From ce1444c541211107fa3300d75982ae36589b5451 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 15:01:22 +0800
Subject: [PATCH] 165 【挑战】天子的考验-服务端(优化生命条变更时B419同步最新当前生命最大生命;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py | 10 ++++++----
1 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
index e3abe52..f700730 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -27,6 +27,7 @@
import ShareDefine
import PlayerMail
import DBDataMgr
+import TurnSkill
import ObjPool
def OnDay():
@@ -90,7 +91,7 @@
return {}
return __getBossAttrDict(ipyDataList[0])
-def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer):
+def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
# @return: 可否被正常击杀
@@ -120,11 +121,12 @@
GameWorld.Log("天子考验全部血条被击杀! totalHPMax=%s,statDefValueTotal=%s" % (totalHPMax, statDefValueTotal))
return True
- gameObj.SetMaxHP(ipyDataNow.GetMaxHP(), True)
- gameObj.SetHP(hp, True)
+ gameObj.SetMaxHP(ipyDataNow.GetMaxHP(), False)
+ gameObj.SetHP(hp, False)
GameWorld.DebugLog("更新NPC血条: hpNum=%s,hp=%s/%s, statDefValueTotal=%s" % (hpNum, gameObj.GetHP(), gameObj.GetMaxHP(), statDefValueTotal))
+ TurnSkill.Sync_HPRefresh(turnFight, gameObj)
turnFight.SetDict("hpNum", hpNum)
- turnFight.syncHelp({"hpNum":hpNum})
+ #turnFight.syncHelp({"hpNum":hpNum})
gameObj.UpdInitBatAttr(__getBossAttrDict(ipyDataNow))
return False
--
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