From d33b1530147a412e88a32bf1168ca3ac6e9718c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 20 三月 2026 10:35:50 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(左慈所有技能;技能目标细分增加11-受控目标优先;敌友目标增加3-友方(一定不含自己);7011效果改为无技能目标时触发;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 572c1cf..afc8275 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -1095,6 +1095,7 @@
     
     def IsInControlled(self): return self.IsInBuffStateGroup([1, 2]) # 是否被控制中
     def IsInControlledHard(self): return self.IsInBuffStateGroup([1]) # 是否被硬控中
+    def IsInControlledSoft(self): return self.IsInBuffStateGroup([2]) # 是否被软控中
     def IsInBuffStateGroup(self, buffStateGroups):
         '''是否在某个状态组中
                         已定义的组: 1 - 硬控组;2 - 软控组;3 - 限制普攻组;4 - 限制怒技组;5 - 限制被动动态组

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