From cc67f06bbf1bd011da40d20456d36ab2f0b667f9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 10:54:18 +0800
Subject: [PATCH] 16 卡牌服务端(删除家族仓库)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  167 ++++++++++++++++++++-----------------------------------
 1 files changed, 62 insertions(+), 105 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index dccc516..f88214d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -214,13 +214,17 @@
 Def_CalcAttr_MainEquip, # 主装备 1
 Def_CalcAttr_HeroBook, # 武将图鉴 2
 Def_CalcAttr_Realm, # 官职 3
-) = range(4)
+Def_CalcAttr_Gubao, # 古宝 4
+Def_CalcAttr_HJG, # 幻境阁 5
+) = range(6)
 
 CalcAttrName = {
                 Def_CalcAttr_LV:"主公等级",
                 Def_CalcAttr_MainEquip:"主装备",
                 Def_CalcAttr_HeroBook:"武将图鉴",
                 Def_CalcAttr_Realm:"官职",
+                Def_CalcAttr_Gubao:"古宝",
+                Def_CalcAttr_HJG:"幻境阁",
                 }
 
 ##-----------------------------------------------------------------------------------------------
@@ -470,12 +474,11 @@
 Def_ItemID_GongdePoint = 530               # 直接给功德点
 Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
 Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
-Def_ItemID_SuccessScore = 590               # 直接给成就积分
 Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                            Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                            Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
-                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore,
+                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
                            Def_ItemID_FamilyFlagWarPoint]
 # 货币类型对应直接给货币物品ID
 MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
@@ -665,7 +668,6 @@
 Def_Effect_ItemGiveMoney = 264    #通用给货币道具,A值数量,B值货币类型
 Def_Effect_GuajiAward = 266    #直接给挂机收益,A值分钟
 Def_Effect_ItemCount = 267     #自动转化为对应物品ID的个数,不存背包
-Def_Effect_GubaoPiece = 270     #古宝碎片效果ID, A值-古宝ID
 Def_Effect_TrainRealmLV = 272     #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
 Def_Effect_TiandaoQiyun = 273   #增加天道树气运;A值-增加值   效果值B: 领取是否默认直接使用
 Def_Effect_Face = 274   #头像物品;A值-头像ID
@@ -2915,12 +2917,6 @@
     Def_GameWallow_LV_Max,
 )= range(0, 10)
 
-#---物品卖给商店商店类型记录---
-(
-    Def_ShopType_NpcShop,     #NPC商店
-    Def_ShopType_LongSale,    #远程贩售
-) = range(1, 2+1)
-
 # 回合攻击战斗类型
 (
 TurnBattleType_Normal, # 常规攻击 0
@@ -3127,7 +3123,6 @@
 Def_PlayerKey_BuyItemCnt = "BuyItemCnt"  # 购买物品数量
 Def_PlayerKey_SpeedHorse = "SpeedHorse"  # 骑乘时附加移动速度值
 Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState"  # 查询开服奖励状态
-Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick"  # 战盟仓库操作tick
 
 Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex'  # 指定账号生成卡类型
 Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType'  # 查询的新手卡类型
@@ -3136,7 +3131,6 @@
 Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState"    #持续性buff连击处理状态
 Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState'  # 等级奖励领奖查询状态
 Def_PlayerKey_StoreQueryState = 'StoreQueryState'  # 商店全服购买次数查询状态
-Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime'  # 神秘商店刷新时间
 #===============================================================================
 # # 持续性buff伤害处理连击技能ID列表
 # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3312,11 +3306,7 @@
 Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186'  # 是否提示过vip升级可加入贵宾俱乐部信息
 Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187'  # py自定义玩家状态
 Def_Player_Dict_FamilyLV = 'FamilyLV_189'  # 玩家帮会等级
-Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196"  # 角色改名次数
-Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198"  # 改名物品在背包的位置
-Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199"  # 改名锁
-Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex"  # 改名物品在背包的位置
-Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName"  # 改名锁
+Def_Player_Rename = "Rename"  # 是否已改名过
 Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
 Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
 Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s"  # 仙盟今日捐献次数,参数(捐献类型)
@@ -3332,6 +3322,7 @@
 
