,7 @@
     def SetHPFull(self, isNotify=True): self.SetHP(self.GetMaxHP(), isNotify)
     def GetXP(self): return self._xp
     def SetXP(self, xp, isNotify=True):
+        xp = int(xp)
         self._xp = xp
         if isNotify:
             NotifyObjInfoRefresh(self, ChConfig.AttrID_XP, xp)
@@ -883,7 +888,14 @@
             value += self._skillTempAttrDict[attrID] # 支持正负值
             #value = max(1, value)
         return value
-    def SetBatAttrValue(self, attrID, value): self._batAttrDict[attrID] = value
+    def SetBatAttrValue(self, attrID, value):
+        self._batAttrDict[attrID] = value
+        self.__onUpdBatAttr()
+        return
+    def __onUpdBatAttr(self):
+        for attrID in [ChConfig.AttrID_MaxHP]:
+            self._batAttrDict[attrID] = int(self._batAttrDict.get(attrID, 0))
+        return
     def AddSkillTempAttr(self, attrID, value):
         ## 增加技能临时属性,支持正负值
         # @param value: 正值-加属性;负值-减属性

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