From cc2207557c22a88475e28f6a05a416c0fa97e527 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 18:53:15 +0800
Subject: [PATCH] 1111 删除不需要内容;
---
/dev/null | 374 -----------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 7 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 35 -----
3 files changed, 0 insertions(+), 416 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 7c24f06..dbb4529 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -2109,43 +2109,8 @@
#副本ID转换
Def_FB_MapID = {
'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡
- 'FamilyWar':[Def_FBMapID_FamilyWar], # 仙盟联赛
- 'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇
- 'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss
- 'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔
- 'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道
- 'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本
- 'DuJie':[Def_FBMapID_DuJie], #渡劫
- 'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府
- 'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境)
- 'GodArea':[Def_FBMapID_GodArea],#古神禁地
- 'PersonalBoss':[Def_FBMapID_PersonalBoss],#个人BOSS
- 'FamilyParty':[Def_FBMapID_FamilyParty],#仙盟宴会
- 'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#宗门试炼
- 'ChaosDemon':[Def_FBMapID_ChaosDemon], #混乱妖域
- 'KillDevil':[Def_FBMapID_KillDevil], #讨伐妖魔
- 'QueenRelics':[Def_FBMapID_QueenRelics], #娲皇遗迹
- 'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #上古战场
- 'Guard':[Def_FBMapID_Guard], #守护副本
- 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
- 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
- #'ArenaBattle':[Def_FBMapID_ArenaBattle],#竞技场战斗
- #'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
- #'CrossChampionship':[Def_FBMapID_CrossChampionship], #跨服排位
- 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
- 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
- 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
- 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
- 'SkyTower':[Def_FBMapID_SkyTower],#天星塔
- 'RealmTower':[Def_FBMapID_RealmTower],#境界塔
- 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
- 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
- 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
- 'Love':[Def_FBMapID_Love],#情缘副本
- 'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场
'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
'MineArea':[Def_TFMapID_MineArea], #福地
- 'MirrorBattle':MirrorBattleMapIDList, #镜像切磋
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
deleted file mode 100644
index c650ce8..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ /dev/null
@@ -1,374 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package GameWorldLogic.FBProcess.GameLogic_CrossDemonKing
-#
-# @todo:本服、跨服妖王
-# @author hxp
-# @date 2019-04-13
-# @version 1.0
-#
-# 详细描述: 本服、跨服妖王
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2019-04-13 11:00"""
-#-------------------------------------------------------------------------------
-
-import FBCommon
-import GameWorld
-import ItemCommon
-import IPY_GameWorld
-import IpyGameDataPY
-import PlayerFairyDomain
-import GameWorldProcess
-import PlayerControl
-import ShareDefine
-import PyGameData
-import NPCCommon
-import ChConfig
-import ChItem
-import ItemControler
-
-FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
-FBDict_IsPlayerOver = 'IsPlayerOver_%s' #玩家是否已经结算掉落的,参数playerID
-
-g_ownerInfo = {} # 归属者信息 {funcLineID:[ownerID, ownerName], }
-
-## 是否需要做进入副本通用检查条件逻辑,默认需要检查
-def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
- curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
- return curState != PlayerFairyDomain.FDEventState_Visiting
-
-## 是否能够通过活动查询进入
-def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
- curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
- return curState in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]
-
-## 进入跨服副本注册数据前逻辑
-## @return: 是否可以注册前往跨服副本,次函数中可以写一些扣除消耗逻辑等
-def OnRegEnterCrossFB(curPlayer, mapID, lineID):
- curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
- if curState == PlayerFairyDomain.FDEventState_CanVisit:
- return PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
-
- if curState == PlayerFairyDomain.FDEventState_Visiting:
- return True
-
- return False
-
-def GetCurFBLineBOSSID(mapID=-1, lineID=-1):
- #该分线刷的BOSSID
- if mapID == -1:
- mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
- if lineID == -1:
- lineID = GetCurFBFuncLineID()
- if mapID == -1 or lineID == -1:
- return 0
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
- if not ipyData:
- return 0
- bossID = ipyData.GetBossID()
- return bossID
-
-def GetCurFBFuncLineID():
- ## 获取本线路功能线路ID
- if GameWorld.IsCrossServer():
- return FBCommon.GetCrossDynamicLineMapFuncLineID()
- return GameWorld.GetGameWorld().GetPropertyID() - 1
-
-def GetCurFBLineZoneID():
- ## 获取本线路所属跨服分区
- if GameWorld.IsCrossServer():
- return FBCommon.GetCrossDynamicLineMapZoneID()
- return 0
-
-## 进副本
-def DoEnterFB(curPlayer, tick):
- playerID = curPlayer.GetPlayerID()
- zoneID = GetCurFBLineZoneID()
- funcLineID = GetCurFBFuncLineID()
- bossID = GetCurFBLineBOSSID(lineID=funcLineID)
- GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s" % (zoneID, funcLineID, bossID), playerID)
- PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
- if not GameWorld.IsCrossServer():
- PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, ChConfig.Def_FBMapID_DemonKing, funcLineID, PlayerFairyDomain.FDEventState_Visiting)
-
- gameFB = GameWorld.GetGameFB()
- ## 副本已经结束,但是没有结算掉落的玩家直接通知结束
- if gameFB.GetGameFBDictByKey(FBDict_IsOver) and not gameFB.GetGameFBDictByKey(FBDict_IsPlayerOver % playerID):
- __NotifyFBOver(curPlayer, 0)
- return
-
-## 副本总逻辑计时器
-def OnProcess(tick):
- gameFB = GameWorld.GetGameFB()
- overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
- if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
- GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
- FBCommon.DoLogic_FBKickAllPlayer()
- return
-
- return
-
-## 关闭副本
-def OnCloseFB(tick):
- global g_ownerInfo
- funcLineID = GetCurFBFuncLineID()
- g_ownerInfo.pop(funcLineID, None)
- GameWorld.GetGameWorld().SetPropertyID(0)
- return
-
-## 玩家退出副本
-def DoExitFB(curPlayer, tick):
- gameFB = GameWorld.GetGameFB()
- overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
- gameWorld = GameWorld.GetGameWorld()
- #最后一人退出副本则关闭地图
- if overTick and gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
- GameWorldProcess.CloseFB(tick)
-
- return
-
-##玩家主动离开副本.