 Def_PDict_TreasureFreeCount = "TreasureFreeCount_%s"  # 寻宝今日已使用免费次数, 参数(寻宝类型)
 Def_PDict_TreasureCount = "TreasureCount_%s"  # 寻宝次数, 参数(寻宝类型)
+Def_PDict_TreasureCountEx = "TreasureCountEx_%s"  # 第x次x抽必出,按第x次单抽、10连抽记录, 参数(寻宝类型)
 Def_PDict_TreasureCountToday = "TreasureCountToday_%s"  # 今日寻宝次数, 参数(寻宝类型)
 Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
 Def_PDict_TreasureCntAward = "TreasureCntAward_%s"  # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
@@ -3374,11 +3365,6 @@
 Def_PDict_LoginDayAward = "PLoginDayAward"  # 累计登陆领取情况
 Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
 Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s"   # 采集NPCID对应对应采集总次数,%sNPCID
-Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
-Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
-Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
-Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # 神秘商店已手动刷新次数
-Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # 神秘商店等级段刷新次数
 Def_PDict_MoneyMinus = "MoneyMinus_%s"  # 货币对应负值, 参数[货币类型]
 Def_PDict_Currency = "PlayerCurrency_%s"  # 自定义货币类型, 参数[自定义货币类型]
 Def_PDict_UseMoneyTotal = "UseMoneyTotal_%s"  # 累计消耗货币, 参数[货币类型]
@@ -3401,10 +3387,6 @@
 Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
 Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPC已攻击次数, 参数(NPCID)
 
-Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # 红包邀请领取
-Def_PDict_RedPacketGetState = "RedPacketGetState"  # 红包领取状态
-Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt"  # 抢红包次数
-
 Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
 
 Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
@@ -3426,6 +3408,11 @@
 
 Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
 Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
+
+#商城
+Def_PDict_ShopBuyCnt = "ShopBuyCnt_%s"  # 商店商品已购买次数,参数(商品ID)
+Def_PDict_ShopRandUnlock = "ShopRandUnlock_%s"  # 商店随机刷新解锁的商品ID解锁状态,参数(key编号)
+Def_PDict_ShopRefreshCnt = "ShopRefreshCnt_%s"  # 今日已刷新次数,参数(商店类型)
 
 # 签到
 Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
@@ -3583,6 +3570,16 @@
 Def_PDict_WishingWellItem = "WishingWellItem_%s_%s"  # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
 Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s"  # 物品数量记录 参数(类型,物品数据)
 
+# 称号
+Def_PDict_TitleState = "TitleState_%s"  # 称号状态,参数(key编号)
+Def_PDict_TitleEndTime = "TitleEndTime_%s"  # 称号到期时间戳,0为永久,参数(称号ID)
+Def_PDict_TitleStar = "TitleStar_%s"  # 称号星级,参数(称号ID)
+
+# 形象
+Def_PDict_ModelState = "ModelState_%s"  # 形象状态,参数(key编号)
+Def_PDict_ModelEndTime = "ModelEndTime_%s"  # 形象到期时间戳,0为永久,参数(形象ID)
+Def_PDict_ModelStar = "ModelStar_%s"  # 形象星级,参数(形象ID)
+
 #头像
 Def_PDict_FaceState = "FaceState_%s"  # 头像状态,参数(key编号)
 Def_PDict_FaceEndTime = "FaceEndTime_%s"  # 头像到期时间戳,0为永久,参数(头像ID)
@@ -3592,7 +3589,7 @@
 Def_PDict_FacePicStar = "FacePicStar_%s"  # 头像框星级,参数(头像框ID)
 
