From cc67f06bbf1bd011da40d20456d36ab2f0b667f9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 10:54:18 +0800
Subject: [PATCH] 16 卡牌服务端(删除家族仓库)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 15 ++++++++-------
1 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 34881db..a696439 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -611,7 +611,7 @@
CDBPlayerRefresh_ProDefHPPer, # 生命上限换算为防护值的百分比 165
CDBPlayerRefresh_ProDefAbsorb, # 防护盾吸收伤害百分比
CDBPlayerRefresh_FamilyContribution, # 战盟贡献度
-CDBPlayerRefresh_FamilyStoreScore, # 战盟仓库积分
+CDBPlayerRefresh_168, # 战盟仓库积分
CDBPlayerRefresh_Rune, # 符印精华点
CDBPlayerRefresh_RuneSplinters, # 符印碎片 170
CDBPlayerRefresh_RealmPoint, # 境界修炼点
@@ -705,7 +705,7 @@
CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
-CDBPlayerRefresh_262, # 凭证积分 262
+CDBPlayerRefresh_HeroSoul, # 将魂 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264
CDBPlayerRefresh_265, # 骑宠养成积分 265
@@ -734,7 +734,7 @@
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
-TYPE_Price_FamilyStoreScore = 10 # 战盟仓库积分
+TYPE_Price_10 = 10 # 战盟仓库积分
TYPE_Price_RealmPoint = 13 # 境界修炼点
TYPE_Price_Ysog = 14 # 魔精
TYPE_Price_FamilyCoin = 15 # 仙盟公会贡献币
@@ -761,7 +761,7 @@
TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
TYPE_Price_Xiantao = 41 # 仙桃/战锤
TYPE_Price_Lingyu = 42 # 灵玉/将星玉髓
-TYPE_Price_43 = 43 # boss历练凭证积分
+TYPE_Price_HeroSoul = 43 # 将魂
TYPE_Price_GatherSoul = 44 # 聚魂精华
TYPE_Price_45 = 45 # 骑宠养成积分
TYPE_Price_46 = 46 # 古宝养成积分
@@ -777,7 +777,7 @@
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
- 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
+ 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
98:"代币时效", 99:"代币"
}
#MoneyNameDict = {
@@ -794,7 +794,6 @@
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
- TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
TYPE_Price_Rune:CDBPlayerRefresh_Rune,
TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
@@ -815,6 +814,7 @@
TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
+ TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
@@ -842,7 +842,8 @@
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 10 # 官爵,境界
GameFuncID_Family = 11 # 战盟,仙盟
-GameFuncID_Arena = 27 # 竞技场
+GameFuncID_Shop = 16 # 商城,坊市
+GameFuncID_Arena = 27 # 竞技场
# 以下为暂时无用的
GameFuncID_Wing = -1 # 翅膀 3
--
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