-def DoPlayerLeaveFB(curPlayer, tick):
-
- gameWorld = GameWorld.GetGameWorld()
- #最后一人退出副本则关闭地图
- if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
- GameWorldProcess.CloseFB(tick)
-
- return
-
-## 是否副本复活
-def OnPlayerReborn():
- return True
-
-## 获得副本帮助信息
-def DoFBHelp(curPlayer, tick):
- return
-
-def DoFB_Npc_KillNPC(attacker, curNPC, tick):
- __FBNPCOnKilled(curNPC, tick)
- return
-def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
- __FBNPCOnKilled(curNPC, tick)
- return
-
-## 执行副本杀怪逻辑
-def __FBNPCOnKilled(curNPC, tick):
- global g_ownerInfo
-
- bossID = curNPC.GetNPCID()
- funcLineID = GetCurFBFuncLineID()
- if bossID != GetCurFBLineBOSSID(lineID=funcLineID):
- return
-
- zoneID = GetCurFBLineZoneID()
- gameFB = GameWorld.GetGameFB()
- gameFB.SetGameFBDict(FBDict_IsOver, tick)
-
- ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
- ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) if ownerType == ChConfig.Def_NPCHurtTypePlayer else 0
-
- isCrossServer = GameWorld.IsCrossServer()
- mapID = ChConfig.Def_FBMapID_CrossDemonKing if isCrossServer else ChConfig.Def_FBMapID_DemonKing
- GameWorld.Log("击杀妖王: zoneID=%s,mapID=%s,funcLineID=%s,ownerID=%s,bossID=%s" % (zoneID, mapID, funcLineID, ownerID, bossID))
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
- if not ipyData:
- return
- eventID = ipyData.GetID()
- ownerName = ""
- dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
-
- serverGroupIDList = []
- msgInfo = {}
- playerManager = GameWorld.GetMapCopyPlayerManager()
- for index in xrange(playerManager.GetPlayerCount()):
- curPlayer = playerManager.GetPlayerByIndex(index)
- if not curPlayer:
- continue
- playerID = curPlayer.GetPlayerID()
- gameFB.SetGameFBDict(FBDict_IsPlayerOver % playerID, 1)
- isOwner = playerID == ownerID
- if isOwner:
- ownerName = curPlayer.GetPlayerName()
- giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
- GameWorld.Log("玩家奖励: %s" % giveItemList, playerID)
- ChItem.DoMapDropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
- #curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
- if not isCrossServer:
- PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
- else:
- serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
- if serverGroupID not in serverGroupIDList:
- serverGroupIDList.append(serverGroupID)
- msgInfo[playerID] = [serverGroupID, mapID, funcLineID]
-
- g_ownerInfo[funcLineID] = [ownerID, ownerName]
-
- if msgInfo:
- GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBEnd, msgInfo, serverGroupIDList)
-
- return
-
-## 结束跨服副本
-def OnEndCrossFB(curPlayer, mapID, lineID, exData):
- PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
- return
-
-def OnPickUpItem(curPlayer, curItem, tick):
- mapItemType = curItem.GetType()
- if mapItemType == ChConfig.Def_ItemType_Money:
- return
- playerID = curPlayer.GetID()
- isEquip = ItemCommon.CheckItemIsEquip(curItem)
- jsonItem = ItemCommon.GetJsonItem(curItem)
- if playerID in PyGameData.g_fbPickUpItemDict:
- if isEquip or jsonItem.get("IsAuctionItem"):
- PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
- else:
- isIn = False
- for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:
- if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsAuctionItem") == jsonItem.get("IsAuctionItem"):
- itemInfo["Count"] = itemInfo.get("Count", 1) + jsonItem.get("Count", 1)
- isIn = True
- break
- if not isIn:
- PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
- else:
- PyGameData.g_fbPickUpItemDict[playerID] = [jsonItem]
-
- playerItemCount = 0
- mapItemManager = GameWorld.GetMapItemManager()
- for index in xrange(mapItemManager.GetMapItemCount()):
- mapItem = mapItemManager.GetMapItemByIndex(index)
- if not mapItem or mapItem.IsEmpty():
- continue
-
- # 还有属于自己的东西没捡不通知结束
- if mapItem.GetOwnerID() == curPlayer.GetPlayerID():
- playerItemCount += 1
-
- isItemAllPickUp = (playerItemCount <= 1)
- if not isItemAllPickUp:
- return
-
- __NotifyFBOver(curPlayer, 1)
- return
-
-def __NotifyFBOver(curPlayer, isPass):
- global g_ownerInfo
- playerID = curPlayer.GetPlayerID()
- mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
- funcLineID = GetCurFBFuncLineID()
- leaveTick = FBCommon.GetFBLineStepTime(mapID, funcLineID) * 1000
- ownerID, ownerName = g_ownerInfo.get(funcLineID, [0, ""])
- jsonItemList = PyGameData.g_fbPickUpItemDict.pop(playerID, [])
- overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName, FBCommon.Over_itemInfo:jsonItemList}
- FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
- curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
- return
-
-## 客户端进入自定义场景
-def OnEnterCustomScene(curPlayer, mapID, lineID):
- PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
- return
-
-## 自定义场景副本击杀NPC
-def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
-
- bossID = curNPC.GetNPCID()
- funcLineID = lineID
- curBossID = GetCurFBLineBOSSID(lineID=funcLineID)
- curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
- GameWorld.DebugLog("自定义场景击杀NPC: mapID=%s,lineID=%s,bossID=%s,curBossID=%s,eventState=%s"
- % (mapID, lineID, bossID, curBossID, curState))
- if bossID != curBossID:
- return
-
- playerID = curPlayer.GetPlayerID()
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
- if not ipyData:
- return
- eventID = ipyData.GetID()
- eventFBType = ipyData.GetEventFBType()
- if eventFBType != PlayerFairyDomain.FDEventFBType_Client:
- GameWorld.DebugLog(" 非前端本,不能掉落!", playerID)
- return
- if curState != PlayerFairyDomain.FDEventState_Visiting:
- GameWorld.DebugLog(" 非寻访中,不能掉落!", playerID)
- return
- PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
- PlayerControl.SetCustomMap(curPlayer, 0, 0)
-
- isOwner = True
- giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
- NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, bossID)
-
- isPass = 1
- overDict = {FBCommon.Over_ownerID:playerID, FBCommon.Over_ownerName:curPlayer.GetPlayerName(),
- FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
- FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
- return
-
-def __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner):
- giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, eventID)
- if giveItemList:
- return giveItemList
-
- # 没有定制奖励则取常规奖励
- # [[归属者随机次数, 非归属随机次数, [[权重,[物品ID,个数,是否拍品]], ...]], ...]
-
- giveItemList = []
- awardList = FBCommon.GetFBLineReward(mapID, lineID)
- for awardInfo in awardList:
- ownerCount, otherCount, itemWeightList = awardInfo
- if isOwner:
- if not ownerCount:
- continue
- randCount = ownerCount
- else:
- if not otherCount:
- continue
- randCount = otherCount
- realWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemWeightList, 1)
- if not realWeightList:
- continue
-
- for _ in xrange(randCount):
- itemInfo = GameWorld.GetResultByWeightList(realWeightList)
- itemID, itemCount, isAuctionItem = itemInfo
- if not itemID:
- continue
- giveItemList.append([itemID, itemCount, isAuctionItem])
-
- return giveItemList
-
-## 可否扫荡
-def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
- curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
- if curState not in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]:
- GameWorld.DebugLog("缥缈无法扫荡! 不存在该事件或无法进入! mapID=%s,lineID=%s,curState=%s" % (mapID, lineID, curState))
- return False
- return True
-
-## 扫荡结果
-def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
- playerID = curPlayer.GetPlayerID()
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
- if not ipyData:
- return
- eventID = ipyData.GetID()
- PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
-
- isOwner = True
- giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner)
- ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
-
- isPass = 1
- overDict = {FBCommon.Over_ownerID:playerID, FBCommon.Over_ownerName:curPlayer.GetPlayerName(),
- FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList), FBCommon.Over_isSweep:1}
- FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
- return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index ea3ffb9..b8b6056 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -49,7 +49,6 @@
import PyGameData
import PlayerFeastTravel
import PlayerActTurntable
-import GameLogic_CrossDemonKing
import PlayerCostRebate
import PlayerActLunhuidian
import PlayerActGarbageSorting
@@ -1385,12 +1384,6 @@
# 需要动态分布线路的地图,发送到跨服服务器进行分配
if mapID in ChConfig.Def_CrossDynamicLineMap:
extendInfo = {}
- if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
- bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
- if not bossID:
- return
- extendInfo["BossID"] = bossID
-
msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
if extendInfo:
msgDict.update(extendInfo)
--
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