From cc207773cbedb51c20300a87c62529ace416b086 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 九月 2025 19:23:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(无敌支持,免疫伤害、dot、控制;小怪技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 93 +++++++++++++++++++++++++++-------------------
1 files changed, 54 insertions(+), 39 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index bfc75ea..d6271f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -55,7 +55,6 @@
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
-import PlayerEquipDecompose
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
@@ -82,18 +81,12 @@
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActRechargePrize
-import PlayerActGarbageSorting
-import PlayerActXianXiaMJ
-import PlayerActGubao
-import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActRechargeRebateGold
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
-import PlayerActHorsePetFeast
-import PlayerActBossTrial
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
@@ -128,11 +121,10 @@
import PlayerLove
import GameObj
import PlayerChangeJob
-import PlayerGuaji
import PlayerFace
import PlayerChatBox
import PlayerXiangong
-import PlayerMineArea
+import PlayerGoldRush
import PlayerActLoginNew
import PlayerActBuyCountGift
import PlayerActLunhuidian
@@ -659,16 +651,10 @@
# 通知设置的被动功法
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- #装备分解
- #PlayerEquipDecompose.PlayerLogin(curPlayer)
# 极品白拿
PlayerFreeGoods.OnLogin(curPlayer)
# BOSS复活活动
PlayerBossReborn.OnLogin(curPlayer)
- # boss历练
- PlayerActBossTrial.OnPlayerLogin(curPlayer)
- # 骑宠盛宴活动
- PlayerActHorsePetFeast.OnLogin(curPlayer)
# 周狂欢活动
PlayerWeekParty.OnLogin(curPlayer)
# 购买次数礼包活动
@@ -691,14 +677,6 @@
PlayerFeastTravel.OnPlayerLogin(curPlayer)
# 登录奖励活动
PlayerActLogin.OnLogin(curPlayer)
- # 垃圾分类活动
- PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
- # 仙匣秘境活动
- PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
- # 古宝养成活动
- PlayerActGubao.OnPlayerLogin(curPlayer)
- # 骑宠养成活动
- PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
# 炼器活动
PlayerActLianqi.OnPlayerLogin(curPlayer)
# 天帝礼包活动
@@ -788,8 +766,7 @@
PlayerZhanling.OnPlayerLogin(curPlayer)
PlayerTask.OnPlayerLogin(curPlayer)
PlayerTree.OnPlayerLogin(curPlayer)
- PlayerMineArea.OnPlayerLogin(curPlayer)
- PlayerGuaji.OnPlayerLogin(curPlayer)
+ PlayerGoldRush.OnPlayerLogin(curPlayer)
PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
PlayerTalk.OnPlayerLogin(curPlayer)
@@ -826,6 +803,8 @@
# 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
EventReport.WriteEvent_Entry(curPlayer, 4)
#EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
+
+ curPlayer.SetFightPoint(1) # 初始化为1倍消耗
#---补满血满魔---
GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
@@ -853,6 +832,9 @@
PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
PlayerHero.OnPlayerFirstLogin(curPlayer)
+
+ #淘金初始化
+ PlayerGoldRush.InitGoldEnergy(curPlayer)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
return
@@ -918,14 +900,6 @@
# 同步排行榜
PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
- # boss凭证
- PlayerActBossTrial.OnMixFirstLogin(curPlayer)
- # 仙匣秘境
- PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
- # 古宝养成
- PlayerActGubao.OnMixFirstLogin(curPlayer)
- # 骑宠养成
- PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
# 重置玩家改名次数
#UpdatePlayerName.ResetChangeNameCnt(curPlayer)
return
@@ -3313,9 +3287,6 @@
# 活跃放置奖励
elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
PlayerActivity.GetActivityPlaceReward(curPlayer)
- # 挂机奖励
- elif rewardType == ChConfig.Def_RewardType_Guaji:
- PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx)
# 仙树免费减时
elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
PlayerTree.FreeReduceTreeLVTime(curPlayer)
@@ -3445,9 +3416,6 @@
#战令奖励
elif rewardType == ChConfig.Def_RewardType_Zhanling:
PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)
- #福地聚宝盆奖励
- elif rewardType == ChConfig.Def_RewardType_MineTreasure:
- PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx)
#玩法前瞻奖励
elif rewardType == ChConfig.Def_RewardType_GameNotice:
OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
@@ -4086,3 +4054,50 @@
#PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
return
+#// A0 08 查看通用记录 #tagCSViewGameRec
+#
+#struct tagCSViewGameRec
+#{
+# tagHead Head;
+# WORD RecType; //记录类型
+# DWORD RecID; //自定义记录ID
+#};
+def OnViewGameRec(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ recType = clientData.RecType
+ recID = clientData.RecID
+ if recType not in ShareDefine.Def_GameRecTypeList:
+ return
+ if recType in ShareDefine.Def_ViewGameRecSelfList:
+ recID = curPlayer.GetPlayerID()
+ recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
+ SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
+ return
+
+def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
+ recList = []
+ for recData in recDataList:
+ if not recData:
+ continue
+ rec = ChPyNetSendPack.tagSCGameRec()
+ rec.Time = recData.GetTime()
+ rec.Value1 = recData.GetValue1()
+ rec.Value2 = recData.GetValue2()
+ rec.Value3 = recData.GetValue3()
+ rec.Value4 = recData.GetValue4()
+ rec.Value5 = recData.GetValue5()
+ rec.Value6 = recData.GetValue6()
+ rec.Value7 = recData.GetValue7()
+ rec.Value8 = recData.GetValue8()
+ rec.UserData = recData.GetUserData()
+ rec.UserDataLen = len(rec.UserData)
+ recList.append(rec)
+
+ clientPack = ChPyNetSendPack.tagSCGameRecInfo()
+ clientPack.Clear()
+ clientPack.RecType = recType
+ clientPack.RecID = recID
+ clientPack.RecList = recList
+ clientPack.Count = len(clientPack.RecList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
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