From d254a370d14e560470889eb69537bd21532bc254 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 18:58:56 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(郭嘉所有技能;增加触发类型62、63、64、65;增加效果6038;增加技能类型16-减益光环,对自己无效,原类型10为增益光环对自己有效;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 62 +++++++++++---------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6038.py | 26 ++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 25 +++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 18 ++++-
6 files changed, 103 insertions(+), 38 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index c72aff2..572c1cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -415,7 +415,7 @@
def GetLayerCnt(self): return self._ipyData.GetLayerCnt()
def GetLayerMax(self): return self._ipyData.GetLayerMax()
def GetBuffRepeat(self): return self._ipyData.GetBuffRepeat() # Buff叠加规则
- def GetDispersedLimit(self): return self._ipyData.GetDispersedLimit() or self._ipyData.GetSkillType() == ChConfig.Def_SkillType_Halo # 驱散限制
+ def GetDispersedLimit(self): return self._ipyData.GetDispersedLimit() or self._ipyData.GetSkillType() in ChConfig.Def_HaloSkill_List # 驱散限制
def GetBuffRetain(self): return self._ipyData.GetBuffRetain()
def GetFightPower(self): return self._ipyData.GetFightPower()
@@ -941,6 +941,7 @@
self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
self._timing = 0 # 当前武将时间节点: 0-回合前;1-回合后
self._angerOverflow = 0 # 怒气技能怒气溢出值,子技能也生效,因为主技能释放后怒气会被扣除,所以这里做个记录
+ self._beFrozenCnt = 0 # 本场战斗累计被冰冻次数
# 统计
self.hurtStat = 0 # 输出统计
@@ -1246,6 +1247,9 @@
def GetTiming(self): return self._timing # 时间节点 0-回合前;1-回合后
def SetTiming(self, timing): self._timing = timing
+ def GetBeFrozenCnt(self): return self._beFrozenCnt
+ def SetBeFrozenCnt(self, beFrozenCnt): self._beFrozenCnt = beFrozenCnt
+
def StatHurtValue(self, hurtValue):
## 统计输出
self.hurtStat += hurtValue
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 64aeebf..517a882 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1984,7 +1984,7 @@
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
#GameWorld.DebugLogEx(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
- if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+ if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
GameWorld.DebugLogEx(" 光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
@@ -2032,7 +2032,7 @@
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
#GameWorld.DebugLogEx(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
- if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+ if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
GameWorld.DebugLogEx(" 光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
remainTime = buff.GetRemainTime()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 75ac84c..b41cbd1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1458,13 +1458,14 @@
Def_SkillType_Passive , #被动技能(与被动BUFF无直接关系) 7
Def_SkillType_Revive , #复活 8
Def_SkillType_Increment , #增值技能(不可清除)9
- Def_SkillType_Halo , #光环技能 10
+ Def_SkillType_HaloPls , #增益光环 10
Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
Def_SkillType_Area , #场景技能(buff) 12
Def_SkillType_Summon , #召唤 13
Def_SkillType_Action , #影响行为BUFF 14
Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
-) = range(0, 1 + 15)
+ Def_SkillType_HaloDep , #减益光环 16
+) = range(0, 1 + 16)
# 以下废弃
Def_SkillType_Aura = 10 #光环技能,旧命名 10
@@ -1492,7 +1493,8 @@
Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff)
#Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
- Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
+ Def_SkillType_HaloPls : IPY_GameWorld.bfAura , #增益光环 10
+ Def_SkillType_HaloDep : IPY_GameWorld.bfAura , #减益光环 10
#Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
@@ -1505,6 +1507,9 @@
Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff , #持续增益BUFF 3
}
+
+# 光环技能类型
+Def_HaloSkill_List = [Def_SkillType_HaloPls, Def_SkillType_HaloDep]
# 伤害型技能
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
@@ -3870,7 +3875,11 @@
TriggerWay_PursueAtk, # 追击直接攻击时 59
TriggerWay_Frozen, # 冰冻目标时 60
TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
-) = range(1, 1 + 61)
+TriggerWay_FriendComboHurt, # 友军连击时(包含自己)伤害类 62
+TriggerWay_FriendPursueHurt, # 友军追击时(包含自己)伤害类 63
+TriggerWay_FriendCausesFrozen, # 友方造成冰冻时(包含自己,多目标仅触发一次) 64