 #聊天气泡
-Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s"  # 聊天气泡状态, 参数(key编号)
+Def_PDict_ChatBoxState = "ChatBoxState_%s"  # 聊天气泡状态, 参数(key编号)
 Def_PDict_ChatBoxEndTime = "ChatBoxEndTime_%s"  # 到期时间戳,0为永久,参数(气泡ID)
 Def_PDict_ChatBoxStar = "ChatBoxStar_%s"  # 星级,参数(气泡ID)
 Def_PDict_EmojiPackState = "EmojiPackState_%s"  # 表情包状态,参数(key编号)
@@ -3771,9 +3768,6 @@
 Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s"  #觉醒等级*100+外观索引  参数(类型,关联ID) 1-坐骑 2-灵宠
 Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s"  #经验  参数(类型,关联ID) 1-坐骑 2-灵宠
 
-# 称号
-Def_PDict_TitleStar = "TitleStar_%s"  # 称号星级,参数(称号ID)
-
 # 符印
 Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState"  # 符印解锁状态
 Def_PDict_Rune_Data = "Rune_Data_%s"  # 符印镶嵌数据, 参数(第几孔)
@@ -3790,36 +3784,6 @@
 
 Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx]
 
-# 每日活跃度
-Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
-Def_PDict_Activity_AddTotal = "Activity_AddTotal_%s"  # 活跃度类型对应获得活跃度总
-Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # 当前总活跃值(不可消耗)
-Def_PDict_ActivityAwardRecord = "ActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
-Def_PDict_Activity_AwardStage = "Activity_AwardStage"  # 当前活跃奖励阶段,对应不同境界段
-Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # 多倍活动额外获得的修行点
-
-# 活跃放置
-Def_PDict_ActivityCountTotal = "ActivityCountTotal"  # 累计活跃放置修炼次数
-Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint"  # 当前总活跃值(可消耗)
-Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # 活跃放置开始time值
-Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # 活跃放置剩余进行次数
-Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置本次启动已累计奖励次数
-Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置历史总共累计奖励次数
-Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # 奖励物品个数
-Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # 奖励物品ID,参数(index)
-Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # 奖励物品个数,参数(index)
-Def_PDict_ActivityPlaceExpCount = "ActivityPlaceExpCount" # 活跃放置获得exp次数
-Def_PDict_ActivityPlaceTodayExp = "ActivityPlaceTodayExp" # 活跃放置今日获得exp
-Def_PDict_ActivityPlaceTodayExpPoint = "ActivityPlaceTodayExpPoint" # 活跃放置昨日获得exp 扩展值
-Def_PDict_ActivityPlaceYestorDayExp = "ActivityPlaceYestorDayExp" # 活跃放置昨日获得exp
-Def_PDict_ActivityPlaceYestorDayExpPoint = "ActivityPlaceYestorDayExpP" # 活跃放置昨日获得exp 扩展值
-
-# 每日活动
-Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # 每日活动今日完成次数 参数每日活动ID
-Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
-Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s"  # 每日活动今日物品增加次数 参数每日活动ID
-Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # 每日活动本周完成次数 参数每日活动ID
-
 # 投资理财
 Def_PDict_InvestTime = "InvestTime_%s"  # 投资时的时间,参数为投资类型
 Def_PDict_InvestProgress = "InvestProgress_%s_%s"  # 投资可领奖进度值,参数为(投资类型, key编号)
@@ -3828,13 +3792,8 @@
 Def_PDict_InvestKeyCount = 3 # key编号数
 
 # 成就 Def_PDictType_Success
-Def_PDict_Success_AwardRecord = "Succ_AwardRecord_%s" # 成就领奖记录,参数(key编号),按索引位存储0-未领,1-已领
-Def_PDict_Success_LastDay = "Succ_LastDay_%s" # 连续类型上一次更新进度时的开服天数,参数(成就编号)
-Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
-Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
-Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
-Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #成就通行证领奖状态,参数(key编号),按索引位存储0-未领,1-已领
-Def_PDict_Success_ScoreAward = "Succ_ScoreAward" # 成就积分奖励记录,按索引位存储0-未领,1-已领
+Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
+Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
 
