From d254a370d14e560470889eb69537bd21532bc254 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 18:58:56 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(郭嘉所有技能;增加触发类型62、63、64、65;增加效果6038;增加技能类型16-减益光环,对自己无效,原类型10为增益光环对自己有效;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 105 +++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 79 insertions(+), 26 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 01cc445..517a882 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,7 +29,6 @@
import GameWorld
import PlayerLLMJ
import PlayerPrestigeSys
-import CrossServerPackLogic
import DataRecordPack
import PlayerSuccess
import IpyGameDataPY
@@ -45,6 +44,7 @@
import TurnBuff
import FBCommon
import CommFunc
+import CrossMsg
import FBLogic
import random
@@ -436,8 +436,8 @@
batObj = batObjMgr.getBatObj(objID)
if not batObj:
continue
- if posNum == ChConfig.TFPosNum_Mingge: # 理论上要都同步,但是前端需要同步修改,等前端要改时再同步
- continue
+ #if posNum == ChConfig.TFPosNum_Mingge: # 理论上要都同步,但是前端需要同步修改,等前端要改时再同步
+ # continue
tfObj = ChPyNetSendPack.tagSCTurnFightObj()
tfObj.ObjID = batObj.GetID()
tfObj.NPCID = batObj.GetNPCID()
@@ -701,6 +701,40 @@
lineupInfo["MGSkillIDList"] = mgSkillIDList
return lineupInfo
+def GetPlayerHeroBatViewLineupInfo(curPlayer, heroID, skinIndex):
+ ## 获取玩家战斗预览阵容信息
+ playerID = curPlayer.GetPlayerID()
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+ skinIDList = heroIpyData.GetSkinIDList()
+ skinID = skinIDList[skinIndex] if len(skinIDList) > skinIndex else 0
+
+ heroBatAttrDict = IpyGameDataPY.GetFuncEvalCfg("HeroBatView", 1, {})
+ heroViewInfo = IpyGameDataPY.GetFuncEvalCfg("HeroBatView", 2) # 预览时的武将 站位|等级|星级|突破等级|觉醒等级
+ posNum = heroViewInfo[0] if len(heroViewInfo) > 0 else 2
+ heroLV = heroViewInfo[1] if len(heroViewInfo) > 1 else 100
+ star = heroViewInfo[2] if len(heroViewInfo) > 2 else 0
+ breakLV = heroViewInfo[3] if len(heroViewInfo) > 3 else 0
+ awakeLV = heroViewInfo[4] if len(heroViewInfo) > 4 else 0
+ fightPower = 0
+
+ skillIDlist = GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV)
+
+ heroDict = {}
+ heroDict[str(posNum)] = {
+ "HeroID":heroID,
+ "SkinID":skinID,
+ "LV":heroLV,
+ "Star":star,
+ "BreakLV":breakLV,
+ "AwakeLV":awakeLV,
+ "FightPower":fightPower,
+ "AttrDict":{str(k):v for k, v in heroBatAttrDict.items() if v > 0},
+ "SkillIDList":skillIDlist,
+ }
+ return {"PlayerID":playerID, "Hero":heroDict}
+
def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
## 获取NPC阵容信息
# @param lineupID: 阵容ID
@@ -855,7 +889,16 @@
reModelID = lineupIpyData.GetReModelID()
lvReIpyData = None
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
- npcStronger = IpyGameDataPY.GetIpyGameDataNotLog("NPCStronger", npcID)
+ npcStronger = None
+ npcStrongerList = IpyGameDataPY.GetIpyGameDataListNotLog("NPCStronger", npcID)
+ if npcStrongerList and strongerLV:
+ for strongerData in npcStrongerList:
+ if not strongerData.GetNPCLV() or strongerLV <= strongerData.GetNPCLV():
+ npcStronger = strongerData
+ break
+ if not npcStronger:
+ npcStronger = npcStrongerList[-1] # 找不到时取最后一条
+
if npcStronger and strongerLV:
lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, strongerLV)
if lvReIpyData:
@@ -1191,8 +1234,15 @@
playerServerID = GameWorld.GetPlayerServerID(curPlayer)
guid = GameWorld.GetGUID()
- atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
- atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
+ if mapID == ChConfig.Def_FBMapID_HeroBatView:
+ if not valueList:
+ return
+ heroID = valueList[0]
+ skinIndex = valueList[1] if len(valueList) > 1 else 0
+ atkLineupInfo = GetPlayerHeroBatViewLineupInfo(curPlayer, heroID, skinIndex)
+ else:
+ atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
+ atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
if not atkLineupInfo:
GameWorld.DebugLogEx("玩家没有主线阵容数据! mapID=%s", mapID, playerID)
return
@@ -1279,17 +1329,17 @@
isMultiMap = True
if isMultiMap:
- CrossServerPackLogic.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
+ CrossMsg.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
else:
- SSMsg_BattleRequest(reqInfo, fromServerID)
