From cdb001b8065cf4bcfe63b82bf8c03ae48b362e7b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 19 三月 2026 12:02:09 +0800
Subject: [PATCH] 493 【活动内容】武将登场-服务端(招募武将非首次获得不广播设定仅针对常规招募;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   40 +++++++++-------------------------------
 1 files changed, 9 insertions(+), 31 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 54ae28a..b47dad3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,30 +27,22 @@
 import PlayerCoin
 import PlayerControl
 import PlayerFamily
-import PlayerLoginDayAward
 import NPCCommon
 import FunctionNPCCommon
 import PlayerGoldGift
 import PlayerActivity
 import FBCommon
-import PlayerFreeGoods
 import ChItem
-import GameLogic_Tianzi
 import PlayerGoldInvest
-import PlayerActTurntable
 import PlayerActTask
 import PlayerActBuyCountGift
-import PlayerActLoginNew
 import PlayerOfflineSupport
-import PlayerWishingWell
 import PlayerTreasure
 import PlayerZhanling
-import PlayerLove
 import IpyGameDataPY
 import PlayerArena
 import PyGameData
 import OpenServerActivity
-import PlayerXiangong
 import PlayerBillboard
 import PlayerViewCache
 import GameFuncComm
@@ -58,6 +50,7 @@
 import PlayerHero
 import PlayerTree
 import PlayerLLMJ
+import PlayerHJG
 import DBDataMgr
 
 import datetime
@@ -82,14 +75,11 @@
 
 def DoLogic_OnDay(tick):
     GameWorld.Log("MapServer -> OnDay!")
-    #副本OnDay事件响应
-    #FBLogic.OnDay(tick)
     
     OpenServerActivity.OnDay()
-    #仙盟
+    FBLogic.OnDay()
     PlayerFamily.FamilyOnDay()
     PlayerArena.OnDay()
-    GameLogic_Tianzi.OnDay()
     
     PlayerOfflineSupport.OnDay()
     playerManager = GameWorld.GetPlayerManager()
@@ -135,6 +125,7 @@
 def DoLogic_OnWeek(tick):
     GameWorld.Log("MapServer -> OnWeek!")
     
+    FBLogic.OnWeek()
     PlayerArena.OnWeek()
     
     playerManager = GameWorld.GetPlayerManager()
@@ -146,8 +137,6 @@
         
         PlayerOnWeek(curPlayer)
         
-    #副本OnWeek事件响应
-    FBLogic.OnWeek(tick)
     return
 
 def DoLogic_OnMonth(tick):
@@ -210,11 +199,13 @@
     if not centerEventValue:
         centerEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
     playerEventValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnCrossEvent)
-    if not playerEventValue:
-        playerEventValue = centerEventValue
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
+    #第一次也要执行一次
+    #if not playerEventValue:
+    #    playerEventValue = centerEventValue
+    #    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnCrossEvent, centerEventValue)
         
     if playerEventValue == centerEventValue and not gmEvent:
+        GameWorld.DebugLog("玩家与跨服中心事件值相同不处理! playerEventValue=%s,centerEventValue=%s" % (playerEventValue, centerEventValue))
         return
     
     centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
@@ -280,8 +271,6 @@
     
     #OnDay时清除每日签到的信息
     PlayerSignDay.SignDayOnDay(curPlayer)
-    # 累计登陆礼包登陆次数刷新
-    PlayerLoginDayAward.NotePlayerLoginDayCnt(curPlayer)
     
     #------------------------------------------------------------------------------ 
     
@@ -294,18 +283,13 @@
     #寻宝
     PlayerTreasure.OnDay(curPlayer)
     PlayerGoldGift.OnDay(curPlayer)
-    #转盘
-    PlayerActTurntable.PlayerOnDay(curPlayer)
-    #情缘
-    PlayerLove.DoPlayerOnDay(curPlayer)
-    #仙宫
-    PlayerXiangong.PlayerOnDay(curPlayer)
     PlayerControl.PlayerOnDay(curPlayer)
     ChPlayer.PlayerOnDay(curPlayer)
     PlayerActivity.OnDay(curPlayer)
     PlayerLLMJ.PlayerOnDay(curPlayer)
     FunctionNPCCommon.ShopItemOnDay(curPlayer)
     OpenServerActivity.PlayerOnDay(curPlayer)
+    PlayerHJG.PlayerOnDay(curPlayer)
     
     # 特殊时间点X点过天
     #elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -314,8 +298,6 @@
     PlayerFamily.PlayerOnDay(curPlayer)
     # 重置物品每日使用次数
     ChItem.ResetItemUseCntToday(curPlayer)
-    # 极品白拿
-    PlayerFreeGoods.OnDay(curPlayer)
     #采集次数重置
     NPCCommon.PlayerOnDay(curPlayer)
     #竞技场
@@ -323,12 +305,8 @@
     
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnDay(curPlayer, onEventType)
-    #许愿池
-    PlayerWishingWell.OnDay(curPlayer)
     #任务活动
     PlayerActTask.OnDay(curPlayer)
-    #登录活动
-    PlayerActLoginNew.OnDay(curPlayer)
     #购买次数礼包
     PlayerActBuyCountGift.OnDay(curPlayer, onEventType)
     return

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