From d254a370d14e560470889eb69537bd21532bc254 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 18:58:56 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(郭嘉所有技能;增加触发类型62、63、64、65;增加效果6038;增加技能类型16-减益光环,对自己无效,原类型10为增益光环对自己有效;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 49 +++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 45 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index fb0f5cf..517a882 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -701,6 +701,40 @@
lineupInfo["MGSkillIDList"] = mgSkillIDList
return lineupInfo
+def GetPlayerHeroBatViewLineupInfo(curPlayer, heroID, skinIndex):
+ ## 获取玩家战斗预览阵容信息
+ playerID = curPlayer.GetPlayerID()
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return
+ skinIDList = heroIpyData.GetSkinIDList()
+ skinID = skinIDList[skinIndex] if len(skinIDList) > skinIndex else 0
+
+ heroBatAttrDict = IpyGameDataPY.GetFuncEvalCfg("HeroBatView", 1, {})
+ heroViewInfo = IpyGameDataPY.GetFuncEvalCfg("HeroBatView", 2) # 预览时的武将 站位|等级|星级|突破等级|觉醒等级
+ posNum = heroViewInfo[0] if len(heroViewInfo) > 0 else 2
+ heroLV = heroViewInfo[1] if len(heroViewInfo) > 1 else 100
+ star = heroViewInfo[2] if len(heroViewInfo) > 2 else 0
+ breakLV = heroViewInfo[3] if len(heroViewInfo) > 3 else 0
+ awakeLV = heroViewInfo[4] if len(heroViewInfo) > 4 else 0
+ fightPower = 0
+
+ skillIDlist = GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV)
+
+ heroDict = {}
+ heroDict[str(posNum)] = {
+ "HeroID":heroID,
+ "SkinID":skinID,
+ "LV":heroLV,
+ "Star":star,
+ "BreakLV":breakLV,
+ "AwakeLV":awakeLV,
+ "FightPower":fightPower,
+ "AttrDict":{str(k):v for k, v in heroBatAttrDict.items() if v > 0},
+ "SkillIDList":skillIDlist,
+ }
+ return {"PlayerID":playerID, "Hero":heroDict}
+
def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
## 获取NPC阵容信息
# @param lineupID: 阵容ID
@@ -1200,8 +1234,15 @@
playerServerID = GameWorld.GetPlayerServerID(curPlayer)
guid = GameWorld.GetGUID()
- atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
- atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
+ if mapID == ChConfig.Def_FBMapID_HeroBatView:
+ if not valueList:
+ return
+ heroID = valueList[0]
+ skinIndex = valueList[1] if len(valueList) > 1 else 0
+ atkLineupInfo = GetPlayerHeroBatViewLineupInfo(curPlayer, heroID, skinIndex)
+ else:
+ atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
+ atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
if not atkLineupInfo:
GameWorld.DebugLogEx("玩家没有主线阵容数据! mapID=%s", mapID, playerID)
return
@@ -1943,7 +1984,7 @@
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
#GameWorld.DebugLogEx(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
- if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+ if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
GameWorld.DebugLogEx(" 光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
@@ -1991,7 +2032,7 @@
if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
#GameWorld.DebugLogEx(" 持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
- if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
+ if skillData.GetSkillType() in ChConfig.Def_HaloSkill_List and buff.GetOwnerID() != curID:
GameWorld.DebugLogEx(" 光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
continue
remainTime = buff.GetRemainTime()
--
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