From cc207773cbedb51c20300a87c62529ace416b086 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 九月 2025 19:23:35 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(无敌支持,免疫伤害、dot、控制;小怪技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 37 +++++++++++++++++++++----------------
1 files changed, 21 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 848bf14..caf58b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -24,7 +24,6 @@
import PlayerGMOper
import OperControlManager
import ShareDefine
-import PlayerGameWallow
import ReadChConfig
import PlayerDienstgrad
import IpyGameDataPY
@@ -43,6 +42,7 @@
import PlayerFace
import PlayerBackup
import PlayerOnline
+import PlayerGoldRush
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -867,11 +867,8 @@
# @remarks 刷新玩家在线时间
def ProcessPlayer_OnlineTime(curPlayer, tick):
if not CommonCheckTick(curPlayer, tick, ChConfig.TYPE_Player_Tick_PlayerOnlineTime):
- return
+ return
- #处理防沉迷在线时间,
- PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
-
return
@@ -1009,6 +1006,7 @@
#放在刷buff前
#ProcessPassiveSkill(curPlayer, tick)
+ ProcessPlayerSecond(curPlayer, tick)
ProcessPlayerMinute(curPlayer, tick)
PlayerOnline.GetOnlinePlayer(curPlayer).DoRefreshRoleAttr()
@@ -1037,19 +1035,9 @@
#副本相关时间处理
#PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
- #挂机收益
- #PlayerGuaji.ProcessGuaji(curPlayer)
-
#恶意攻击时间处理
#AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
- #成就
- PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
- #限时抢购
- PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
- #地图经验
- #ProcessAreaExp(curPlayer, tick)
- #神秘商店刷新
- FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+
#活跃放置
#PlayerActivity.ProcessActivityPlace(curPlayer)
#自定义场景
@@ -1062,6 +1050,23 @@
#CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
return
+def ProcessPlayerSecond(curPlayer, tick):
+ #玩家每秒处理,玩家Process可能每秒多次,所以增加一个每秒处理的,减少执行次数
+ lastTick = curPlayer.GetDictByKey("ProcessPlayerSecond")
+ if tick - lastTick < 1000:
+ return
+ curPlayer.SetDict("ProcessPlayerSecond", tick)
+
+ #成就
+ PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
+ #限时抢购
+ PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+ #神秘商店刷新
+ FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+ #淘金
+ PlayerGoldRush.OnProcess(curPlayer)
+ return
+
def ProcessPlayerMinute(curPlayer, tick):
#玩家每分钟处理
lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_Minute)
--
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