 # 通天令
 Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
@@ -3886,19 +3845,6 @@
 Def_PDict_Boss_KillCntItemAddCnt = "Boss_KillCntItemAddCnt_%s" # 物品增加的当日可杀世界boss次数<%s-索引>
 Def_PDict_Boss_KillCntBuyCnt = "Boss_KillCntBuyCnt_%s" # 当日可杀世界boss次数的购买次数<%s-索引>
 
-#仙盟红包
-Def_PDict_FamilyRedPacketGoldLimit = "FmlRedPacketGoldLimit"  # 仙盟钻石红包已发额度
-Def_PDict_FamilyRedPacketCache = "FamilyRedPacketCache%s"  # 仙盟红包待发放记录参数索引
-Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney"  # 开服红包已抢数量
-Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt"  # 开服红包可抢次数
-Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
-Def_PDict_ServerRedPacketGrabCnt = "ServerRedPacketGrabCnt"  # 今日已抢全服红包次数
-
-#节日红包
-Def_PDict_FeastRedPacketActID = "FeastRedPacketActID"  # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
-Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney"  # 节日红包已抢数量
-Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt"  # 节日红包可抢次数
-
 #境界
 Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
 Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
@@ -3938,9 +3884,7 @@
 Def_PDict_CharmLV = "CharmLV"  # 魅力等级
 
 #古宝
-Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s"  # 古宝等级信息,参数(古宝ID),等级*100+星级
-Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s"  # 古宝效果物品进度,参数(古宝ID, 效果类型)
-Def_PDict_GubaoPiece  = "GubaoPiece_%s"  # 古宝碎片数,参数(古宝ID)
+Def_PDict_GubaoInfo = "Gubao_%s"  # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
 
 #神通
 Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s"  # 神通等级信息,参数(神通ID),阶级*100+等级
@@ -3958,11 +3902,23 @@
 Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
 Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
 
+#历练秘笈
+Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
+Def_PDict_LLMJExp = "LLMJExp" # 秘笈今日已额外获得经验
+Def_PDict_LLMJDecompose = "LLMJDecompose" # 秘笈今日已额外获得分解货币
+
 #任务,每个任务组有且仅有一个进行中的任务
 Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
 Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
 Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
 Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
+
+#每日任务,按任务类型累加进度
+Def_PDict_DailyTaskValue = "DTaskV_%s_%s" # 任务类型进度,参数(任务类型, 条件信息)
+Def_PDict_DailyTaskState = "DTaskState" # 每日任务是否已领取奖励,按任务ID二进制位存储是否已领取
+Def_PDict_ActivityTotal = "ActivityTotal"  # 今日累计获得活跃度
+Def_PDict_ActivityAward = "ActivityAward"  # 活跃度奖励领取记录,按二进制位标识
+Def_PDict_ActivityWeek = "ActivityWeek"  # 每周活跃奖励第x轮,默认0第1轮
 
 #淘金
 Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
@@ -3990,6 +3946,7 @@
 Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
 Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
 Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
+Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
 
 #天子考验
 Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
@@ -4339,7 +4296,7 @@
 Def_Cost_Transport, # 传送 25
 Def_Cost_Treasure, # 寻宝
 Def_Cost_FamilyBroadcast, # 家族公告
-Def_Cost_FamilyRedPacket, # 发家族钻石红包
+Def_Cost_28, # 发家族钻石红包
 Def_Cost_EnterFB, # 进入副本
 Def_Cost_GameServer, # GameServer 30
 Def_Cost_FreeGoods, # 极品白拿
@@ -4354,9 +4311,9 @@
 Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
 Def_Cost_CrossRealmPK, # 跨服PK
 Def_Cost_LuckyTreasure, #幸运鉴宝
-Def_Cost_MysteryShopRefresh, # 神秘商店刷新
+Def_Cost_43, # 神秘商店刷新
 Def_Cost_AuctionBid, # 拍卖行竞价
-Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
+Def_Cost_45, # 购买活动次数 45
 Def_Cost_46, # 副本买buff
 Def_Cost_CreatFamily, # 创建仙盟
 Def_Cost_BuyKillBossCnt, #购买boss次数
@@ -4384,13 +4341,13 @@
 Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
 
