From cf4fbaaefd4f56ac35e0a99f91664c4a12a9cb33 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 十二月 2025 14:16:32 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(战斗结果增加通知是否阵亡,"Dead":是否阵亡)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 18 +++++++++++++++---
1 files changed, 15 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 3829f22..ad97def 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -20,12 +20,14 @@
import TurnAttack
import ShareDefine
import IpyGameDataPY
+import PlayerSuccess
import PlayerControl
import PlayerActivity
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import NetPackCommon
+import PlayerBeauty
import PlayerArena
import PlayerLLMJ
import ItemCommon
@@ -121,12 +123,18 @@
# 其他战利品掉落
bootyDropNeedDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 1, {})
bootyDropCntDict = IpyGameDataPY.GetFuncEvalCfg("MainBootyDrop", 2, {})
- for itemID, dropUpper in DailyBootyUpperList:
+ for itemID, baseUpper in DailyBootyUpperList:
if spaceCount <= 0:
GameWorld.DebugLog("掉落背包已满!", playerID)
break
- if dropUpper <= 0:
+ if baseUpper <= 0:
continue
+ dropUpper = baseUpper
+ addPer = 0
+ addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
+ if addPer:
+ dropUpper = int(baseUpper * (100 + addPer) / 100.0)
+ GameWorld.DebugLog("红颜提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s" % (itemID, baseUpper, addPer, dropUpper))
todyDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
if todyDropCnt >= dropUpper:
GameWorld.DebugLog("战利品已达今日掉落上限! itemID=%s,todyDropCnt=%s >= %s" % (itemID, todyDropCnt, dropUpper), playerID)
@@ -152,6 +160,7 @@
curMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket)
storeMax = PlayerArena.GetArenaTicketStoreMax(curPlayer)
if curMoney >= storeMax:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, 0)
GameWorld.DebugLog("挑战券已达存储上限! itemID=%s,curMoney=%s >= %s" % (itemID, curMoney, storeMax), playerID)
continue
@@ -425,6 +434,7 @@
ChEquip.RefreshRoleEquipAttr(curPlayer)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_EquipColor)
+ PlayerSuccess.UpdateEquipSuccess(curPlayer)
return
def __doDecomposeMainEquip(curPlayer, itemIndexList):
@@ -478,6 +488,7 @@
PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAEquipDecompose, decomposeCnt)
return
def __doPickupMainItem(curPlayer, itemIndexList):
@@ -527,9 +538,10 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
+def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
## 回合战斗结束
+ curPlayer = turnFight.curPlayer
if not curPlayer:
return
--
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