From ce0a83412688ef2e63507eb4394db214152b85c0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 14 一月 2026 09:46:36 +0800
Subject: [PATCH] 389 流向记录(武将招募流向;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   51 +++++++++------------------------------------------
 1 files changed, 9 insertions(+), 42 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 74383d5..6d5129b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -33,7 +33,6 @@
 import PlayerGubao
 import PyGameData
 import PlayerHero
-import ObjPool
 
 import math
 import time
@@ -484,6 +483,12 @@
     
     itemType = curItem.GetType()
     itemID = curItem.GetItemTypeID()
+    
+    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
+        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
+        #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
+        return False
+    
     itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
     if itemType in itemTypeMinColorDict:
         minColor = itemTypeMinColorDict[itemType]
@@ -497,11 +502,6 @@
         or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):
         #GameWorld.DebugLog("需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
         return True
-    
-    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
-        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
-        #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
-        return False
     
     #if itemType == ChConfig.Def_ItemType_Rune:
     #    return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
@@ -855,39 +855,6 @@
             return True
         if itemID not in ChConfig.Def_TransformItemIDList:
             return False
-        if itemID == ChConfig.Def_ItemID_SilverMoney:
-            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SP:
-            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GoldPaper:
-            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict)
-        elif itemID == ChConfig.Def_ItemID_RealmPoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
-        elif itemID == ChConfig.Def_ItemID_BossReborn:
-            msgStr = str(itemCount)
-            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
-        elif itemID == ChConfig.Def_ItemID_Ysog:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SoulDust:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SoulCore:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
-        elif itemID == ChConfig.Def_ItemID_Honor:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GoldMoney:
-            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
-        elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
-        elif itemID == ChConfig.Def_ItemID_BTGMPoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GuShenMoney:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GongdePoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
-        elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -1011,7 +978,7 @@
         #itemFactory = GameWorld.GetItemFactory()
         #isBind = tagItem.GetIsBind()
         # 目前暂只记录放入背包的
-        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul, ShareDefine.rptDogzItem]:
+        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptHero, IPY_GameWorld.rptIdentify, ShareDefine.rptMGTuiyan]:
             isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
         putResult = False
         
@@ -1264,7 +1231,7 @@
         itemCount = GetItemCountByID(curPlayer, itemID)
         if not itemCount and not force:
             continue
-        countInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCount)
+        countInfo = ChPyNetSendPack.tagMCAutoItemCount()
         countInfo.Clear()
         countInfo.ItemID = itemID
         countInfo.ItemCount = itemCount
@@ -1273,7 +1240,7 @@
     if not itemCountList:
         return
     
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCountRefresh)
+    clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
     clientPack.Clear()
     clientPack.ItemCountList = itemCountList
     clientPack.Count = len(clientPack.ItemCountList)

--
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