 # 消费返利不处理的消费类型列表
-CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
+CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods,
                           Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 
 # 可在跨服中消费的类型列表
 MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
 #内部仙玉不能用的消费类型列表
-UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
+UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_AuctionBid]
 # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
 # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
 #     .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4439,7 +4396,6 @@
 Def_Cost_Rename:"Rename",
 Def_Cost_SkillLvUp:"SkillLvUp",
 Def_Cost_FamilyBroadcast:"FamilyBroadcast",
-Def_Cost_FamilyRedPacket:"FamilyRedPacket",
 Def_Cost_FreeGoods:"FreeGoods",
 Def_Cost_DogzEquipPlus:"DogzEquipPlus",
 Def_Cost_RuneHole:"RuneHole",
@@ -4451,9 +4407,7 @@
 Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
 Def_Cost_CrossRealmPK:"CrossRealmPK",
 Def_Cost_LuckyTreasure:"LuckyTreasure",
-Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
 Def_Cost_AuctionBid:"AuctionBid",
-Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
 Def_Cost_CreatFamily:"CreatFamily",
 Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
 Def_Cost_EquipStar:"EquipStar",
@@ -4483,7 +4437,7 @@
 Def_GiveMoney_Bourse, # 交易所 10
 Def_GiveMoney_GoldInvest, # 绑钻投资
 Def_GiveMoney_12, # 资源找回
-Def_GiveMoney_RedPacket, # 红包
+Def_GiveMoney_13, # 红包
 Def_GiveMoney_RefineGift, # 炼制奖励
 Def_GiveMoney_Mail, # 邮件(补偿) 15
 Def_GiveMoney_RuneDecompose, # 符印
@@ -4520,7 +4474,6 @@
 Def_GiveMoney_Pickup:"Pickup",
 Def_GiveMoney_Bourse:"Bourse",
 Def_GiveMoney_GoldInvest:"GoldInvest",
-Def_GiveMoney_RedPacket:"RedPacket",
 Def_GiveMoney_RefineGift:"RefineGift",
 Def_GiveMoney_Mail:"Mail",
 Def_GiveMoney_RuneDecompose:"RuneDecompose",
@@ -4559,7 +4512,7 @@
 ItemGive_OpenServerCampaign, # 开服活动
 ItemGive_CTG, # CTG
 ItemGive_DiceEx, # 我要天机 15
-ItemGive_FamilyStore, # 仙盟宝库
+ItemGive_16, # 仙盟宝库
 ItemGive_Refine, # 炼丹
 ItemGive_Chests, # 宝箱
 ItemGive_TrialExchange, # 宗门兑换
@@ -4585,7 +4538,6 @@
                     ItemGive_OpenServerCampaign:"OpenServerCampaign",
                     ItemGive_CTG:"CTG",
                     ItemGive_DiceEx:"DiceEx",
-                    ItemGive_FamilyStore:"FamilyStore",
                     ItemGive_Refine:"Refine",
                     ItemGive_Chests:"Chests",
                     ItemGive_TrialExchange:"TrialExchange",
@@ -4615,7 +4567,7 @@
 ItemDel_AttrFruit, # 属性道具
 ItemDel_AddBourseItem, # 上架交易所
 ItemDel_EquipDecompose, # 装备分解