+ S2B_BattleRequest(reqInfo, fromServerID)
return
-def SSMsg_BattleRequest(reqInfo, fromServerID, msgType=""):
+def S2B_BattleRequest(reqInfo, fromServerID, msgType=""):
## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
- if msgType:
- GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
- % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+ #if msgType:
+ # GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
+ # % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
if npcLineupIDList:
turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
@@ -1308,20 +1358,20 @@
# 本地图自己处理的
if fromServerID == GameWorld.GetGameWorld().GetServerID():
- SSMsg_BattleResult(retInfo, fromServerID)
+ B2S_BattleResult(retInfo, fromServerID)
# 其他服务器地图请求的,发送战斗结果回去
else:
- CrossServerPackLogic.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
+ CrossMsg.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
return
-def SSMsg_BattleResult(retInfo, fromServerID, msgType=""):
+def B2S_BattleResult(retInfo, fromServerID, msgType=""):
## 收到战斗结果信息
guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
- if msgType:
- GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
- % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+ #if msgType:
+ # GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s"
+ # % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
curPlayer = None
if reqPlayerID:
@@ -1934,7 +1984,7 @@
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
#GameWorld.DebugLogEx(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
- if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+ if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
GameWorld.DebugLogEx(" 光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
@@ -1982,7 +2032,7 @@
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
#GameWorld.DebugLogEx(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
- if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+ if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
GameWorld.DebugLogEx(" 光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
remainTime = buff.GetRemainTime()
@@ -2197,23 +2247,25 @@
heroCount = 0
batObjMgr = BattleObj.GetBatObjMgr()
statInfo = {}
- drLineupInfo = {}
+ drHeroIDDict = {}
for faction in turnFight.factionDict.keys():
if str(faction) not in statInfo:
statInfo[str(faction)] = {}
facStatInfo = statInfo[str(faction)]
- if str(faction) not in drLineupInfo:
- drLineupInfo[str(faction)] = {}
- facDRLineupInfo = drLineupInfo[str(faction)]
+ if str(faction) not in drHeroIDDict:
+ drHeroIDDict[str(faction)] = {}
+ facDRHeroIDDict = drHeroIDDict[str(faction)]
batFaction = turnFight.getBatFaction(faction)
batFaction.totalHurt = 0
for num in batFaction.lineupDict.keys():
if str(num) not in facStatInfo:
facStatInfo[str(num)] = {}
lineupStatInfo = facStatInfo[str(num)]
+ if str(num) not in facDRHeroIDDict:
+ facDRHeroIDDict[str(num)] = {}
+ posHeroIDDict = facDRHeroIDDict[str(num)]
batLineup = batFaction.getBatlineup(num)
batLineup.totalHurt = 0
- facDRLineupInfo[str(num)] = batLineup.lineupInfo
GameWorld.DebugLogEx("阵容明细: faction=%s,num=%s", faction, num)
for posNum, objID in batLineup.getPosObjIDDict().items():
if posNum == ChConfig.TFPosNum_Mingge:
@@ -2233,6 +2285,7 @@
dead = 0 if batObj.IsAlive() else 1
if heroID:
heroCount += 1
+ posHeroIDDict[str(posNum)] = heroID
GameWorld.DebugLogEx(" Pos:%s ID=%s,npcID=%s,heroID=%s,HP=%s/%s, 输出=%s,承伤=%s,治疗=%s",
posNum, objID, npcID, heroID, batObj.GetHP(), batObj.GetMaxHP(), atkHurt, defHurt, cureHP)
lineupStatInfo[str(posNum)] = {"ObjID":objID, "HeroID":heroID, "NPCID":npcID, "AtkHurt":atkHurt, "DefHurt":defHurt, "CureHP":cureHP,
@@ -2247,7 +2300,7 @@
# 流向记录
if mapID != ChConfig.Def_FBMapID_Main and reqPlayerID:
DataRecordPack.DR_FightStat(reqPlayerID, mapID, funcLineID, turnFight.isWin, turnFight.turnNum, turnFight.turnMax,
- heroCount, turnFight.costTime, statInfo, drLineupInfo, guid)
+ heroCount, turnFight.costTime, drHeroIDDict, guid)
return
#// B4 14 查看战报 #tagCSTurnFightReportView
--
Gitblit v1.8.0