+TriggerWay_ComboOne, # 连击时 65
+) = range(1, 1 + 65)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -3922,6 +3931,7 @@
PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
+PassiveEff_AddSkillPerByBeFrozenCnt = 6038 # 增加本次技能万分比(按目标累计被冰冻次数)
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6038.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6038.py
new file mode 100644
index 0000000..8d9e724
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6038.py
@@ -0,0 +1,26 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveTrigger.PassiveEff_6038
+#
+# @todo:增加本次技能万分比(按目标累计被冰冻次数)
+# @author hxp
+# @date 2026-03-02
+# @version 1.0
+#
+# 详细描述: 增加本次技能万分比(按目标累计被冰冻次数)
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2026-03-02 19:00"""
+#-------------------------------------------------------------------------------
+
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
+ addPer = curEffect.GetEffectValue(0) # 每层增加的万分比
+ maxPer = curEffect.GetEffectValue(1) # 最大增加的万分比
+ addTotal = defender.GetBeFrozenCnt() * addPer
+ if maxPer and addTotal > maxPer:
+ addTotal = maxPer
+ #import GameWorld
+ #GameWorld.DebugLogEx("6038,addTotal=%s,defID=%s,BeFrozenCnt=%s", addTotal, defender.GetID(), defender.GetBeFrozenCnt())
+ return addTotal
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 46afd48..8276896 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -104,7 +104,7 @@
#光环技能,默认施法者身上也必须有,时长与施法者身上的同步
haloSrcBuff = None # 光源buff
- if skillType == ChConfig.Def_SkillType_Halo and ownerID != curID:
+ if skillType in ChConfig.Def_HaloSkill_List and ownerID != curID:
haloSrcBuff = buffOwner.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
if not haloSrcBuff:
GameWorld.ErrLog("添加光环技能时找不到光源! skillID=%s,ownerID=%s" % (skillID, ownerID))
@@ -244,7 +244,7 @@
if curBuffState:
buffMgr.AddBuffState(curBuffState, buffID)
- if skillType == ChConfig.Def_SkillType_Halo:
+ if skillType in ChConfig.Def_HaloSkill_List:
__addHaloBuffEffObjID(curID, buff, skillID, ownerID, haloSrcBuff)
if afterLogic and buffSkill:
@@ -313,6 +313,7 @@
RefreshBuffAttr(batObj)
if refreshType in [1, 2] and skillData.GetCurBuffState() == ChConfig.BatObjState_Frozen:
+ batObj.SetBeFrozenCnt(batObj.GetBeFrozenCnt() + 1) # 后面加的通用逻辑,原司马懿的暂不动代码
__smyRecordEnemyFrozen(turnFight, batObj, curBuff)
return
@@ -377,7 +378,7 @@
curBuff.SetRemainTime(remainTime)
SyncBuffRefresh(turnFight, batObj, curBuff)
- if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
+ if skillType in ChConfig.Def_HaloSkill_List and ownerID == buffObjID:
haloObjIDList = curBuff.GetHaloObjIDList()
GameWorld.DebugLogEx("光环buff回合变更同步其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s", skillID, ownerID, haloObjIDList)
batObjMgr = BattleObj.GetBatObjMgr()
@@ -480,7 +481,7 @@
if isRefreshAttr and not noRefreshAttr:
RefreshBuffAttr(batObj)
- if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
+ if skillType in ChConfig.Def_HaloSkill_List and ownerID == buffObjID:
haloObjIDList = curBuff.GetHaloObjIDList()
GameWorld.DebugLogEx("光环buff删除同步删除其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s", skillID, ownerID, haloObjIDList)
batObjMgr = BattleObj.GetBatObjMgr()
@@ -550,30 +551,32 @@
if isRefreshAttr:
RefreshBuffAttr(batObj)
-
- # 重新添加本阵营有效光环
+
+ # 重新添加有效光环
batObjMgr = BattleObj.GetBatObjMgr()
- batLineup = batObj.GetTFBatLineup()
- for tagObjID in batLineup.getAllPosObjIDList():
- tagObj = batObjMgr.getBatObj(tagObjID)
- if not tagObj.IsAlive():
- continue
- tagBuffMgr = tagObj.GetBuffManager()
- for index in range(tagBuffMgr.GetBuffCount()):
- buff = tagBuffMgr.GetBuffByIndex(index)
- haloObjIDList = buff.GetHaloObjIDList()
- if not haloObjIDList or objID not in haloObjIDList:
+ for faction, num in turnFight.actionSortList:
+ batFaction = turnFight.getBatFaction(faction)
+ batLineup = batFaction.getBatlineup(num)
+ for tagObjID in batLineup.getAllPosObjIDList():
+ tagObj = batObjMgr.getBatObj(tagObjID)
+ if not tagObj.IsAlive():
continue
- if buff.GetOwnerID() != tagObjID:
- # 非光源
- continue
- haloSkillID = buff.GetSkillID()
- GameWorld.DebugLogEx("复活后重新添加本阵营光环: objID=%s,ownerID=%s,haloSkillID=%s", objID, tagObjID, haloSkillID)
- haloSkill = tagObj.GetSkillManager().FindSkillByID(haloSkillID)
- if not haloSkill:
- DoAddBuffBySkillID(turnFight, batObj, haloSkillID, buffOwner=tagObj)
- continue