-ItemDel_FamilyStore, # 捐献装备 20
+ItemDel_20, # 捐献装备 20
 ItemDel_Treasure, # 寻宝
 ItemDel_WingExp, # 翅膀精炼经验
 ItemDel_StoneUpgrade, # 宝石升级
@@ -4666,7 +4618,6 @@
                    ItemDel_AttrFruit:"AttrFruit",
                    ItemDel_AddBourseItem:"AddBourseItem",
                    ItemDel_EquipDecompose:"EquipDecompose",
-                   ItemDel_FamilyStore:"FamilyStore",
                    ItemDel_Treasure:"Treasure",
                    ItemDel_WingExp:"WingExp",
                    ItemDel_StoneUpgrade:"StoneUpgrade",
@@ -4786,7 +4737,7 @@
 VIPPrivilege_20,    #20 暮光神庙购买次数
 VIPPrivilege_21,    #21 仙界秘境 - 副本总表统一处理
 VIPPrivilege_22,    #22 宗门试炼购买次数
-VIPPrivilege_FamilyGoldPack,    #23 仙盟钻石红包
+VIPPrivilege_23,    #23 仙盟钻石红包
 VIPPrivilege_BoursePwd,    #24 集市上架使用密码
 VIPPrivilege_25,    #25 封魔坛购买次数 - 副本总表统一处理
 VIPPrivilege_26,    #26 VIP被动技能孔——VIP4专属被动技能孔
@@ -4967,8 +4918,8 @@
 # 游戏功能奖励定义
 (
 Def_RewardType_Activity,  # 活跃度奖励 0
-Def_RewardType_1,  # 1
-Def_RewardType_ChampionFamilyDailyReward,  # 仙盟联赛冠军仙盟每日俸禄奖励 2
+Def_RewardType_DailyTask,  # 每日任务奖励 1
+Def_RewardType_LLMJLVUp,  # 历练秘笈升级 2
 Def_RewardType_XMZZWinCnt,  # 仙魔之争胜利场数奖励 3
 Def_RewardType_FamilyDayAward,  # 仙盟每日福利奖励 4
 Def_RewardType_LVAward,  # 玩家等级奖励5
@@ -5016,7 +4967,7 @@
 Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
 Def_RewardType_GameNotice, #玩法前瞻奖励 48
 Def_RewardType_EnterGroup, #加群奖励49
-Def_RewardType_ShediaoRedpacket, #射雕红包奖励 50
+Def_RewardType_50, #射雕红包奖励 50
 Def_RewardType_ShediaoEquip, #射雕装备奖励 51
 Def_RewardType_CAAllRecharge, #跨服全民充值奖励 52
 Def_RewardType_CrossYaomoBossHurt, #跨服妖魔boss伤害奖励 53
@@ -5025,7 +4976,7 @@
 Def_RewardType_SponsorDaily, #赞助星级每日奖励 56
 Def_RewardType_SponsorStar, #赞助星级礼包奖励 57
 Def_RewardType_GubaoItemEff, #古宝特殊效果物品奖励 58
-Def_RewardType_SuccessScore, #成就积分奖励 59
+Def_RewardType_Success, #成就奖励 59
 Def_RewardType_BuyOne, #买一送多活动免费奖励 60
 Def_RewardType_CustomAward, #自定义奖励 61
 Def_RewardType_RealmXXZL, #境界修仙之路奖励 62
@@ -5274,9 +5225,6 @@
     PowerDownType_GatherSoul:'GatherSoul',
     }
 
-# CTG ID 定义
-Def_CTGID_SuccessPassport = 117 # 成就通行证
-
 # 通天令任务类型定义
 TTLTaskTypeList = (
 TTLTaskType_Activity, # 获取日常活跃度x 1
@@ -5299,6 +5247,15 @@
 TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
 ) = range(1, 1 + 18)
 
+# 每日任务类型
+DailyTaskList = (
+DailyTask_KillNPC, # 击败X只怪物 1
+DailyTask_EquipDecompose, # 分解装备x次 2
+DailyTask_HeroCall, # 武将招募 3
+DailyTask_Arena, # 演武场 4
+DailyTask_GoldRush, # 淘金 5
+) = range(1, 1 + 5)
+
 # 任务类型定义
 TaskTypeList = (
 TaskType_MainLevel, # 主线过关到xxx 1

--
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