- OnAddBuff(turnFight, batObj, haloSkill, buffOwner=tagObj)
+ tagBuffMgr = tagObj.GetBuffManager()
+ for index in range(tagBuffMgr.GetBuffCount()):
+ buff = tagBuffMgr.GetBuffByIndex(index)
+ haloObjIDList = buff.GetHaloObjIDList()
+ if not haloObjIDList or objID not in haloObjIDList:
+ continue
+ if buff.GetOwnerID() != tagObjID:
+ # 非光源
+ continue
+ haloSkillID = buff.GetSkillID()
+ GameWorld.DebugLogEx("复活后重新添加光环: objID=%s,ownerID=%s,haloSkillID=%s", objID, tagObjID, haloSkillID)
+ haloSkill = tagObj.GetSkillManager().FindSkillByID(haloSkillID)
+ if not haloSkill:
+ DoAddBuffBySkillID(turnFight, batObj, haloSkillID, buffOwner=tagObj)
+ continue
+ OnAddBuff(turnFight, batObj, haloSkill, buffOwner=tagObj)
# 光源重新添加有效光环,根据光源是否还有效规则优化,待处理
return
@@ -632,7 +635,12 @@
buff = buffMgr.GetBuffByIndex(index)
layer = max(1, buff.GetLayer())
skillData = buff.GetSkillData()
-
+ skillType = skillData.GetSkillType()
+ if skillType == ChConfig.Def_SkillType_HaloDep:
+ if buff.GetOwnerID() == objID:
+ #GameWorld.DebugLogEx(" 减益光环对自己无效! buffSkillID=%s", skillData.GetSkillID(), objID)
+ continue
+
effExDict = buff.GetEffectExDict()
for effCalcInfo, effValueEx in effExDict.items():
effID, calcType = effCalcInfo
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 3f1689c..04d2139 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -755,7 +755,7 @@
#执行添加buff
#光环技能,需先添加施法者
- if useSkill.GetSkillType() == ChConfig.Def_SkillType_Halo:
+ if useSkill.GetSkillType() in ChConfig.Def_HaloSkill_List:
curID = curBatObj.GetID()
skillID = useSkill.GetSkillID()
GameWorld.DebugLogEx("光环技能先给施法者添加光源buff! skillID=%s,ownerID=%s", skillID, curID)
@@ -1640,6 +1640,7 @@
triggerOne = False
batType = useSkill.GetBatType()
isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
+ objTriigerWayInfo = {} # 敌友已触发的列表,一般用于控制每人只触发一次的 {objID:{triggerWay:triggerCnt, ...}}
for tagObj in tagObjListAll:
tagID = tagObj.GetID()
@@ -1746,6 +1747,8 @@
# 连击
if batType == ChConfig.TurnBattleType_Combo:
+ if not triggerOne:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_ComboOne, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Combo, tagObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeCombo, curObj, connSkill=useSkill)
if curMGObj and ChConfig.TriggerWay_Combo not in mgTriggerWayList:
@@ -1772,6 +1775,10 @@
if not lineupObj.IsAlive():
continue
+ if lineupObjID not in objTriigerWayInfo:
+ objTriigerWayInfo[lineupObjID] = {}
+ objTriigerWayCntDict = objTriigerWayInfo[lineupObjID]
+
# 直接攻击
if isAttackDirect:
if not triggerOne:
@@ -1783,17 +1790,26 @@
if not triggerOne:
TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendDotHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
- # 敌方被控时
+ # 敌方被控时 - 默认为友军造成的
if tagID in beControlledHardDict and lineupObj.GetFaction() != tagObj.GetFaction():
TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, tagObj, connSkill=useSkill)
-
+ tagBuff = beControlledHardDict[tagID]
+ # 敌方被冰冻
+ if tagBuff.GetCurBuffState() == ChConfig.BatObjState_Frozen:
+ if ChConfig.TriggerWay_FriendCausesFrozen not in objTriigerWayCntDict:
+ objTriigerWayCntDict[ChConfig.TriggerWay_FriendCausesFrozen] = 1
+ TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCausesFrozen, tagObj, connSkill=useSkill)
+
# 连击
if batType == ChConfig.TurnBattleType_Combo:
TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCombo, tagObj, connSkill=useSkill, byFriendObj=curObj)
-
+ if isAttackDirect:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendComboHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
# 追击
elif batType == ChConfig.TurnBattleType_Pursue:
TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursue, tagObj, connSkill=useSkill, byFriendObj=curObj)
+ if isAttackDirect:
+ TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursueHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
triggerOne = True # 设置已经触发过一次
@@ -2455,6 +2471,7 @@
atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill)
atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByDeadTeammate, curSkill)
atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffState, curSkill)
+ atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBeFrozenCnt, curSkill)
return atkSkillPer
def CanSuperHit(turnFight, atkObj, defObj, curSkill):
--
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